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Critic Reviews for Phantom Trigger
Phantom Trigger certainly has the elements to be a good and unique game on its own, thanks to its unmatched atmosphere and combat system. However it quickly loses out due to the short term repetitiveness that quickly takes over, as well as to the lack of variety of its enemies and goals, which mean that ultimately the game's promises go unfulfilled.
Review in Portuguese | Read full review
Not only is Phantom Trigger agonising to play, but it is also really mind-numbingly boring. The game's cycle is just going through linear areas, being forced to fight, and then having to do a 'Simon Says' style memory game. There are some unremarkable boss battles, with no fun factor at all, all following a very similar formula. At about five hours, this kind of game doesn't seem long, but five hours for Phantom Trigger feels like real hard work. The only saving graces are some attempt at having some visual style and some interesting looking designs.
Phantom Trigger is definitely not for casual gamers, as it is obvious from the fact that the game starts on the Hard difficulty setting. If you're up for the challenge, you'll find a great looking action game with an interesting story and more than enough content to justify your purchase. But if you're easily frustated, you should definitely avoid this one since you're going to hate it.
The enemies and objectives don't really change for the most part, but at least they give you a reasonable challenge. The game is perfectly fine with those looking for something quick and flashy, but don't expect something you will remember months from now. With 6 hours on the counter, it's over before you know it.
The story of blurred lines between life, death, and imagination is actually really interesting, and enough to keep the player enduring for a while in what is otherwise a simple grind and unfun combat system. While the story is compelling, eventually there is simply too little to keep players going through what is an incredibly frustrating dungeon crawler with little sense of progression and too frequent combat.