Overall, Moero Crystal H is an incredibly solid dungeon crawler with a couple of interesting gimmick mini games and a well implemented battle system. While there may be some consternation over the gratuitous fan service and sex appeal for the game, it certainly has more than enough to hold up with gameplay alone as well. If you don't have an issue with the high amount of fan service, at its core Moero Crystal H is a really enjoyable dungeon crawler with a wide cast of usable party members, interesting dungeon design, and a good soundtrack to complement it.
Overall, Aokana is a really engaging story with characters that truly grow on you the more you see them. While there may be a few hiccups with some finicky controller options, there isn't any other issues "gameplay" wise. The story is entertaining and rather fresh as it has no gimmicks used as a fall back, there are tons of graphics for displaying both the sport matches as well as characters, and the vast majority of the cast are truly interesting to watch interact with other people. While these types of stories are generally pretty subjective, if you even have an inkling of picking this title up, at the very least you shouldn't come out disappointed.
Overall, Giraffe and Annika is a bit of a weird experience. On the one hand, it feels very unrefined. Not unfinished by any means, just not polished to the degree it could be. On the other hand, it has a very solid grasp of the fundamental requirements for a 3D platformer and rhythm game, that somehow manages to mesh them quite decently. It's short, sweet, and relaxing, but also a little janky at times, and can get a little frustrating if you're used to a tighter control scheme. Honestly, Giraffe and Annika isn't going to appeal to everyone, particularly given that it feels geared to a younger audience but can pack the difficulty for those a little older than the narrative would seem to be geared for. If your looking for a nice little relaxing game as an offhand title, Giraffe and Annika may be something you want to pick up.
Overall, while I'm actually quite a big fan of the series in general, there is hardly any way I can really justify suggesting this game to anyone given the lack of polish, content, and effective gameplay given the price. Is It Wrong to Try and Pick Up Girls in the Dungeon? Familia Myth Infinite Combate is a huge disappointment, and unless it drops to five or ten bucks on sale, I wouldn't consider it.
I highly recommend taking a look into Death End Re;Quest if you are a fan of JRPGs or Corpse Party, as I doubt you will be disappointed. Just be aware that the psychological thriller aspect can have some really not PG friendly scenes, so please heed the disclaimers.
Summary Ultimately this feels like something you would find off of Newgrounds a few years ago, just a little longer than normal. As a game, it certainly functions, although not particularly well or with much depth. Did I have fun? Surprisingly yes. I've played worse. I've played a lot worse. Unfortunately, that doesn't particularly allow me to call this "good". It functions as a game, and it accomplished the main reason for existing, but it doesn't swing too much in any other direction, whether good or bad.
While Destroy All Humans! is a great nostalgia trip for me and I really enjoyed replaying the game, in the end it does feel like I'm replaying that PS2 title just with some enhanced graphics. While it doesn't really feel 15 years old, there are certainly moments where you question whether an improved touch would've been better for some aspects. It isn't bad, but it isn't the best it can be.
Willy Morgan is a wonderful throwback of a game that will appeal to those looking for a piece of their past as a nostalgic trip, as well as those breaking into the point and click adventure scene. With puzzles that don't make you want to flip tables, a clearly defined cast of characters, and some well done visuals, Willy Morgan and the Curse of Bone Town is definitely a title that can show its potential. The ending set up the possibility of a sequel, and I can tell you now I would love to see this series take off with more title to its name.
Overall, Necrobarista is something I desperately wanted to enjoy much more than I did. The graphics were great, the animations well done, the soundtrack was lovely, and most of the characters were great, but the story just felt way too choppy, like someone ripped a bunch of pages out of the middle of a book. Yeah, it's still readable, and yes you can still understand what's going on, but it certainly doesn't feel complete. If anything, I'd wait until this goes on sale to pick up, because you'll pretty much be left just wanting more by the end, which isn't something I can justify picking up for a full novel experience. That being said, what was there was excellent, it just needs a bit more...fleshing out (necromancy puns, heh).
Ultimately, Void Terrarium can be tough, but reasonable, which even my luck is the most I can ask out of roguelikes anymore. The characters are cute, the styles mesh well together, and honestly? Having a "human tamogatchi" was actually pretty fun. Hopefully Void tRrLM(); appeals to you as much as it did to me.