Overall, I really loved Tokyo Dark Remembrance. The feel of having your choices permanent with the constant autosave really gives weight to your choices, and the story and characters are really interesting. The artstyle is well done and the backgrounds are really well done. The story was engaging and with more than ten possible endings, there’s a lot of replayability value. Tokyo Dark is a game I almost instantly got hooked on, and with good reason too. I had a great time delving into the depths of Tokyo, and I hope you do too.
Dusk Diver was a lot of fun to play. While it does feel incomplete from a story perspective (heck, there’s even an extra inventory tab that looks like it’s for crafting materials, not that I ever picked anything up that went in there), it doesn’t feel “unfinished” as a game. There’s glitches and some wonky translations, but the characters were funny and the gameplay certainly had a solid foundation. Ultimately I finished the game thinking “I want more” rather than “it’s finally over”, and that’s pretty telling right there. I really hope to see a sequel in the future, where I can take Yumo and her flaming hair out into the world once more.
Overall, Earth Defense Force: Iron Raid is rather lacking as a whole. While the gameplay is ok and I don’t particularly mind repetitive stages (heck, I finished Robotron 64), some of the unfair situations you can get into really put a damper on it. While not unplayable, the combination of choppy frame rates and frustrating mechanics leave you feeling like Iron Rain can often feel like more of a demo than a full game. While I would recommend picking it up if it’s on sale or packaged with something else, I would be a little more reserved about getting it flat out, unless you’re a fan of the series or are looking for a multiplayer game to play with your friends.
Corpse Party 2: Dead Patient shows a lot of promise, and while I did really enjoy it, it only really took off towards the very end. Overall, Dead Patient is just too short with only one main chapter to really give it a true rating, although I found it quite enjoyable. While chapter 2 onward has been in development limbo for far too long, I would really like to see the continuation of this series. If you’re looking for something a little longer to tide you over after the last Corpse Party, unfortunately Dead Patient isn’t going to take long, as I clocked in at just barely over an hour and only missed a single collectible, but at least I had fun doing it, and hopefully you will too.
If you ask whether Corpse Party: Blood Drive is a “good game”, the answer would have to be “not really”. The story is engaging and the characters are all fairly unique in their own rights, and there’s enough back story given to you in-game and in the dictionary you get that you shouldn’t feel too lost while playing. Unfortunately the game takes a hit for how infuriating the chase mechanics can be. Especially when coupled with some often rather vague directions and arbitrary backtracking that doesn’t always make sense as to why it was needed in the first place, and Corpse Party: Blood Drive just can’t squeeze itself out of a really mediocre feeling. It’s a nice sort of wrap-up to the series, or at least the “Heavenly Host saga”, as a sequel series has also been released recently in the west, “Dead Patient”, which you’ll probably see pop up on the review site shortly after this, so it does round the series out for those who’ve followed it this far.
If you’re using your switch as a mobile or handheld device, I can definitely see picking up Into the Dead 2 as a quick game while you’re on public transit, or perhaps between classes, but it definitely isn’t something I would pick up as a “console” title. Considering it’s also free to play, although at reduced content, on mobile, you may want to reconsider the platform that you’re looking to play this on.
Overall, Destiny Connect: is a cute little title that has a decent draw for those new to the RPG scene, but may not have the same draw for the older crowd. The soundtrack is solid and the storyline is rather interesting. Combat is pretty fluid and while there isn’t much of a difficulty, the enemies are pretty interesting and there is a lot of different tactics you can use with the different characters. Although Destiny Connect: Tick Tock Travelers makes for a good introductory RPG, a lot of those looking for another RPG in their larger repertoire may feel let down by the simplicity and “hand holding” that happens. While probably fun for the younger crowd, it may not pass muster for the older crowd.
While I don’t believe it truly lived up to all the hype it’s received, by no means does that make it sub-par. If you’re a fan of traditional JRPGs and Studio Ghibli, you’ll be all over this title if you aren’t already. And even if you did play it on PS3 before, portability on the Switch is always nice to have.
As someone who has always loved a good RPG, I was not disappointed in The Alliance Alive at all. Yes some parts got a little frustrating at times, but that’s part of what makes the experience something you remember. While maybe not as portable as its 3DS brethren (at least for the PS4), the HD remaster is definitely a crisp and vibrant addition to the JRPG scene that I just couldn’t put down.
Ultimately, Gun Gun Pixies isn’t really something that I would be interested in picking up on its own. Part of a pack or on sale? Perhaps, but it feels more like a rushed novelty title than a full production. The controls feel super clunky and awkward, the text is chock full of spelling mistakes, and the hitboxes on the shots can get a little weird sometimes. While there is an interesting premise and the game could have been pulled off rather well, it just feels sort of halfway there. There isn’t really anything making the game unplayable, but there isn’t a whole lot to really keep you playing either.