Seven: The Days Long Gone
Top Critic Average
Developers: IMGN.PRO, Fool's Theory
Genres: Action, RPG
EXPLORE A VIBRANT OPEN WORLD FROM AN ISOMETRIC PERSPECTIVE
From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments. You are free to explore wherever you please; only security checkpoints, monster-infested areas, and dangerous factions stand in your way!
CHOOSE YOUR PLAYSTYLE
As a master thief, Teriel is well versed in the art of stealth. Get the jump on enemies from behind and above, fool everyone with cunning disguises, or just use the environment to keep out of sight entirely. If things go wrong, however, or you’re feeling impatient, there’s nothing to stop you from letting loose with an array of devastating weapons, and unleashing deadly magical skills upon your foes.
ENCOUNTER A MYRIAD OF COLOURFUL CHARACTERS
Encounter an array of people, from despondent slaves and prisoners through to rich socialites. Just be sure to keep an eye out for the two major factions on Peh: the Biomancers and the Technomagi. In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.
UNCOVER AN EPIC STORY OF DECEIT AND TREACHERY
On Peh, everyone has an agenda, and often there’s more than meets the eye. Dive into a world teeming with distrust, and crushed between the machinations of mighty powers. Work with the daemon that has possessed you to complete a mission of utmost importance. The fate of the Vetrall Empire rests in your hands.
Seven: The Days Long Gone - World Introduction
Seven: The Days Long Gone - Gamescom 2017 Gameplay
Seven: The Days Long Gone Gameplay Trailer April 2017
Seven: The Days Long Gone feels like it's trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven's days are numbered.