The folksy ambiance helps Mundaun distinguish itself from most horror indies on the market. The rough and flawed graphics work in ways the developer may not have intended and the frequent backtracking may not be for everyone. With only Curdin's notebook giving any idea of what to do and the terribly unresponsive combat, many people might give up on Mundaun. It may be a slog at times, but this is definitely worth a look for fans of horror classics.
Katamari Damacy REROLL is not the best way to play Katamari Damacy. The faster load times and stable frame rate are par for the course with the ports to much more powerful consoles that came two generations later. This should have been so much more; there are too many features that have been bungled or got cut. Even though REROLL may not be ideal, the core gameplay of rolling a Katamari and picking stuff up and building a planet-sized ball is still gratifying and fun to watch.
Now that Marvel's Avengers is dirt cheap, it might be worth a play for the impressive action sequences and impressive visuals. Maybe with enough people picking it up at a much more agreeable price, it might inject the tedious co-op modes. It certainly did not deserve the utter disdain it received, and was at best just a corporate, tone-deaf project that nobody wanted. It is rotten with executive sleaze for sure, and the game can feel like work a lot of the time due to the grind, but there is an ok experience in this somewhere. It is buried beneath all the obnoxious writing, grinding, and generic design.
If it weren't for the helpful quality-of-life features added, the first two Turrican instalments would likely never be played by anyone today. This is less of an issue for the other two titles included in Turrican Flashback. Super Turrican and Mega Turrican are really exciting, and highly stimulating action games that hold up today. The only modern day indie equivalent would be Gunlord X, which cheekily mapped the beam weapon to the analogue stick for the fastest possible action. Turrican was where it began, and anyone who enjoys the likes of Contra or action games by Treasure should really give this a look.
This competent knock-off won't stick around in anyone's memory after playing it, but Bladed Fury has a strong foundation and the action feels satisfying to play. However, the droll story is a hard sell for anyone not familiar with Chinese history. The art, though, is very good - almost as good as the Vanillaware titles that inspired it. From a certain angle, it might pass as the real thing.
Fans of adventure games will get a big laugh out of Lair of the Clockwork God. Sadly, the platforming half of the experience is mediocre and unpolished. The experiment of Size Five Games is mostly a success with managing to find a careful balance of platforming and puzzles, but the team needed to refine the experience with tighter quality control. The writing and humour elevate theis from being average, to being worth a look towards anyone who enjoys the adventure genre.
Blair Witch is probably best played on other platforms, where the pop-in is not so atrocious, and where the game won't break. The atmosphere during the day time is diminished thanks to the low level detail that generates only a couple of meters away. These glaring flaws hurt Blair Witch from becoming immersive, and the obtuse path to the good ending won't be figured out without a guide. There is potential here, since the foundation is solid, but this version is not easily recommended.
The Coma 2: Vicious Sister would be an acceptable entry level horror-adventure for teenagers. It is easy enough to be picked up by mostly anyone, and the multiple endings add some replay value to encourage new gamers to try things differently next time. The low-key art and animation just barely get the game's point across, and would be more impressive in an adventure title that wasn't horror-themed. Fans of Clock Tower might find this interesting, but it is an amusing distraction at best.
Road to Guangdong can be commended for its unique concept and colourful imagery, but that is all it has. The mundane feel of the story is part of the appeal, as is the relaxing vibe, but there is no substance or discovery to be had, since there is no agency or wrong path. Driving is barely deeper than driving in one direction. Keeping the line under the red bar, and just selling whatever that can found is as engaging as picking out maggots from a heap of rice. The original OutRun is over 30 years old now, and yet manages to have more going on when driving.
There are some games out there that are "so-bad-its-good," like most of Swery's games. Outbreak: The New Nightmare is one of those "so-bad-it-gave-me-depression" ones. The developer likely is inexperienced, and working with almost no budget, but not everyone should make a game. The saying "anyone can make a game", means that a good game designer can come from anywhere. All survival-horror fans must stay away from this one.