Top Critic Average
Telltale continue to forge their own path through the Batman mythos, picking and choosing how to stay faithful to the comics while also trying to catch people out with new and inventive takes on some characters. This episode was a little scattershot at times, but had it where it counts with some strong character progression and one almighty twist at the end.
New World Order continues the slow burn of events that Batman: The Telltale Series has presented so far, only ramping up the intensity in the final half of the episode.
This episode does a good job of progressing what has already happened, and what is about to occur. I am invested at this point, I have to know how it unfolds, but the wait for the fourth entry is not as painful.
Aside from Telltale's usual "I don't want to fight, but you're making me" scene, New World Order is light on the Bat-beatings, with subtle hints about what may happen to our Caped Crusader in Guardian of Gotham. It ends on one amazing cliffhanger with huge reveals that are sure to have you talking for weeks after finishing it. The twist was a grand one that I genuinely have to applaud Telltale for. Good job.
I've left out the specific criteria as they would match episode 2. Telltale continues right where they left off and run with it. Batman is, through Episode 3, a consistently excellent game. This installment, being right in the middle, delivers on the tried and true practice of delivering conflict after character and story development. And wow is there conflict! Bruce is one unlucky bastard
The end of this episode is very much an unexpected twist, and it leaves things on a big cliffhanger for the events of Episode 4 to unravel. Let’s just say that after the final part of Episode 3, things will never be the same for Bruce Wayne or Batman. I really liked this episode, and can’t wait to see what Episode 4 brings!
Episode three “Children of Arkham” focuses more heavily on the life of Bruce Wayne himself, which potentially makes the choices you make all the more difficult. Following the aftermath of episode 2, episode 3 sure looks to be volatile.
Batman: The Telltale Series Episode 3 is arguably the best episode of any game that Telltale has ever done and is easily the strongest episode of this particular series. Simply put, it is an experience that no true Batman fans can afford to miss out on.
A great continuation of Batman/Bruce Wayne's story, with both sides perfectly fleshed out and as important. Stellar presentation and production value once again. Despite some technical issues, this is worth the price of admission and I'm very anxious to see how everything will turn out!
Gotham's underworld looms even larger over Batman. Bruce Wayne has become a public outcast, Harvey Dent is gearing up for his run as Mayor... things are looking bleak.
Episode 3 continues to build on the groundwork laid down in previous episodes, and the plot is finally in full swing. While it's too early to call it, this could become one of Telltale's best games, or even one of the best Batman stories ever told.
The New World Order at the beginning can be uninteresting and dull without any flavor because of the poor intro sequence; this, however, changes along the way. The episode starts to be engaging at the first few acts slowly, and leaves you at a very interesting cliffhanger that makes you want Episode 4: Guardian of Gotham to come out sooner.
Even with the technical flaws, few gaming stories have made me this hooked and left me begging for more. With all of the major decisions, it’s also worth taking the time to play through a few times to see how every decision can play out.
New World order was an enlightening episode with one hell of a latter half. The highs were huge and while a few of the quieter moments lacked quite the impact players may expect, were certainly providing a platform for the finale to spring from.
Batman The Telltale Series Episode 3: New World Order may be a slow burner, but there’s a raging inferno of action and tragedy by the time it finishes as the Dark Knight and Bruce Wayne face threats for all sides.
Those that enjoy the more action-packed moments may find themselves a little bored with this episode. but if you're interested in the politics and enjoy complicated relationship building, you'll likely find New World Order more satisfactory.
Should Telltale Games continue its strong storytelling in these upcoming episodes, the wait will be well worth it. Batman: The Telltale Series gives Bat-fans a version of the character, and of Gotham City, that haven't been previously explored in video game form. As a result, Batman: The Telltale Series feels fresh, despite cherry picking familiar elements from decades of Batman history.
For all the choices we’re given in Telltale games, they often lead to the same destinations. We can affect the littles outcomes, but can’t sway the larger ones, which by this point in the developer’s career is no revelation. It’s the illusion of choice that keeps us happy and narratively enchanted - a spell I’m quite okay to be under. Creating branches for every decision would simply be untenable, and even considering the limitations of this model - the stories themselves, however little we can change them, are worth exploring anyway.
Telltale continues to weave its Batman tale in New World Order, which is quite short and devoid of interesting gameplay, but still a worthy entry thanks to it continuing the interesting Batman/Bruce narrative.
Despite being a very good episode, I thought it was still a step down in character interaction, and it fell a little flat in some places. Bruce Wayne and Selina Kyle are fine, but they do not seem to have the same pizzazz, either separately or together. I love villains more than heroes, but I never felt like the episode gave me enough reason to actually fear Oswald Cobblepot as The Penguin, instead of a petulant figurehead. Harvey Dent was really the one to watch as he begins his slow, downward descent from bureaucrat to beast, and I hope the next episode will be back to the usual, lofty standard.
It’s a tribute to Telltale that the intricate, multi-layered plot and diverse cast of intertwined villains and madmen makes episode three’s lack of consequence and gameplay shortcomings excusable. I did encounter some brutal performance issues, but the writing has significantly improved from episode one, the voice acting is at its highest quality yet, and Gotham feels dense, detailed, and alive. The detective missions are starting to feel a little redundant, but the combat direction and animations that follow are so swift that it’s like watching a well-choreographed dance. Above all else, the elaborate plot has me utterly hooked.
Batman: The Telltale Series - Episode 3: New World Order continues an interesting trend that the first two episodes established. That trend is this: Bruce Wayne and not Batman is the real star of the series, and you know what? I am absolutely alright with this. This episode gets off to a slower start than the first two chapters, but it still consistently delivers a quality story that concludes strong and sets up the last couple of chapters wonderfully.
More than anything, Episode 3 of Batman: The Telltale Series continues to show that underneath the billionaire, playboy philanthropist archetype that Bruce Wayne has come to be known by for so many decades, there’s an even greater story waiting to be explored.
"The first half of New World Order is probably my least favorite work that Telltale has ever done. It’s awkwardly put together, clumsily written and seems to throw all your previous decisions out the window. It does, however pick up during the mid-point climax and then takes a long path towards wrapping up, showing some great chemistry between Batman/Bruce and Catwoman/Selina, as well as setting up Harvey Dent for the next episode. All thing considered, the latter half and the twist ending do make up for the slow start and did a lot to get me excited for the next installment. There are some small technical hitches, but it’s a Telltale game so what are you going to do?"
This really is "Bruce Wayne - The Telltale Series", and that's a good choice. Episode 3 has a very slow start, but in the end it manages to make you feel more involved than ever.
Review in Italian | Read full review
A stronger episode, but poorly-conceived villains and a lack of satisfying payoff means this increasingly looks like a series you should be playing when it's finished.
Batman: The Telltale Series - Episode 3 "New World Order" is a weaker episode, but with a series this strong that isn't saying too much. Technical issues are still a problem, but the storytelling and acting more than make up for it. The episode could have used more punch and less of a cliffhanger ending, but it serves its purpose well in transitioning us from the explosive second episode and toward the apparent endgame of the final two entries.
But the narrative picks up the slack, and despite a slow start, it builds into a nice crescendo and naturally, a cliffhanger. Batman: A Telltale Games Series: New World Order keeps up the status quo, with slightly enhanced screentime for Bats. That's not a bad thing though, so if you've been enjoying yourself so far or fancy yourself a Batman person, three out of five good episodes so far is a safe bet.
The third episode of Batman: The TellTale Series is less eventful than previous installments. Though it provides some interesting twists and turns, the episode doesn’t yield much progress until the last half hour ...
The characters in Batman: The Telltale Series - Episode 3: New World Order are interesting and the gameplay is decent enough, but this episode again feels like a let-down in some ways.
"New World Order" is a slower episode that promises a lot of worthwhile story moments soon, but fails to provide many of its own. Character interactions are the best that they've been so far, but everything else is missing the drama that it needs to deliver a worthwhile standalone episode. If you've made it this far, you're likely in it for the long haul anyways, so if you just forgive Telltale for once again taking its foot off the gas pedal for its middle episode, it stands to reason that what's ahead will be both the Batman that players deserve and the Batman that players need right now.
'New Order' doesn't completely torpedo 'Batman' but it's by far the weakest we've seen yet. Sometimes I feel like I'm less Bruce Wayne and more of a boring CEO with a soap opera love life. There are still two episodes remaining and I hope the best is yet to come.
Some slack could surely be cut for Batman: The Telltale Series - Episode 3: New World Order if it wasn't the very middle of the whole journey - and, as one, it owed itself to be much better than that. The story is still good, the characters probably even better, and, generally, it's not a bad experience, but it pales in comparison to what most people expected from it. As for the cliffhanger ending, it surely ignites interest about how things will unfold, but that doesn't make this chapter any less mediocre.
wish I had better news, but the third episode of Batman: The Telltale series might be its worst. The story is so far off the one narrow (and interesting) path, that at this point I'm more interested to see how they right the ship than in the story itself.