Ultimately I would have to call Orangeblood rather lacking as a package deal. There are tons of concepts there that could really rule, but just get pummelled and that ain’t cool. A game with a focus on music and hip-hop, should have some rhymes that just don’t stop. Instead what we get is some sub-par translations, I swear I’ve seen better in MTL stations. While combat and gameplay provides something unique, it just isn’t quite enough to get a winning streak. So while Orangeblood is definitely worth trekking, it certainly needs some quality checking. So while a somewhat subpar score I’m contriving, I really do hope these devs keep on striving. Peace out homes.
Labyrinth of Lost Souls definitely wouldn’t be my first suggestion for someone either new to dungeon crawlers or a veteran, but I’d probably lean more towards getting someone used to the genre before getting them on a different title, unless you really have a dungeon crawler hole you need to fill.
Despite these complaints, I quite liked what was being done here with Macrotis. It’s short, sweet, and to the point with very little padding or hair wrenching frustration. While it will probably only take 3 to 4 hours to complete, Macrotis: A Mother's Journey definitely has the puzzle platformer portion nail down to a decent extent. Now if only the physics and plotline could get a little nudge, it’d definitely be a pretty solid game.
There isn’t really a lot to Space Pioneer. You run, you shoot, you upgrade, rinse and repeat. Despite not being either in-depth or complicated, I had a lot of fun with Space Pioneer. With an option to play on your own or with your friends, Space Pioneer is a nice little time waster when you’re looking for something to do for about half an hour to an hour at a time. With over 60 stages in the main game, and an unlockable endless mode, there is enough to keep you entertained for a while, even if it isn’t the style of game you’d sit down for a few hours to play.
Overall, I really loved Tokyo Dark Remembrance. The feel of having your choices permanent with the constant autosave really gives weight to your choices, and the story and characters are really interesting. The artstyle is well done and the backgrounds are really well done. The story was engaging and with more than ten possible endings, there’s a lot of replayability value. Tokyo Dark is a game I almost instantly got hooked on, and with good reason too. I had a great time delving into the depths of Tokyo, and I hope you do too.
Dusk Diver was a lot of fun to play. While it does feel incomplete from a story perspective (heck, there’s even an extra inventory tab that looks like it’s for crafting materials, not that I ever picked anything up that went in there), it doesn’t feel “unfinished” as a game. There’s glitches and some wonky translations, but the characters were funny and the gameplay certainly had a solid foundation. Ultimately I finished the game thinking “I want more” rather than “it’s finally over”, and that’s pretty telling right there. I really hope to see a sequel in the future, where I can take Yumo and her flaming hair out into the world once more.
Overall, Earth Defense Force: Iron Raid is rather lacking as a whole. While the gameplay is ok and I don’t particularly mind repetitive stages (heck, I finished Robotron 64), some of the unfair situations you can get into really put a damper on it. While not unplayable, the combination of choppy frame rates and frustrating mechanics leave you feeling like Iron Rain can often feel like more of a demo than a full game. While I would recommend picking it up if it’s on sale or packaged with something else, I would be a little more reserved about getting it flat out, unless you’re a fan of the series or are looking for a multiplayer game to play with your friends.
Corpse Party 2: Dead Patient shows a lot of promise, and while I did really enjoy it, it only really took off towards the very end. Overall, Dead Patient is just too short with only one main chapter to really give it a true rating, although I found it quite enjoyable. While chapter 2 onward has been in development limbo for far too long, I would really like to see the continuation of this series. If you’re looking for something a little longer to tide you over after the last Corpse Party, unfortunately Dead Patient isn’t going to take long, as I clocked in at just barely over an hour and only missed a single collectible, but at least I had fun doing it, and hopefully you will too.
If you ask whether Corpse Party: Blood Drive is a “good game”, the answer would have to be “not really”. The story is engaging and the characters are all fairly unique in their own rights, and there’s enough back story given to you in-game and in the dictionary you get that you shouldn’t feel too lost while playing. Unfortunately the game takes a hit for how infuriating the chase mechanics can be. Especially when coupled with some often rather vague directions and arbitrary backtracking that doesn’t always make sense as to why it was needed in the first place, and Corpse Party: Blood Drive just can’t squeeze itself out of a really mediocre feeling. It’s a nice sort of wrap-up to the series, or at least the “Heavenly Host saga”, as a sequel series has also been released recently in the west, “Dead Patient”, which you’ll probably see pop up on the review site shortly after this, so it does round the series out for those who’ve followed it this far.
If you’re using your switch as a mobile or handheld device, I can definitely see picking up Into the Dead 2 as a quick game while you’re on public transit, or perhaps between classes, but it definitely isn’t something I would pick up as a “console” title. Considering it’s also free to play, although at reduced content, on mobile, you may want to reconsider the platform that you’re looking to play this on.