Top Critic Average
The opportunity here was to bundle up the wild brilliance of Magicka and finally deliver a campaign that was as exciting and unpredictable and astonishing as the powers you have at your disposal. Maybe next time.
Magicka 2 doesn't mess much with the formula of the first title. If the hours you spent traipsing through Midgård before grew tedious, the sequel may not wield enough magic to hold your attention. However, if you dropped the first game quickly due to the plethora of game breaking launch bugs, or missed this gem of series altogether, it is more than worth your time for an excellently priced $15. It's challenging, it's quirky, and it's just plain fun, especially with friends.
Magicka 2 offers a smoother, more comfortable experience than its predecessor, but that doesn't mean the series has lost its signature charm. It's still insane, madcap fun, that somehow manages to make an absolutely unintuitive control system into a strength rather than a weakness. Played as a drop-in multiplayer game, it's an entertaining, amusing hack and slash. With a group of friends, it's an absolute riot.
You'll need three forgiving friends and a silly sense of humour to make the most of Magicka 2. It's an utterly sensational cooperative romp that refines the series' superb spellcasting into hilarious yet surprisingly tactical chaos.
There's not a lot to separate Magicka 2 from its hallowed predecessor. But give it time. Paradox aren't ones to sit idly by, particularly when it's as popular a series as Magicka. And besides, as throwaway party-style fun with a deceptively complex core, it's a tried and tested formula. Like death-death-shield.
Magicka 2 is a great fantasy romp featuring some brilliant spells, vibrant visuals and great co-op action. Its minor issues aren't enough to stop you from having a blast.
Much like its predecessor, Magicka 2 is a flawed game whose faults generally contribute to its charm. There's something wonderfully engaging about a game that knows exactly what it is, doesn't try to be anything more, and succeeds on nearly all fronts.
Pieces Interactive has done a very good job in continuing the Magicka series. While there have been some growing pains, Magicka 2 still manages to be an extraordinary cooperative game when played with the right people. If you have a group of friends that are tired of playing Borderlands and Helldivers, then make sure you give Magicka 2 a spin.
Magicka 2 is a stellar adventure as long as you have friends along for the ride. The mechanics of the spellcasting system and the gameplay in general are tuned perfectly for multiple wizards, however flying solo will only bring you frustration and fits of rage.
With its flexible, unpredictable magic system and fun co-op skirmishing, Magicka 2 is still a co-op hoot. All the same, it's not that different from the first game, and nowhere near as smart and anarchic as Helldivers on PS4. By playing safe with its surprise cult hit franchise, Paradox has failed to take it to a higher level.
As a co-op game, this is a treat that should be on any co-op gamer's shelf. The multiplayer brings up the fun at any gaming weekend, and is likely going to become a favourite in most gaming circles. However, without people to play with, Magicka 2 turns very boring very fast, and its sometimes unfair difficulty and even unwinnable extra missions do not help against that. If into co-op, Magicka 2 is a must-buy. If not, it is a game that should be passed on.
Magicka 2 makes a good transition to the PS4 – the controls map nicely to the controller and it all looks nice on a big television. It's an oddity in that it really shines when you have two or more players, but is much less fun when playing alone. Overall, there is much to commend in this magical blaster – just make sure that you bring a friend.
It's a good game that leads to bundles of fun when playing cooperative, but on your own, you are best to go somewhere else, as this combat-focused sequel just isn't made for a single player's mind and will frustrate more than the fun it brings when battling with three other masochistic wizards.
Magicka 2 is Magicka refined - the same wizard-killing simulator co-op fans love with the fixes and improvements players craved. While it doesn't break new ground or surpass the original, it's a blast to play with friends.
Magicka 2 is a game that focuses entirely on the mage class by emphasizing combination attacks and effects. The challenge can be brutal, but persevere, and there's a satisfying, laugh out loud adventure waiting to be had.
Magic combat and co-op play remain brilliant in Magicka 2, but the sadistic solo experience along with a few bugs and design problems cause some of this spell to fizzle.
If Magicka 2 had a far more single player campaign – and some more visual substance to make it pop – it's be a classic along the lines of, say, Gauntlet Legends. As it stands, it's too flawed to fully recommend, although if you know a few friends that don't mind casting spells at mindless monsters, it'll cast its spell on you.
The game has some rather fun elements but there isn't enough game to really deserve a higher grade. Being able to play alongside your friends is fun enough, but even that doesn't seem like a big enough perk.
Magicka 2 takes some getting used to and even after getting used to it, it can still be unwieldy at times. Playing co-op is the way to go, and can even be rather fun that way. Just keep in mind, it can get frustrating and downright mean playing solo.
Magicka 2 flashes potential in its gameplay, but can't come up with a way to turn that potential into a good game. Couple the boring design with the technical issues and it's a difficult game to recommend.
Magicka 2 is fun in the right circumstances - i.e. when you've a friend or three in tow - but even then it's a case of an all-too-familiar experience to the first game. That's not in itself a bad thing, as the Magicka formula is a solid one, but it is disappointing - there's hardly any progress from the first game. For a sequel that took four years to hit, that's just not good enough.
Although it hits the marks in several key areas, there's no shying away from the fact that Magicka 2 can feel monotonous in parts. This may be eradicated (in part) when playing with friends locally or online, but not everyone will have that same privilege. There's an overriding focus here on combat that could have been invested in other, more interesting pursuits such as puzzle solving or even platfoming. Still, it's a competent action game that has made a beautiful transition from its original PC roots and one that will no doubt garner a new console-based coven.
[T]he value of Magicka 2 rests on one question: Do you have anyone to play this game with? If the answer is no, we don't recommend playing. If the answer is yes, Magicka 2 is worth checking out.
With care and attention there's hope for Magicka 2. Patches and DLC could fill in gaps and deal with the game's brevity, but it's hard to recommend based on that assumption. At the moment it's functional, sometimes fun, but only something that should really be considered if you've got three chums who are guaranteed to play with you. Even then, you might be better off with the original Magicka and its slew of DLC or Wizard Wars, which is free-to-play.
Magicka 2 is good for some multiplayer laughs, but just how much fun you and your friends derive from it depends heavily on your willingness to repeat the cycle of casting a spell or two, running around like crazy until the cooldown on your revive spell is up, and bringing back one of your dead companions seconds before your enemies reduce you to an unmoving pile of wizard meat.
If you want to pat yourself on the back for getting in-jokes and you can drum up enough play pals for co-op, you might find Magicka 2 [Borat voice] very nice! Like its references, though, Magicka 2 is just a retread.