Blair Witch is probably best played on other platforms, where the pop-in is not so atrocious, and where the game won't break. The atmosphere during the day time is diminished thanks to the low level detail that generates only a couple of meters away. These glaring flaws hurt Blair Witch from becoming immersive, and the obtuse path to the good ending won't be figured out without a guide. There is potential here, since the foundation is solid, but this version is not easily recommended.
The Coma 2: Vicious Sister would be an acceptable entry level horror-adventure for teenagers. It is easy enough to be picked up by mostly anyone, and the multiple endings add some replay value to encourage new gamers to try things differently next time. The low-key art and animation just barely get the game's point across, and would be more impressive in an adventure title that wasn't horror-themed. Fans of Clock Tower might find this interesting, but it is an amusing distraction at best.
Road to Guangdong can be commended for its unique concept and colourful imagery, but that is all it has. The mundane feel of the story is part of the appeal, as is the relaxing vibe, but there is no substance or discovery to be had, since there is no agency or wrong path. Driving is barely deeper than driving in one direction. Keeping the line under the red bar, and just selling whatever that can found is as engaging as picking out maggots from a heap of rice. The original OutRun is over 30 years old now, and yet manages to have more going on when driving.
There are some games out there that are "so-bad-its-good," like most of Swery's games. Outbreak: The New Nightmare is one of those "so-bad-it-gave-me-depression" ones. The developer likely is inexperienced, and working with almost no budget, but not everyone should make a game. The saying "anyone can make a game", means that a good game designer can come from anywhere. All survival-horror fans must stay away from this one.
There is as much substance to Skelattack as there is meat on Skully. This is the barest of effort to put into a platformer's design. The over reliance on frustrating-to-control wall-jumping, and terrible combat that takes forever is what kills the experience. What is tragic is that Skelattack runs very smoothly, and is devoid of bugs or glitches. The developer was clearly competent on the construction of its product, but the concept that holds everything together is such a weak foundation. Most of this can be cheesed thanks to the generous i-frames, and how every level's start has a checkpoint. This makes so much of Skelattack redundant and pointless.
Saints Row: The Third Remastered is one of the most impressive guilty pleasures - one that also manages to be much more clever than it presents itself. All DLC is included, and the overall experience is polished to a mirror-like sheen. Anyone who initially wrote off Saints Row: The Third as a insipid Grand Theft Auto knock-off, might want to give it another chance. There is more going on than just being a simple third-person sandbox action game.
Duke Nukem 3D: 20th Anniversary World Tour is an excellent compilation of some of the best Duke moments, and a little bit of something new.
The visuals and atmosphere at first seem standard as far as pixelated indie games go, but it does have more going on than it may initially suggest. Things start out very bright and colourful, like most Ghibli-inspired indie titles tend to be, but Phoenotopia: Awakening has a much darker side to it. There are some weirdly chilling moments and well directed sequences that build a profound sense of unease and alienation. There are some surprises within that may shock people who dismiss this as another generic Zelda II clone. The team behind this is not afraid to get dark and to show a little teeth.