Top Critic Average
For all its mechanical similarities to the RPGs of yesteryear, it's that character, wit and playfulness that most capably satisfied my nostalgia and made me look forward to whatever InXile put their minds to next.
Wasteland 2: Director's Cut is a fine role-playing game. It's immersive and detail oriented when it comes to the story. The turn-based combat and environments are built to appeal to your inner strategist. It's a great option for those who are looking for more turn-based strategy games on the Nintendo Switch.
I have no doubt that Wasteland 2 is going to become another classic alongside it's forbears and provide gamers with hours upon hours of RPG entertainment. Fans of both isometric strategy and in depth RPG's are going to love this game.
As much negativity as Kickstarter has been saddled with over the past year, I feel reassured that good things can come of it thanks to this game here. Though Divinity and Shadowrun were also big successes that were funded through Kickstarter, it almost felt for a while there that Wasteland would get lost in their shadow. That thankfully isn't the case, since in this gamer's opinion, Wasteland 2 is a much bigger and more varied CRPG than either of those two titles. Fargo & Co should be proud of what they have here, and I sincerely hope that the market allows them to make a Wasteland 3.
There's a level of roughness here that I couldn't help but be a little disappointed by after such a long development time. For every smartly written sequence with vibrant locations and characters, there's an aimless fetch quest or an overlong combat section. Oddly enough, despite the content added in Wasteland 2's extra year of production, I think the game could have benefited from being cut down, edited to emphasise the best bits and get rid of some of the clutter. I like Wasteland 2, I really do, but I can't help but think it's not quite the masterpiece we were promised.
There are between fifty and seventy hours of gameplay in Wasteland 2 for those willing to invest in its world, explore each new area fully and complete each available mission. That we were happy to do just that is testament to the brilliant design, engaging storyline and immersive combat of inXile's world. Brian Fargo and his team have excelled here, and it leaves us with one remaining question - if Wasteland 2 is this good, what can we look forward to with the forthcoming Torment: Tides of Numenara?
Overall, Wasteland 2 has stayed true to its premise, and deserves a place alongside Divinity: Original Sin as one of the best cRPGs of its era. Immersive and intriguing, the game balances risk and reward; pushing the player to the limits of their inventory and capabilities time and time again; like only the best survival games can.
The incredibly dark but somehow still humorous trek through the wastelands delivers, with an excellent combat system, interesting challenges, and compelling puzzles
It's a wonderfully old-school RPG, something fans of a bygone era can use to scratch that nostalgic itch and new gamers can use to acquaint themselves with how things once were.
An old school RPG that you can really sink your teeth into. There are hours of combat and questing to be had, and with a little more presentational polish, Wasteland 2 could've been something really special.
Yet these gripes feel minor in a game that offers so much. After all the time we've spent traveling the wastes, there's still more we have yet see. Wasteland 2 may not be the best looking game nor does it play in any sort of revelatory fashion, but it can still pull you in and refuse to let go.
Although I found the game to be frustrating and at times even annoying, I believe this speaks to the condition of such a trying way of life, of the feeling of near hopelessness which the game expertly...
Awaited for well over a decade by now-ancient gamers, Wasteland 2 manages to live up to the spirit of the original while going beyond it in terms of depth and detail. While there are bugs to be fixed and the difficulty may be too challenging for some, any lover of turn-based RPGs should add this one to their Steam library as soon as they can.
All in all, I'm very pleased with Wasteland 2 and I would highly recommend it to anyone who enjoyed the original. But for those who never played Wasteland 1, the appeal of this sequel may be a mystery. My advice for you is to pay the $5.99 for the original game on Steam and play it to the end. Know your roots, kids! And get off my lawn!
Wasteland 2 might be daunting to newcomers, then, but its a sequel that successfully captures the strategic depth and black humor of the original. Brian Fargo and his team at InXile have delivered a quintessential role-playing experience with infinite possibilities.
Wasteland 2 is an expansive game that demands to be replayed again and again to get the best out of it. While a lot of the detailed mechanics feel somewhat archaic, they're not going to hold back dedicated players who want to micromanage and really role play their group of characters. It has all of the familiar elements and even if some aspects of its presentation are not quite up to modern standards, its design and gameplay are timeless and welcome.
Wasteland 2 is a warm return to the RPGs of yesteryear. To quests that take hours to complete, to traps in every corridor, to desperate item foraging in light of dwindling ammo supplies. It's not a classic of its genre, but it is ultimately a beacon of hope for a certain style of RPG – the video game pen and paper style – that many thought had been lost in more recent years.
Wasteland 2 is a return to an old-school kind of role-playing experience, which means that it isnt' simple or easy, but it grabs your attention nonetheless. See what it takes to survive in a post-nuclear apocalyptic world.
Wasteland 2 is huge. It's not just the massive map, but the number of stories and the myriad ways they can play out. Though some moments left me disappointed, I always left the game eager to return. Inventive solutions to tricky standoffs, my failure to save a life, a silly line of text spotted in the corner of my eye - those are the things that stuck with me every time I pressed "quit".
These mostly minor issues aside, Wasteland 2 is a great sequel. It's very clearly made with love to be true to the original game while still learning from the games that followed. In going for something so unapologetically old-school it does sacrifice the ability to do anything new with the format, as Divinity: Original Sin managed to do in many ways; that game's flexibility does arguably make it the better of this year's two old-school, turn-based computer RPGs. This hardly matters, though, because if you like one you're almost certainly going to like the other. Both are great games that set out to stick their fingers in the same quivering part of your brain and make it throb like it's the 1990s. Choose magic, choose a shotgun, or better still, find time for both; computer RPG fans haven't had it this good in ages.
For those waiting since the original Wasteland, good on you for keeping your hopes up this long; it's finally paid off. To everyone else, while it might be a little too old-school RPG for some of you, I'd say give it a try anyway. The involved writing and story design more than make up for any shortcomings in graphical fidelity. See you in the desert, ranger.
I know I said I didn't have fun with the game, but that's because it was almost too much for me to bear during a holiday season. But for the gamer who wants to settle in for a really long ride with a well-written, lovingly crafted, difficult game set in a solid post-apocalyptic world, Wasteland 2 is great.
Wasteland 2 is exactly what fans of the franchise were hoping to get: a well polished, old-school RPG. Minor issues aside, this should be considered a must play for fans of the genre, and for newcomers who are trying to see what all of the fuss was about.
It's clear from the critical mass of backers that this style of adventure left a lasting impact on the previous generation of gamers, and now that Wasteland 2 has delivered on its promise, this underserved genre seems poised to capture the imaginations of a new generation.
Wasteland 2 is a game which appeals to a rather narrowly-defined set of gamers, but seems to deliver all the features and concepts that role-playing post-apocalyptic fans are interested in, which means that it can provide them with hundreds of hours of enjoyment.
When looking at Wasteland 2 from the outside, it doesn't look like anything special. However, once you get stuck in and persevere through the initial confusion of combat and little direction you are given, there is a gem to be found here. I began my travels in the wasteland with bitterness, desperately wanting to play something else, but eventually, I started to crave playing the game more and more. The skill system makes every squad member useful, and combat can be a rewarding experience, despite particular issues it can sometimes have. The game has an alluringly addictive quality that makes you want to keep playing and strengthen your ranger squad, even if it does look a bit rough around the edges. It may not be flashy and appeal to everyone, but those who do give it a shot will be in for a pleasant surprise.
But when it's working correctly, Wasteland 2 is stellar. The tactical combat is pretty standard, but challenging and only occasionally overwhelming (those are essential moments, to me). Learning to deal with everything that goes wrong as you wander the wastes is a thrill that makes it all the more satisfying when a plan actually does come together. Wasteland 2 is a Real Game, bro.
Wasteland 2 is a wonderful post-apocalyptic classic RPG romp through the radioactive dunes of Arizona and California. The game is unabashedly old school with its lack of hand-holding and harsh scenarios.
Wasteland 2 Kickstarter backers will get what they paid for plus a few glitches they didn't. The game doesn't live up to its ambitions in a number of places, most notably the dialogue system.
Wasteland 2 certainly knows its audience and I slightly get the feeling it's relying on this for its awareness. As an actual game however, it doesn't feel fresh or new and only seems to stand out due to its theme of being set in the post-apocalypse.
It still has great potential. Judging from our experience though, it seems that a lot of that potential has been wasted and a great bulk of the game crumbles under the weight of technical issues, which are all packed into a visually outdated game. High quality visuals can be substituted in favor of complex gameplay and fine storytelling. While the atmosphere can be great from time to time, on the whole, we just missed the post-apocalyptic sci-fi flavored ambience that's heavily incorporated into games like Fallout.
While inXile make a big point on the menu screen about not trying to squeeze players with DLC and other money-making ploys, Wasteland 2 is currently as full-price as it gets. But it feels like something you should be able to pick up for a fraction of the price. For the nostalgia buzz from playing through a bunch of vaguely familiar plot ideas set in a radiation-scoured wilderness, I would counsel waiting until the price drops a little before investing your time and money in this. Sorry Brian - see you in a quarter of a century for the next one.