Top Critic Average
Redeemer is solid. The gameplay is amazing and rewards you with awesome moves and gore if you can get creative with your fighting tactics. Everything about this game is epic and gritty which makes that redemption oh so sweeter. Give it a shot, at $14.99 on Steam (currently on sale at the writing of this article at $12.74) it really is worth your attention.
For an indie title, Redeemer is a very fun and entertaining game. I’ve spent countless hours going through each level albeit dying in some of them but I kept going on because it was that enjoyable. If you want a challenging, top-down, action-packed game with great quality, then this a game worth looking into.
For the most part, Redeemer succeeds in delivering an action-packed beat-'em-up experience. Unless players are facing bosses or enemies who are immune to regular attacks, the combat is fast and visceral. The overall game length is good, and although some of the mechanics can be inconsistent, there's enough here to make the experience worthwhile.
Redeemer delivers a brutally satisfying old-school action experience that’s a lot of fun to play through. There’s nothing in the game that’s going to blow you away and it’s also lacking the depth found in a modern action game, but it won’t stop you having a hell of a good time as you throw enemies around each level, punch and kick them to smithereens, and eventually rip out their throats all in one combo. It’s savage stuff, but it’s certainly satisfying. It has a few underlying technical issues and it’s lacking in variety, but anyone who loves a good old fashioned top-down brawler should give Redeemer a try.
Monks, cyborgs, mercenaries and corporate plotting – it’s all just window dressing that allows players to play out a power fantasy of kicking and punching their way through scores of armed goons and horrifying mutants. Nothing more, nothing less. And it’s a lot of fun to blast through a few levels or tackle one of the game’s arena maps.
In short we can say that the title of Sobaka Studios is an interesting and entertaining game with a really great potential and a little bit curbed by the budget available. Characteristics are certainly very good, there are moments of pure violence and interesting combo, as well as bloody; the environments are done with care, and although there are some "technical" mistakes, we can not say that we are facing a nasty game. Certainly perhaps a larger budget would have allowed you to do a little more, but if you like this genre and look for a title not too demanding to distract you, Redeemer is yours!
Review in Italian | Read full review
While its strenghts lie in its fast paced and satisfying combat, Redeemer adds too much half-baked mechanics to its campaign, turning into a frustrating and repetitive experience.
Review in Portuguese | Read full review
Initially, I was really taken with Redeemer. The violent action, slick controls and impressive visuals made a great first impression. After three hours of play, however, it became a slog to work through.
Redeemer is a brawler in the vein of Hotline Miami because of its gore, brutality, and top-down view, but has a melee focus in a 3D space. The story is the least interesting as it is cliché and tacky with its unfolding plot. The gameplay loop of Redeemer stays fresh enough for the six hours it takes to complete the game. It is unfortunate though, that the gameplay suffers from random and frequent framerate dips. With that said, Redeemer is a modern romp through some old-school style stages that doesn’t quite redeem its shortcomings, but satisfies throughout to be a violent brawler worth playing.
A game that held a lot of potential. Five or ten years ago, this game would have been an exceptional 2-player co-op brawler à la Gauntlet or Golden Axe. Today it's a forgettable, short distraction that you're unlikely to play through a second time.
Redeemer is a flawed title at best. It's a brawler at heart and succeeds on that line, offering visceral and often entertaining combat. However, the inclusion of cheap enemies and a hugely fluctuating difficulty curve makes for often irritating experiences in a number of levels. Though not a large concern for the genre, the story is a mess throwing in characters and concepts with no explanation.
So overall, Redeemer is a bit of a dud. While it certainly has a good premise and delivers on its promise of blood and brutality, it just feels like the game came out of the oven too early. Hopefully after a few patches and some more polish, Sobaka Studio can iron out the bugs present and tighten up the flow to create a decent little brawler. Until then, give this a pass.