Top Critic Average
Perception falls between two posts. It's premise is strong and the echolocation works well, but there simply isn't enough to do in that old house, other than knock on the walls and listen to tales of times gone by. It's a game that I wanted to like so much more than I do, partly because it's so visually appealing and partly because Cassie is such a likeable character. She deserves a better story for herself rather than to be an observer of other peoples' lives.
While it’s lighter on the scares than its big brothers in the horror genre, Perception ends up being much more memorable due to its well-crafted story and unique way of creating danger. Its central mechanic forces you to be careful and quiet, and its final chapter delivers a wallop that more than makes up for a slower start.
Perception is a unique and is a downright frightening title. The narrative is well-written, and I was satisfied with my decision to listen to Cassie talk to herself as she explores the haunted estate. As you journey through the lives of the past residents, the house changes, keeping it from growing stale.
Perception is a truly unique game, putting players into the shoes of a blind girl and using that as a means of storytelling and gameplay. It develops a world that you want to explore, but also keeps you on the edge of your seat with fear and trepidation.
Perception is a release with a very interesting premise and a solid story that I'm sure you'll enjoy. Being blind and using echolocation to find your way around the creepy mansion feels great and the fact that danger could be lurking around the corner will keep you on high alert. Being able to turn the game into a full-on walking simulator with no danger or into a permadeath scare-fest is a nice touch, and it allows players of all skill levels to enjoy Perception on Nintendo Swtich.
Perception is an interesting psychological thriller that I definitely recommend you check out on Nintendo Switch. The unique gameplay premise of the game by which you must use sound to be able to find your way around the location mixes things up, placing you in the shoes of a blind woman who won't let her disability get in the way. Abandoned houses are creepy by nature, but exploring an abandoned house as a blind woman who literally can't see what lurks in the dark is a thrilling experience. Playing in the dark is the best way to enjoy this 3 to 4-hour release, especially if you're playing in portable mode with your headphones on!
If you're in it for the action or actual horror you'll very likely walk away disappointed. But if you like a slow burn of suspense, periodic things that will make you jump, and some stories that will reveal themselves to you slowly and through a variety of means as you wander an ever-changing house, it will offer several hours of enjoyment. I've never played a game quite like it, and there's something to be said for a title working earnestly to challenge gamers with something new, even if it may not have hit all of the marks it was likely aiming for.
As far as narrative-driven exploration-based horror games go, Perception isn't the worst out there, but it also can't really stand alongside games like those in the Amnesia series or Gone Home. It still warrants a playthrough if you're looking for a game with a unique hook or if you're just desperate for any new horror game to play, though considering its length and lack of varied gameplay, you might be better off waiting until it's on sale.
While Perception isn't consistently great, it does do certain things very well and is worth a play by anyone looking for an interesting experience. By taking away one of the most important senses most people have, Perception gives players the feeling of being thrust into the unknown and absolute darkness.
Overall, Perception is a relaxing yet tenseful game. A game that lets you experience how it is to lose sight. I can’t imagine having to navigate their world this way and all I can say it’s making me see them in a new light. It makes me thankful for my sight and makes me realize that blind people make do with what they have and still enjoy life as it is. I applaud the developers for bringing this experience to us that which makes me more considerate of what a blind person has to go through everyday.
Perception is a game that holds all the basic elements to make for a decent horror game. The idea is unique, the sound is atmospheric, and the story does have potential. It’s everything that’s in between that, sadly, lets the whole experience down. The gameplay hook that it rides upon never really feels as interesting as it wants to be and the stalking mechanic just slows down what is already a laden-footed ordeal. If you are into your ghost hunting TV shows then this may very well be up your street, but, if not, then there’s a chance that you may find the adventure to be underwhelming.
Perception's blindness is both its biggest strength and weakness. While it did lead to some frustrating moments of being lost without a clue what to do, it also meant really having to think about the environment and truly wondering what each noise what. Perception was ultimately terrifying when it was at its best.
I think the game’s title of Perception works out to have a double meaning, obviously concerning your main character’s lack of sight, but it also applies well to whether you’re likely to enjoy the game as a whole. If you’re in it for the action or actual horror you’ll very likely walk away disappointed. But if you like a slow burn of suspense, periodic things that will make you jump, and some stories that will reveal themselves to you slowly and through a variety of means as you wander an ever-changing house, it will offer several hours of enjoyment. I’ve never played a game quite like it, and there’s something to be said for a title working earnestly to challenge gamers with something new, even if it may not have hit all of the marks it was likely aiming for.
Perception could have been the surprise of the year only if it had support its gameplay mechanics and story with more variety and robust atmosphere.
Review in Turkish | Read full review
As stated before, Perception has some great things going for it. There’s no doubt in my mind that The Deep End Games put so much passion into this project. It just falls flat due to the fact that it isn’t that good of a horror game.
In Summary Perception is a game that introduces new ideas to the Horror genre, but fell short in scaring us, its fairly basic presentation, its short duration and its low difficulty are negative factors that do not allow this game to excel in the genre. But its new ideas, interesting narrative and game mechanics are enough to recommend you to try the game and form your own opinion.
Review in Spanish | Read full review
Perception is an original game concept with its blind character, but it fails too much in core aspects of terror genre like the game mechanics or the history itself.
Review in Spanish | Read full review
Perception gets everything wrong and is probably one of the worst games in 2017. Besides some decent creepy sound effects the game doesn't offer anything besides being a shallow walking simulator.
Review in German | Read full review
On the one hand, Perception brings a breath of fresh air to the horror genre, but it can hardly be recommended to anyone other than a fan of the genre.
Review in Czech | Read full review
Bar one or two genuine scares Perception doesn't cut the mustard when it comes to horror, a lot of the animations were boring and didn't intimidate neither me nor brave Cassie. Perception fails to deliver on the horror side, but boasts clever mechanics and an engaging but flawed narrative. The artstyle is oiriginal and works perfectly with the darkness and echolocation mechanics.
Perception is a tough one to review, because it is a relatively short game that is at its core very similar to a lot of other action/horror titles out there. However, a clever mechanic combined with a very cool visual style helps to creates some excellent atmosphere that had me holding my breath on multiple occasions. In the end these smart design choices help to elevate Perception above the sea of also-ran titles in the genre, even if it never really quite realizes its potential.
There are some great ideas in Perception, but the execution is somewhat lacking. Wandering around a haunted house with no vision should be a tense, methodical, creepy experience, but this game has a sprint button. You are given a lot of help to navigate and solve puzzles because if you did not have your sight and were trapped in a mansion with moving walls and keys to find you would be utterly helpless. This means the whole premise to the game quickly becomes pointless, which is a real shame.
Perception's unique echolocation gameplay hook is enough to sustain the game for its 4-5-hour run, but I was saddened that The Deep End Games didn't explore this mechanic any more than it did. Had it, Perception's shallow plot and characters might have found some redemption. Ultimately, Perception is more carnival than amusement park – cheap thrills than top shelf. If you like horror games, you'll like Perception, but you've probably already experienced a bunch of horror titles scarier than this one.
Perception tells an intriguing story and if that's enough for you, it's worth playing. Its audio-visual experience is also unlike anything else and if you're looking for a fresh idea, The Deep End Games' debut is worth supporting. It's important to keep in mind, however, if you expect the game to also scare you, there's nothing to see here.
Perception is interesting, in the first place, as an experiment that touches on non-standard themes and offers an unusual gameplay. But the stories are rather simple and predictable, and additional elements, like hide-and-seek and distraction, seem like a not very successful attempt to tighten a short walk.
Review in Russian | Read full review
Perception isn't really doing a whole lot gameplay wise that the majority of these types of games haven't done before. If players are a fan of narrative driven, creepy experiences, Perception offers that, and even if the game can be completed in a few hours, it's entertaining.
Overall, Perception felt more like the horror edition of Gone Home rather than other titles like Outlast, Amnesia, or Resident Evil 7 as it leaned more towards exploration and the underlying plot rather than survival horror. Regrettably, I found that using echolocation in a narrative-driven game only limited my experience of trying to discover more about the house.
Thanks to its atmosphere, the game manages to create a certain palpable fear in the player, which is fundamental for a work of this kind. The game would benefit from exploring some of its mechanics at a deeper level but as it is, Perception can bring an interesting, even if rather short, experience to the players.
Review in Portuguese | Read full review
Perception starts with good ideas, but fails to build a really original game around them. The atmosphere is good during the first minutes, but It feels like a guided walking simulator without real scares.
Review in Italian | Read full review
Perception feels like a perfect blend between Gone Home and Beyond Eyes, and whilst neither of those are horror games, seeing the best aspects of each mixed into the horror genre doesn’t make for a bad game.
By putting you on the shoes of a blind woman, Perception creates a unique survival horror experience, with heavy focus on narrative. It does a good job of playing with your… well… perception of the darkness and your surroundings.
Perception tries to take the immersive sim genre in a few new directions by adding in horror between story beats. While the presentation is top notch, the scares just aren't there.
Perception is a narrative horror that tries something a little different and for the majority of the game, it works to great effect. The darkness and sound design as well as some interesting level designs fill the game with enough low level tension to give you a crick in the neck. The visuals aren't always the prettiest, the game strays into the mundane a few too many times and the plot has forgettable moments but the unique premise and fright-inducing chases make Perception a better-than-average title.
The premises (a blind character, a creepy house, an evil spirit) were good, but Perception falls short as survival horror and as an intriguing walking simulator.
Review in Italian | Read full review
Although it has a very original and interesting idea, Perception ends up making a mistake for being a very easy horror game. The only enemy in the game serves more as an aid in some moments, and Cassie's sixth sense makes the exploration in the game and the fear disappear. Perception makes the players close their eyes to it.
Review in Portuguese | Read full review
In the end, the game’s biggest fault is the missed opportunity. I commend Deep End Games for swinging for the fences, but a big swing and miss is still a miss, and it’s a shame. If you love horror games, then I think you might find the unique basis for this game worth checking out, despite the lack of terror. For everyone else? I’m afraid I just can’t unconditionally recommend Perception.
Perception is miles better than the myriad "me too" horror games saturating Steam, but it's certainly not exceptional. Underneath the visual style – and it's ultimately just an aesthetic choice – is regular ol' walk-and-talk horror game that manages a little panache but contains no material of substantial value, be it narratively or interactively.
Perception was an opportunity. It was a real, genuine opportunity to do something remarkable with the horror genre, and join a couple of other experimental 'walking simulators' such as Layers of Fear, Everybody's Gone To The Rapture, and the recently-released The Town Of Light, in proving that the horror genre in video games can be cerebral, rather than visceral, but this one largely misses the mark.
Perception is as much a disappointment for the clever and inherently frightening idea it wastes as it is for the mistakes it makes. At its heart, there's the promise of playing something genuinely new, from a perspective that could help teach and thrill simultaneously. It's unfortunate that, like its echolocation mechanic, the more I saw of Perception, the more there was to worry about.
Almost all of Perception's issues could be fixed with slight tweaks to the game's systems and narrative moments. Instead, it's a false mirage of an excellent game that vanishes almost immediately, turning into more of what we've already seen in the horror genre.
Perception's attractive thesis—a blind woman should be capable of investigating the menacing house from her nightmares—creates space for an original protagonist inside of an extraordinary circumstance. A premise isn't a promise, however, as Perception quickly abandons novelty in favor of rote objectives, aimless antagonism, and a narrative set adrift in a sea of platitudes.
Unless you're a big fan of horror adventure games, Perception is one you can easily skip. The plot isn't particularly engaging, and the horror elements are predictable with jump scares, characters and story dialogue that is typical of this genre. Even if it does fulfil all of the necessary criteria, it serves as a reminder that the horror genre is far too reliant on clichés to get by, and will only appeal to the thrill seekers happy to overlook its generic design.Ultimately, the biggest downfall is the core concept that drives Perception. The echolocation mechanic gets old quickly and seems like a better idea in theory than in actual gameplay; walking around in the dark in any game isn't normally enjoyable, and in this one it's no better – even with the added sense of meaning from the narrative. It's an aggravating concept that should not have really got past the early design stage, and detracts from the already average quality of this short-lived horror adventure game.
Perception is a prime example of a wasted innovative ideas. Developers of Perception did almost everything wrong and the final product is a broken and shallow game.
Review in Persian | Read full review
Perception’s premise is better than its delivery. Playing as a blind character opens up many opportunities for horrifying gameplay, but Perception falls short when it comes to implementing a threatening monster.
Some very clever ideas are completely squandered by a game that is neither scary, enjoyable, or thought-provoking – although it does manage irritating and dull with great aplomb.
Perception has very little going for it. It is well acted and has about three voice actors who do triple or even quadruple duty in some cases, and they all sound very believable. The sound design is strong and is the creepiest part of the entire game. There are many plot points that are hard to follow, since so much of the plot has to be found from notes picked up, or audio diaries. One plot point that is not made clear is that the story implies that Cassie might be psychic, but there really is not enough information to corroborate this completely, which is pretty much how every piece of story feels like. Every step of the way it just feels like there is something missing. Perception is a noble effort in its concept, but in practice this is one people should just close their eyes at.
I had high hopes for Perception, which made this experience all the more unfortunate. Clearly The Deep End Games had a unique idea for a video game here, but it just doesn’t translate well to the medium. It’s evident by the care that went into researching the hardships that blind folks must deal with daily — like how Cassie uses her mind and technology to survive — that The Deep End Games is very passionate about the subject matter. However, in the end, this is a video game, and when the main gameplay mechanic becomes a hindrance during the first hour, there’s not much that can be done from a presentation perspective to help alleviate it. The whole game-breaking bug that forces you to start over from the very beginning doesn’t help either.