Top Critic Average
Sublevel Zero Redux is one of the standout shooters in the indie scene. Fusing "six degrees of freedom" shooting with permadeath, procedural generation, and crafting makes for a tense and unpredictable adventure each time you play.
Sublevel Zero Redux is a fine example of a roguelike game with a brilliantly tight control scheme and striking visual style. Though not without fault, it's a game that drives you to observe and better your knowledge, to in turn understand and enjoy more of what really makes it stand out. I wholeheartedly recommend it to any fans of roguelikes and floaty spaceship goodness.
Whether you happened to cross paths with this odd little genre during its brief popularity or Sublevel Zero Redux will be your first dizzying journey, you're in for a great blend of retro game design with a twist of modern mechanics. While I do wish the art and mechanics worked a little better together now and then, it doesn't hamper the addictive gameplay to any significant degree. Grab some motion sickness medicine and get ready to spin and shoot.
Sublevel Zero Redux is a relatively solid and expanded port of its original 2015 release. Some new difficulties adds a much needed factor of replayability as well as a plethora of codex entries to unlock. Unfortunately, the game is still riddled with frame drops here and there, and I experienced a few cases of the game completely game locking. So if you don't mind a few stuttery frames then Sublevel Zero Redux is a satisfactory choice for anyone who is looking for their next roguelike fix.
Sublevel Zero Redux is a great example of why we have come to love independent studios. The Sigtrap team attempt to bring something fresh and new to the often “too-similar” first person shooter market and the experience is worth taking a flier on.
Sublevel Zero Redux on the Nintendo Switch is a space-based first-person shoot'em-up that features a slick gameplay, a very healthy amount of content and a roguelite approach to its sections. If this will please both fans of the genre and beginners, the game can become repetitive in a rather short time and the use of the map in the exploration will become too frequent.
Review in Portuguese | Read full review
Sublevel Zero Redux has helped remind us that 6DOF gameplay is something that should return in bigger bulk, and fans that enjoy games like Descent will see things here to relish – tight controls, fluid movement and the challenge.
Sublevel Zero: Redux is a remastered and expanded version of the original 2015 release on PC. Having never played the PC version, I can’t comment on the changes to the original formula. What I can say consoles needed a 6DOF shooter a Sublevel Zero fills that void nicely. Its RPG and rogue-like elements elicit the addictive anticipation of one more run and, before you know it, you’re off again. The downsides of random generation aren’t unique to Sublevel Zero, but are disappointing nonetheless. The long-game isn’t quite there, and a few extra how-tos would be most welcome, but the mechanics of blasting your way through its robot infested halls are a lot of fun to master.
We are a space explorer who is dragged through a dimensional hole. From that moment his mission changes. If you wanted to cool and original shoot'em up this is your game; As long as its retro look and its short duration is not a problem.
Review in Spanish | Read full review
Sublevel Zero Redux isn't a bad game as much as it's a disappointing one. A roguelike with uninteresting mechanics, SBZ ultimately crashes into the ceiling it hopes to shatter.