Dillon's Dead-Heat Breakers Reviews
Dillon's Dead-Heat Breakers brings the Dillon series back to the 3DS in a game that builds on its predecessors' legacy to bring an experience that has improved in many ways, thanks to its attractive visuals and control scheme. Where Dead-Heat Breakers disappoints is on its fun factor, beyond shorter gaming sessions the game quickly becomes too repetitive and tiresome for its players, aggravated by a price tag that is very difficult to justify.
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With a 15+ hour storyline, Dillon’s Dead-Heat Breakers is fun when played in short bursts. The varied map terrain and heated battle action helps keep the monotony at bay, but the daily minigame-to-money grind and the odd, forced inclusion of Amiimals leaves this tower defence game with a bitter taste. Frankly, Dillon deserves better.
One of the least-demanded Nintendo sequels of recent years has relatively high production values but it's still a dull, repetitive mix of tower defence and overly-simplistic action.
This third entry in the series, Dillon's Dead-Heat Breakers, is at best woefully insubstantial and at worst torturously protracted.