While the genre doesn’t usually appeal to more than a niche audience, Sleepy Spider Studios sure did one heck of an amazing job making it both readily accessible to newer players, as well as adding features that will excite veterans of the genre like myself to keep playing. With many optional trials and a boss rush and survival mode, there’s definitely a lot that Project AETHER can provide, despite how short the main campaign may feel. Whether you’re a bullet hell veteran or just looking for a top-down shooter style gameplay, Project AETHER aims to please.
Overall, I’d say that Azur Lane Crosswave is a great way to help get the series out there, and while the battles can get a little repetitive, there’s nothing I can really point out as being truly wrong or bad. Although it does feel rather lacking in content, and how much you’ll enjoy this title is rather dependant on how much you like the mobile game, considering that Crosswave basically turned the mobile system into essentially a console type game, I have to say they did rather well, all things considered.
Overall, since the stages are procedurally generated there is a lot of replayability, and the different abilities from the different characters are really nice for keeping you coming back for another serving. The graphics are rather reminiscent of overcooked and the soundtrack is pretty decent. With monster filled levels, the meat of Nom Nom Apocalypse is definitely fighting through the hordes of mutant food monsters and throwing yourself out of the frying pan and into the fire. Facing off against the big bosses are fun, and every run feels a little bit different from the last. Nom Nom Apocalypse is a quirky top-down shooter that, while maybe not going too far outside the box in terms of gameplay, certainly has a delicious draw to it.
Ultimately I would have to call Orangeblood rather lacking as a package deal. There are tons of concepts there that could really rule, but just get pummelled and that ain’t cool. A game with a focus on music and hip-hop, should have some rhymes that just don’t stop. Instead what we get is some sub-par translations, I swear I’ve seen better in MTL stations. While combat and gameplay provides something unique, it just isn’t quite enough to get a winning streak. So while Orangeblood is definitely worth trekking, it certainly needs some quality checking. So while a somewhat subpar score I’m contriving, I really do hope these devs keep on striving. Peace out homes.
Labyrinth of Lost Souls definitely wouldn’t be my first suggestion for someone either new to dungeon crawlers or a veteran, but I’d probably lean more towards getting someone used to the genre before getting them on a different title, unless you really have a dungeon crawler hole you need to fill.
Despite these complaints, I quite liked what was being done here with Macrotis. It’s short, sweet, and to the point with very little padding or hair wrenching frustration. While it will probably only take 3 to 4 hours to complete, Macrotis: A Mother's Journey definitely has the puzzle platformer portion nail down to a decent extent. Now if only the physics and plotline could get a little nudge, it’d definitely be a pretty solid game.
There isn’t really a lot to Space Pioneer. You run, you shoot, you upgrade, rinse and repeat. Despite not being either in-depth or complicated, I had a lot of fun with Space Pioneer. With an option to play on your own or with your friends, Space Pioneer is a nice little time waster when you’re looking for something to do for about half an hour to an hour at a time. With over 60 stages in the main game, and an unlockable endless mode, there is enough to keep you entertained for a while, even if it isn’t the style of game you’d sit down for a few hours to play.
Overall, I really loved Tokyo Dark Remembrance. The feel of having your choices permanent with the constant autosave really gives weight to your choices, and the story and characters are really interesting. The artstyle is well done and the backgrounds are really well done. The story was engaging and with more than ten possible endings, there’s a lot of replayability value. Tokyo Dark is a game I almost instantly got hooked on, and with good reason too. I had a great time delving into the depths of Tokyo, and I hope you do too.
Dusk Diver was a lot of fun to play. While it does feel incomplete from a story perspective (heck, there’s even an extra inventory tab that looks like it’s for crafting materials, not that I ever picked anything up that went in there), it doesn’t feel “unfinished” as a game. There’s glitches and some wonky translations, but the characters were funny and the gameplay certainly had a solid foundation. Ultimately I finished the game thinking “I want more” rather than “it’s finally over”, and that’s pretty telling right there. I really hope to see a sequel in the future, where I can take Yumo and her flaming hair out into the world once more.
Overall, Earth Defense Force: Iron Raid is rather lacking as a whole. While the gameplay is ok and I don’t particularly mind repetitive stages (heck, I finished Robotron 64), some of the unfair situations you can get into really put a damper on it. While not unplayable, the combination of choppy frame rates and frustrating mechanics leave you feeling like Iron Rain can often feel like more of a demo than a full game. While I would recommend picking it up if it’s on sale or packaged with something else, I would be a little more reserved about getting it flat out, unless you’re a fan of the series or are looking for a multiplayer game to play with your friends.