Top Critic Average
Controversial, blasphemous, sexualized and generator of agony in the user. Agony can be all these things, as well as an excellent recreation of a particular hell, but quite poor graphics and the simplicity of its game mechanics do not stand out as much as we expected, not even to be considered a horror game.
Review in Spanish | Read full review
Agony stays way behind expectations and don't manages even after the official release to fix some major audio/technical issues with the game. The simple gameplay elements and the big graphical downgrade make it hard to recommend this game to anyone.
Review in German | Read full review
If you are predisposed toward the infernal if you enjoy the gory and the journey this game might be for you. If you are looking for solid gameplay and perpetual darkness is an issue, then you will see more devils than this vast hell can hold.
Frankly, it’s saving graces are undoubtedly the graphics and its overall atmosphere. Other than that, I wouldn’t say that the game is something you’d get pumped over with the adrenaline of violence and the satisfaction of victory. It’s more of the “I need to get out of here, I need to get out of here!” kind of feeling. And for those of you who are extremely spiritual and religious, then this will probably give you nightmares. This game is definitely not meant for those who have an eidetic memory or who have sleeping problems.
In short we can say that Agony is a title with great potential but little exploited. Maybe because of the generated hype, maybe for the scenes shown, I do not know, but I was expecting something more. Certainly the setting is well done, both at a scenographic level and at a sound level. The problem arises however at the level of gameplay. We find in fact a narration that fails to stand out, a gameplay all in all uninteresting and a story that says nothing of that, without counting the many bugs present that do not make the experience of the most pleasant. Even the technical sector is not, however, at its best: although the title always maintains 60 FPS, we are often willing to attend microlag and tearing anyway. Besides this we find movements quite cumbersome and certainly not very enjoyable. In short, a game that could give a lot but that, after all, can not emerge at all.
Review in Italian | Read full review
Overall Agony is a good game, though it lacks a really scare factor after the first few scares it makes for some unique gameplay in a well-designed environment. I like the fact that it’s not linear, you can explore loads of different areas and do different things from what the main story is offering.
Agony shows us what hell might look like, but unfortunately that's all it has going for it. Every other aspect of the game, from gameplay to graphics, isn't good.
Review in Czech | Read full review
Being a tormented soul which travels between bodies to escape Hell is a great idea. And there are some good design choices made in Agony, but everything falls apart because of its mediocre graphics, poor controls and unpredictable IA.
Review in Spanish | Read full review
Agony is the best video game representation of Hell ever created, but it's the only thing the game has got going for itself. With its lack of gameplay direction, poorly explained mechanics and bad pacing, playing Agony can be a hellish experience, and not for the reasons the development team intended.
A depiction of hell that hasn't really been fully realised before, Agony is marred by frustrating stealth sections and some poorly explained mechanics. The horrifying imagery is generally effective and the overall presentation manages to survive some glaring technical issues, but this is very much an acquired taste in every sense of the word.
Agony is an ambitious game; it sought to give gamers an experience that they had never had before, which it does somewhat deliver, and I have to credit its developers for even the attempt. But this final product just doesn't feel finished; this is more like an Early Access game
The vision of hell introduced in Agony rivals the excellent final level of Painkiller. Unfortunately the game set in this wonderfully warped world isn’t very interesting. For each upside there's at least one serious shortcoming. This controversial and ambitious game turned out to be dull and rather boring.
Review in Polish | Read full review
Agony is a mediocre survival horror: the dull gameplay and many controversial game design choices are the two responsibles of an unexpected result.
Review in Italian | Read full review
Unfortunately, I can't recommend this game as the payout of eye candy isn't worth the time you have to put in slogging through hell behind the eyes of a depressingly slow husk of a dead man.
Agony is much more disturbing than horror, some bizarre design choices don't combine well and the majority of players will struggle to find anything of mentionable quality to warrant a purchase. If you just want f***** up, disturbing scenes, then it maybe worth a look, but if you're after any form of entertaining gameplay, you'd be far better looking elsewhere.
Agony proves that, like beauty, horror can be only skin deep. With gratuitous amounts of violence and masochistic overtones, this blood-soaked adventure is not for the faint of heart. But while its bold and detailed environments depict Hell in the most nightmarish ways possible, even the fantastically obscene sights and creepy sounds become mundane and dull by the end of its series of repetitious mazes, unimaginative item hunts, and weak stealth gameplay.
Agony is, true to its name and intentions, a hellish experience. My excitement for the game was quickly quashed behind bugs, crashes and unbalanced gameplay, failing to live up to the potential of the game's core ideas and outstanding visual design. I hope that I can travel back to Hell following some substantial patching but, as things stand, Agony is torture in all the wrong ways.
Bellow its subversive appearance, Agony is just a mediocre title. It fails to capture the very essence of a successful survival horror game : an experience that combine a terrifying setting and interesting gameplay mechanics.
Review in French | Read full review
Agony has a solid foundation, but Madmind fails to build on it in any meaningful ways. Some gorgeous visuals are bogged down by poor game design and tasteless sexual content.
We've seen plenty of stalker horror games in the past (Amnesia being perhaps the best example), but a combination of bugs and absolutely dismal guidance from the game makes this one a very painful grind to work through, filled with trial and error deaths and far too few checkpoints for this kind of gameplay.
Unfortunately, Agony stumbles off the starting block and, despite a valiant later effort, is never able to make up lost ground. In this case, a poor first impression irreparably mars the experience, despite measurable improvement in many of the fundamental design principles as the game wears on. The art and audio is striking, but the project may have benefited immensely from less ambition, and the hope is that, should Madmind have a second chance, it will create a more focused and cohesive title. Agony is not great, but it is far from the irredeemable abomination the media has painted it as.
Some say money is the root of all evil. Madmind Studio appears to be one such video game developer that reached too high when creating Agony. This extremely graphic and sexual game set out to shock players the day its initial Kickstarter campaign launched. The most shocking thing is how dull Agony is.
Agony is one of the biggest disappointments this year. Its excellent atmosphere is butchered by frustrating and repetitive gameplay and an abysmal technical performance
Agony is not a good game. It feels as if the developers just gave up after such a long development cycle. Filled with bugs, boring and infuriating stealth and chase sequences and repetitive puzzles it's very hard to find anything to enjoy in Agony.
All of the problems above spoil what little Agony does right, and as a result, it's hard to recommend Agony to anyone. The only people who should consider Agony are people that want a truly hardcore, even at the expense of enjoyment, survival horror game that will put your patience to the test.
Agony is obsessed with getting the atmosphere right at the expense of gameplay. From the bones and viscera adorning every the world to the torture and writhing bodies, the developer has certainly succeeded at creating a place that is disturbing and fascinating. Once you get over the edgy environment, you'll recognize that there are many issues with the game: broken tutorials, inept stealth elements, a possession system that isn't explained, poor checkpoint placement, gamma issues, and mediocre voice acting. In a way, the experience you'll have with the game matches its name perfectly, so unless you're desperate for a masochistic experience, Agony gets a hard pass.
Agony is a ridiculous and incomplete effort to visualize a new inferno. it almost seems like that developers have been so laser focused on making disgusting environments that they completely forgot about gameplay and even playability.
Review in Persian | Read full review
Madmind Studios has successfully created the definitive version of videogame Hell: humdrum, uninspiring gameplay, frustrating level design, stuttering frame-rates, soft locks and crashes galore, unpolished textures, ugly character modelling, sudden inexplicable deaths, and irritating glitches. It is a painful experience from beginning to end, with the only real highlight being the uninstall. An absolute stinker; Agony is most definitely Hell!
If Hell does exist, then it's surely the one depicted in Agony, because one can get used to pain and suffering, but these can't compete with utter and complete boredom. Madmind Studios' rushed, "controversial" cash-grab, is nothing more than one of the contenders for the worst release of 2018, and one of the worst survival horror games ever, full stop.
Agony is game that tries really hard to produce a disturbing and scary version of hell. But it fails on both counts. Had the developer Madmind spent more time on the gameplay instead of getting butt physics correct (yes you read that correctly) we might have something here that could pass for a game. The desperate attempts to add shock with the now infamous censored scenes are just schoolboy tricks in a bid to generate hype and ultimately end up a moot point given just how terrible the rest of the game is.