Top Critic Average
Swery's trippy, time-traveling tale of love and murder is one of the best point-and-click adventure games on PC. If you like strong stories, humor, and memorable characters, get this game.
It ends on a cliffhanger, but D4 has me intrigued, mostly because I felt a genuine attachment to the characters. I want to see this journey through to the end, and the classic Swery wackiness kept me interested throughout the relatively familiar adventure genre gameplay.
Forget David Cage's Heavy Rain and Rockstar's L.A. Noire. If you want to experience murder mysteries like no other, look for Swery and his latest lovably weird masterpiece, D4.
I'm thrilled it's on PC, and I'm delighted we'll finally get to see the series continued – this prologue and two full-fledged episodes are great, but I really need to know what happens next!
Swery does Telltale, by way of an obsessed, time-travelling detective and lots of references to Boston. D4 is as unique and strange as you'd hope; and (unlike Deadly Premonition,) a decent enough PC version.
If you're willing to give decent motion controls a shot, and like the idea of a bizarre private eye anime, I would say that D4: Dark Dreams Don't Die - Season One is well worth the investment.
D4: Dark Dreams Don’t Die will likely be the most unique title you’ll play this year. Playing on the serialized format of episodic games, it weaves a tale that hits all the right notes while still being its own unique beast. If you’re looking for something out of the ordinary, you most certainly have found it.
D4: Dark Dreams Don't Die is one of the more pleasant surprises of the year. When one hears "bizarre episodic mystery title that uses Kinect," a high-quality product isn't what immediately comes to mind, but that's exactly what D4 is. It feels like a Telltale Game on LSD, which couldn't be more of a compliment. This is a mystery that's hard not to get sucked into, as its "anything goes" logic will leave players wondering what's going to come next. From its insanely quirky characters to its underlying tragedy, D4: Dark Dreams Don't Die is oddity done right.
The strange world Swery has brought to life is definitely worth exploring, though. There is a real richness of content and back-story that has been invented, and despite the feeling that you don't really make much progress in solving the case in question, I really wanted to press on and find out what was going on. Even though the atrocious voice acting and questionable conversation topics may make you laugh when you should be crying, there are few points when D4 isn't entertaining or emotionally engaging in one form or another – which is a far cry from the cookie-cutter titles that so often fill the shelves and make it something worth celebrating.
D4: Dark Dreams Don't Die may be a short game, but it takes strides to be memorable. The presentation is a little rough in parts, but it's still miles better than what the developers had come up with before. The gameplay mechanics are varied enough to keep from being monotonous, but they're also streamlined so those who dislike the tediousness of most adventure games can get into this title. The story, which is equal parts odd and compelling, will draw you into the game. Fans will love this title, and those who want to know what a good Kinect game looks like will enjoy this experience.
D4 is ridiculous. It's weird, and silly, and makes very little sense. It's also hilarious, and packed with some of the most engaging motion-controlled sequences I've ever played. Coming from someone who generally doesn't like the Kinect, that's a damn big achievement!
Swery's been compared to David Lynch before for good reason and I still believe the comparison to be a valid one. His style is very abstract and his stories are often tangled webs of mismatched storytelling that seem to go off the rails right when everything comes together to deliver a valid, oddly satisfying conclusion and I can not wait to see how this one ends.
D4: Dark Dreams Don't Die may just be the beginning, but it is easily one of the most delightfully bizarre trips of the year. It won't always make sense, but there is a consistent earnestness to its oddity that somehow makes it all work in harmony of '80s saxophone riffs and overly-affected Boston accents.
Once again, SWERY injects a detective story with his patented brand of weirdness, though this time he's finally free of the technical limitations that hampered his past work. D4 isn't a flawless experience, but, as with Deadly Premonition, it offers a world and set of characters you won't want to leave behind.
This episodic adventure succeeds in its storytelling and character development. The gameplay offering is all over the place, and often feels disconnected from the narrative flow
D4 is a darkly weird game, and one that boasts a fair amount of polish as it experiments with genres and controls. It's not for everyone, but the solid Kinect input and trademark Japanese madness make for one deep dive that you won't soon forget.
'D4: Dark Dreams Don't Die' is an odd, quirky little game. It is not for everyone, and its cornucopia of bugs and stutters does not help its case. And yet, it does have a certain charm that started to grow on me during the second episode. Fans of SWERY's previous outings will find a lot to like. It doesn't have the legs of a full gaming "meal," but it could serve as a light snack.
D4: Dark Dreams Don't Die is a unique and surreal experience from start to finish, but its episodic nature leaves players feeling unsatisfied. Open-minded gamers will enjoy the experience, but those seeking traditional story and gameplay should avoid.
D4: Dark Dreams Don't Die might make you want to smash stamina mechanics, but its strange aura is packed with character, unorthodox plot and is very much made from love from its director and team, and while it's not the best game ever, it's one that should be given the chance to live on and continue bringing something different to video games, because you can never have enough variety in one medium.
It's very rare you find a game this self-aware about how ludicrous the situations you're in are. D4: Dark Dreams Don't Die is definitely a case you'd want to solve.
D4 is a wacky and weird adventure game that takes a familiar core premise and spices it up with quirky characters, trippy plot developments, and time travel. Motion controls have been integrated in an intuitive way, which helps to invest the player in their role, but occasional recognition issues and arm fatigue might have you reaching for a controller instead. Either way you play, D4 is a solid start to the series, and it offers up enough offbeat humor and intrigue to satisfy the Deadly Premonition fans. There are gameplay elements that miss their mark, and the pacing isn't perfect, but it's not enough to kill these dark dreams dead. Someone tell SWERY that we're ready for more.
Dedicated fans of Japanese absurdity may find something worthwhile in D4. Everyone else will be stuck with an unfinished story and unsatisfying gameplay, for a price that seems too high for just two episodes.
D4: Dark Dreams Don't Die is such an unsatisfying adventure game due to it ending way before it even truly begins. All of the elements were in the right place for a worthy successor to one of the greatest cult surprises from last gen, thanks to Swery's ambitious creative choices and boldness to have stat management in an otherwise non-skill oriented genre. Sadly, all of these flourishes are painfully undermined because of the story's abrupt cliff-hanger that is not built up to. The way D4 leaves so many plot threads unresolved and with no proper climax is guaranteed to frustrate anybody who plays this. The future of D4 is very unclear if it will ever get resolution, and while there has been an announcement of a second season, there is no indication that it will conclude the story of David Young. This game is very hard to recommend because, while it is interesting and is not like anything else available, it is also a massive tease with no promise of satisfaction.