Tokyo Xanadu Reviews
Tokyo Xandu is an attempt from Nihom Falcom to tackle the Persona series. It is a solid RPG on its own although it is hard to draw comparison to the genre it targets here, but it has more than enough unique features to make it stand out on its own.
Tokyo Xanadu is a massive game with a lot to offer. I could keep talking a lot more about it, but I think you get a good idea of what you can expect from this PlayStation Vita release. If you're looking for a solid action RPG release for Sony's portable, then I recommend you get Tokyo Xanadu. The game's look is great, and its gameplay is flawless, not to mention it has a ton of content available for you, as well as a shiny Platinum at the end of the road!
As with most Falcom games, the game feel is straightforward and kinetic, paired with a vanilla aesthetic that's more inoffensive than groundbreaking. I can't fault a game for not being ambitious enough when it's following a tried and true formula and does it without any perceivable blemishes at all.
Tokyo Xanadu is an enjoyable Vita title with fun combat, mostly enjoyable characters, and an overall solid gameplay. It does lack in storytelling elements and falls on generic tropes, but it is worth picking up if you love anime based games, JRPGs, social systems in games, or Falcom games.
Complaints aside, Tokyo Xanadu is nothing short of engaging action RPG goodness that'll have you coming back for more.
Released in Japan in 2015, now coming to North America is another installment in the Xanadu series, Tokyo Xanadu. Tokyo Xanadu follows the adventures of Kou Tokisaka, as he fights the supernatural labyrinths that are appearing in the city of Morimiya. With interesting characters, a good storyline, and a really solid soundtrack, there was a lot I liked about Tokyo Xanadu, despite some of its flaws.
While not the most original game out there, Tokyo Xanadu nonetheless utilises its inspirations very effectively to provide a thoroughly engaging and entertaining experience.
Tokyo Xanadu is a game I really wanted to enjoy. Not to say that I don’t like it, because I do, but I was expecting a bit more. For what it eventually excels at in dungeon design, it lacks in combat. For what it excels at in world building, it fails in originality and almost feels by the book. I’m not sure what Falcom was trying to accomplish by trying to make Tokyo Xanadu a derivative of their Trails franchise. I’m not happy or even upset that they do, but what they do leave me as, is very confused.