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Kill it with Fire is as absurd as it is fun, with the over-the-top methods of taking out the spiders making for a really enjoyable time. Sure, it can get a little repetitive in places, but it’s hard to complain too much when the game allows you to use the likes of flame throwers, RPGs, or even a lawn strimmer to annihilate the eight-legged creepy-crawlies (and maybe even destroy the room they inhabit in the process).
With its charming and well-written tale, creative mix of mini-games, and vibrant world, 3 Out of 10: Season One really makes for an episodic delight. I genuinely enjoyed seeing the tale unfold between episodes, whilst the mini-games add plenty of fun moments of interactivity to remind you that you are actually playing a video game. The short length and the long loading times were a bit of a shame, but they don’t stop 3 Out of 10: Season One from being a must-play (and watch) narrative-driven escapade.
Mail Mole might not necessarily win any awards for originality, but it still offers a fun platforming escapade that fans of the genre are sure to enjoy. It absolutely nails all of the basics throughout and even introduces its own ideas with the digging and jumping, whilst the 60fps frame rate keeps the action feeling silky smooth too. The presentation could be a little underwhelming and you won’t see anything that you haven’t seen before in similar titles in the genre, but it doesn’t stop Mail Mole from being an entertaining 3D platformer overall.
The roguelite genre might be a bustling one on the Nintendo Switch, but Curse of the Dead Gods offers enough entertainment and unique ideas to make it worth your while. Sure, it might not necessarily evolve upon the dungeon-crawling roguelite genre in any real way, but ideas such as the curses and the dark-and-light mechanics shows that it isn’t afraid to do things a bit differently (though the fact that it absolutely nails all of the basic elements of the genre helps too). The small innovations pay off in the long run, with Curse of the Dead Gods proving to be an addictive and fun dungeon-crawler that has kept me hooked to my Nintendo Switch for hours on end as of late. It’s a little bit of a shame that it doesn’t have an exciting personality-fuelled narrative to follow, but gamers won’t be disappointed with the perilous yet satisfying escapades they’ll endure when battling through Curse of the Dead Gods’ deadly temples.
Cathedral’s adventure is certainly an enjoyable one thanks to its solid level design and fun boss battles, but it is lacking in the innovation required to really help it stand out. The Nintendo Switch library is packed to the brim with Metroidvania-style adventures after all, and honestly, it doesn’t really offer anything that would make you want to choose to play it over the multitude of other titles available. Fortunately, Cathedral does offer enough quality across almost all facets of its design that it still manages to stand out as a worthwhile release in the genre. Sure, it might not do anything you wouldn’t have seen before and it does have a few flaws here and there, but the solid level design, the expansive world, and the fun boss battles ensures that it offers more than enough to pique the interest of Metroidvania-loving gamers.
Whilst it has its fair share of frustrating moments, it didn’t take me long to find myself addicted to Summer Catchers’ charming endless-runner style gameplay. There was enough variety to be found across its quests and mini-games to ensure that the overall gameplay never grew stale, whilst the delightful world and its characters were always a treat to encounter. Sure, it has its share of flaws and the random nature of the gameplay (and dependence on luck) could cause some irritating moments here and there, but the addictive nature of Summer Catchers kept me coming back for more each time. It won’t be for everyone, but those looking for a quick and satisfying title to enjoy on their Nintendo Switch in short bursts really ought to give it a try.
Immortals: Fenyx Rising – A New God offers an enjoyable way to continue Fenyx’s adventure thanks to its clever puzzle design and charming new world. It’ll really test both your puzzling and platforming skills too, with the challenges here easily surpassing those found in the main game as far as difficulty is concerned. Thankfully, none are ever frustrating in design, with the innovative ideas each one brings offering a satisfying sense of triumph upon completion. It’s worth noting that puzzle-solving and platforming is very much at the forefront here though, so those hoping for some challenging combat or deep exploration might be disappointed. There were a few niggles here and there with the physics during some puzzles too, whilst the fact that unlockables don’t carry over to the main game felt like a bit of a missed opportunity. Still, there’s a heck of a lot of content to enjoy in Immortals: Fenyx Rising – A New God and its puzzling-focused romp will certainly be an entertaining one for player to dive into. It might not always hit the satisfying highs of the main game, but it’s still a worthy addition to the world of Immortals: Fenyx Rising.
Blue Fire features some great platforming antics and solid level design, but the mediocre combat-mechanics see it falling short of the titles that inspired it. The camera could be a little bit guilty of feeling clumsy in places too, though the instances of it are few and far enough between that it never feels like too big of an issue. There’s no doubting that nothing ever feels awful in Blue Fire and if you’re looking for a game that really excels with its platforming, then it will definitely be for you. If you were hoping for an adventure that offered a bit more depth and nuance in its design though, you might find that it doesn’t always hit the same highs across the board.
UnderMine offers a rogue-like experience that’s both entertaining and addictive, with each run through the titular dungeon making for an exciting (and dangerous) romp. There’s a satisfying sense of progress to be found with the collection of gold and improving your character between runs, whilst the solid level design ensures there’s always something new to overcome or discover during each run. It can be a little bit guilty of lacking originality in places and it didn’t do anything I hadn’t seen done in the genre before, but its great sense of exploration and competent design across the board ensures that UnderMine stands out as a must-play rogue-like.
Werewolf: The Apocalypse – Earthblood offers some brutally satisfying combat, but everything else in-between feels a little half-baked. It’s not that any of it is bad, but the stealth mechanics are inconsistently utilised, the level design can lack variety, whilst the visuals feel very dated – especially by PlayStation 5 standards. Despite this, I did enjoy my time playing through the game with the murderous rampages offered in Cahal’s werewolf form offering enough to make the ten-hour adventure worthwhile. Players might just want to keep their expectations in check if they were hoping for an adventure that really embraced a blend of stealthily sneaking around and all-out action fruitfully.