Yume Nikki: Dream Diary is a morbid, and profoundly engaging journey into a frontier rarely seen in games. It mostly succeeds with its concepts, and while the visuals might turn off most people, those who get accustomed to them will appreciate just how effective they are at creating a strong uncanniness to its atmosphere.
While it is annoying that Bloody Palace mode is not available day one, it is coming as a free update on April 1st. Capcom has proved this gen that they are truly the best at 3D action games. They took some bold risks with the style and realistic flavour, and it pays off by taking on this new look that has never been seen before in any videogame. Even spectators are going to be extremely entertained by the spectacle that is Devil May Cry 5. Everything feels so fresh, and the advancements in the controls and fluidity in animation makes playing this refined masterpiece so hard to put down.
Riddled Corpses EX is one of those very satisfying guilty pleasures. It may be simplistic and braindead like the zombies in it, but it does everything so exceptionally that it becomes a full recommendation. Its lacking qualities are more than made up for thanks to the expedited game loop that wastes no time, and constantly challenges the user. The co-op features make it so even when things are at their hairiest, as a chum can still swoop in and give desperately needed back-up.
The quest in RemiLore: Lost Girl in the Lands of Lore is inconsequential, and the only reason why anyone would play this is to have a cute hack'n slash with the utter bare minimum of rogue elements. Bringing a friend along will help keep things interesting, but there is just not enough substance to keep most hooked. It is too easy, and one has to play very carelessly in order to feel the rush of walking that razor's edge that comes with the better rogue-likes.
Observer could have been more. It has style and exceptional art direction, a creative premise but flaccid and unimaginative gameplay. Maybe this comes with the territory when it comes to walking-sims or first-person adventure games, but there really is no excuse for the lack of imagination because much older games have found ways to keep things fresh while adventuring. There is very little attention to detail when it comes to interaction and player-choice. Observer should have been like playing a pacifist run on the original Deus Ex.
Momodora: Reverie Under the Moonlight is a fine example of the metroidvania sub-genre. Depth-wise, it does not quite reach the heights of Hollow Knight, but it far surpasses the likes of Xeodrifter. It's strengths lie in the action, and its charm. This is a fairly bite-sized affair, when compared to the competition, but it is a bite worth trying. With all the basics set in place for such a polished and well crafted entry, hopefully this will get a successor that expands on such a strong foundation.
Resident Evil 2 on PlayStation in 1998 was one of the most enjoyable survival-horror games ever released. The remake continues that tradition and improves on all the aspects that made it great and the result is what could be the best Resident Evil ever made. It may even be the best horror title ever made just going by the sheer level of craftsmanship and detail. Is it the scariest? It is scarier than the 1998 original, but on current platforms such as PlayStation 4 one would be hard-pressed to find anything that's even half of its calibre. This is one that keeps on giving; highly repayable and full of interesting ways to keep playing, even after completing two campaign variations.
Remothered: Tormented Fathers is wasted potential. This is supposed to be the start of a trilogy, and hopefully the designers will learn from this mulligan and make something that has a bit more polish next time. Chris Darril's heart is in the right place, and he is proven to be a very capable game designer - the next effort just needs to be more carefully thought out and play-tested.
Transference is wasted on Xbox One, since it does not support VR. It is not only unbelievably short, it is lacking in content and substance. It is a perfect example of a "one and done" kind of game where you never look back after completing it, and then forget all about it. It might get brought up later in life, but even then, memories of playing it will be foggy at best. Half-remembered dreams are more memorable than Transference.
Is this the worst game on the Switch? It is very close. Ark: Survival Evolved is easily the most poorly converted game on the system, which makes it feel like it could be the worst. If things worked and it didn't look like computer generated vomit, it might have been an average survival game at best. Nothing would distinguish itself. It is unfortunate that the one aspect it has that makes it stand out is just how much of a porting disaster it has proven to be.
Even the most hardcore Swery fans will be put off by how sloppy and tedious The Missing is. Much of the appeal of past Swery games was interacting with interesting and colourful personalities. The Missing has none, unless reading text messages counts, and even then the writing is the same movie-referencing material from past games from this director, and its interrupting of the flow of action. The Nintendo Switch has so many better options for puzzle-platformer adventure games - Limbo, Inside, Flashback or Another World, to name a few. The mediocrity of The Missing might have been a bit more tolerable if it weren't such a janky and busted mess. Swery is not the David Lynch of video games; at best he is Ed Wood or a dime store Suda Goichi.
Death Mark is a solid horror text adventure game. With all the hallmarks one would hope for in a survival horror, compounded with excellent writing that sparks the reader's imagination, anyone who is interested in a low-stress horror game that is actually very creepy will enjoy this. The presentation may be unimpressive and the art just adequate, yet the sound design makes up for it. If this went the extra mile with the visuals and animation it could have been a real cult classic.
Beneath the promising concept, Home Sweet Home is as generic and bare bones as it gets for horror titles on PlayStation 4. Playing it with PSVR might be a game-changer, but without it, expect a mediocre and pedestrian first-person adventure. With only a few cheap jump-scares and some clever space twisting, this is only for people who are desperate for some scares.
Full Metal Furies can be fun with friends, but then again, what isn't? With some enemies becoming annoying and forcing a play style, compounded with visuals that have player-characters being a bit too small, playing this can be slightly irritating. At best, it is on the same level as something like Castle Crashers - not Scott Pilgrim VS The World: The Game. Expect a somewhat shallow guilty pleasure that has more pros than cons, but is otherwise forgettable.
Rogue Legacy is an indelible game to play on the Switch. It has a very fast-paced, pick-and-play cycle to the action,which is perfect for experiencing on the go -and the seemingly endless puns and dad-jokes will make any cynical and tired gamer smirk warmly. This is one of the few indie titles which show the potential of rogue-lite game design and how it can be made appealing. While it may look a bit on the cheap side, it's is fun where it counts and is definitely recommended to every Switch owner.
The charming Game Boy style sprites can only go so far until all that is left is a very mundane platformer. Forgettable at worst, but mostly just extremely bland, Save me Mr. Tako fails to hit that sweet spot where retro and forward-thinking game design collide. Anyone who might be interested in this would be better off downloading actual Game Boy titles off the 3DS' Virtual Console eShop, as this is sadly not as exciting as the older games it apes from, and is an imitation from somebody's memory of the quaintness of those titles. The reality is that the 'real deal' is still out there, and is still fun to play. Don't settle for this hollow interpretation.
Call of Cthulhu could have been a real winner if it stayed consistent with its earlier hours. This is also a very short experience that can be cleared in about six hours, even by obsessive compulsive clue-hunters. At best, this is just a very gimmicky adventure game. Each level having its own thing is a bit refreshing from always having to pixel-hunt for objects, tying simplistic stats into the mix adds some planning, and the way this title forces players to commit to their actions is nice. Sadly, as the journey reaches its half-way point, the story unravels in a very unsatisfying manner. Characters are built up and don't get the proper pay-off, while some disappear entirely. Given the hallucinatory nature of the story, it can be difficult to discern what is real and unreal. This was by design since you can't have a Lovecraft story without people losing their minds, but Call of Cthulhu needed to "wow" people in the endings, not betray them.