Top Critic Average
The will is strong with Redeemer, but the flesh is spongy and bruised.
So overall, Redeemer is a bit of a dud. While it certainly has a good premise and delivers on its promise of blood and brutality, it just feels like the game came out of the oven too early. Hopefully after a few patches and some more polish, Sobaka Studio can iron out the bugs present and tighten up the flow to create a decent little brawler. Until then, give this a pass.
A game that held a lot of potential. Five or ten years ago, this game would have been an exceptional 2-player co-op brawler à la Gauntlet or Golden Axe. Today it's a forgettable, short distraction that you're unlikely to play through a second time.
Once the flash of executions, environment kills and the occasional stealth kill wear off, dispatching enemies becomes a chore.
Redeemer is a flawed title at best. It's a brawler at heart and succeeds on that line, offering visceral and often entertaining combat. However, the inclusion of cheap enemies and a hugely fluctuating difficulty curve makes for often irritating experiences in a number of levels. Though not a large concern for the genre, the story is a mess throwing in characters and concepts with no explanation.
Redeemer offers a very satisfying mix of good old top-down shooters and modern video games.
Review in French | Read full review
Any hey, any game that you can, mid-combo, rip the arm off a mutant and then proceed to beat it with severity (and a severed appendage) is worth checking out.
Redeemer is at its best when being a brawler, which it does most of the time.
For the most part, Redeemer succeeds in delivering an action-packed beat-'em-up experience. Unless players are facing bosses or enemies who are immune to regular attacks, the combat is fast and visceral. The overall game length is good, and although some of the mechanics can be inconsistent, there's enough here to make the experience worthwhile.