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Somewhere, deep in the heart of Subaeria, there is an exciting and action packed puzzle game. Unfortunately, just like the dystopian underwater world the game presents, it is so deeply submerged that you'd never see it from the surface. Rather than the deep blue ocean though, it is a roguelite structure that hides what works about Subaeria, rendering its achievements impotent with toxic pacing and progression issues. It's a shame, as Subaeria showed promise.
Subaeria has a lot going for it.
Overall, once you get into the groove, Subaeria is a fun puzzle game. If you're a fan of roguelikes and puzzle games, then you might be ready to give this one a shot. The graphics are very polished, and the gameplay mechanics are indeed different enough to make it stand from other puzzle games or roguelikes. The concept is clever, there's a good variety of puzzles to solve, but there is room for improving the game if the team adds more variety to the randomly generated rooms.
Subaeria is a different type of action puzzle platformer with some roguelike elements. You'll end up dying a lot, but you'll make some progress with every run as you unlock new apps, boosts, and perks to change how you approach your next run. Once you get into the groove, your runs will flow without issue.
Subaeria's premise is brilliant and has loads of potential but its poorly executed roguelike structure, lack of tutorial, and severe glitches make it a tough game to recommend in its current state.
To wrap up this review, I really want to like Subaeria. The concept of tricking enemies into killing each other is really good and something that I haven’t seen before. The fact that it can be translated into some sort of puzzle only made it more interesting for me, but personally I feel that if it was a more traditional puzzle game with predefined levels, it would have been better than going for the Rogue-like crowd. In the end since you have to be able to play the game with any App you can just play the game with no Apps at all—that’s what I did for most of the game, which I feel defeats the purpose of having different runs with different items.
Subaeria has to be one of my favorite Roguelikes of the year. I've played a few so far but the depth of the back story, the construction of the environments and the fact that Styx is only human all come together very well. There are no super human abilities here, just random technological hacks that aid our would be vengeance protagonist on the way to her final goal regardless of what stands before her.
Subaeria is a title that has loads of potential but suffers from a mix of poorly implemented roguelite mechanics and bugs. At present ,it's not a title I can wholeheartedly recommend. However ,the issues mentioned can be patched out and hopefully soon as Subaeria has the potential to be a great action puzzler.
Subaeria is a unique and fun top-down rogue-like title that strays away from traditional conventions in the genre in mostly successful ways. The lack of content and repetitive game design may hinder the replayability, but the time you do put into Subaeria will most likely be rewarding.
Subaeria is a good looking but broken game. It plays great, but unability of getting apps levelled up makes the player hit the wall in later game as the game expects more than we can provide.
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