Blending solitaire with role-playing, combat and a racy, buccaneering plot, Shadowhand is a delight - and a true British eccentric.
An ambitious game but one which exposes and compounds the weaknesses of solitaire.
Shadowhand is built entirely on a foundation of muddy luck. Sometimes the cards come up in such a way that you can combo twenty or more in a row. Sometimes you have to pass your turn over and over again, waiting for a useful 7 or 5 to show itself. That's why I find it unsatisfying.
ShadowHand takes an old game with a reputation for dullness, and dresses it up in an elegant Victorian English RPG coat. Somehow miraculously, it works really well. It isn't a reinvention of the wheel, but the sense of personality the game pack in addition to being simply fun definitely makes it worth the time and money.
Shadowhand's gold is its card gameplay. Play it accordingly.
Assuming you can imagine using solitaire as the combat mechanic this is actually quite good and imaginative. Nice loot, good RPG progression and it's all intertwined with the solitaire game. Strange but makes the time pass.