Top Critic Average
The Great War has ended, and London is caught now in the grip of the Spanish Flu epidemic that devastated the city. This is the backdrop for Vampyr, and thus begins the tale of newly embraced Doctor Jonathan Reid, a brilliant physician and a man who is very much blessed and cursed by his new found powers. All around Doctor Reid, the shadows move, there are vampires who pull at the strings of Britain's government, and vampire hunters that seek to shove a steak through the good doctor's newly dead heart. It's a great backdrop for a story, and provides a slower paced, interesting narrative for anyone who engages their brain rather than their 'bash things in the face' button on the gamepad. If you're going to rush through Vampyr, know that you're going to miss a lot of subtle narrative and expanded story hidden within the expansive dialogue trees of every single character in the game.
While instituting a host of unique and exciting ideas, the problem is that Vampyr doesn’t offer you much more than that at its foundation. Performance issues instituted repetition, and minor mistakes make for a game that smacks of potential but never manages to stick the landing properly. A problem that seems endemic to the gaming industry are games that promise too much and often fall short of our expectations, and this is the case here. Vampyr is okay, and some will find enjoyment in playing it, but it’s far from the great game it could’ve been.
Unfortunately, the gameplay itself never rose above mediocrity and the time I spent in battle, I was just mindless mashing buttons to try and get to the next story beat. Throw in the fact that my character was usually under leveled because of my lack of wanting to kill off NPCs and the games combat was never fun and usually borderline maddening.
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
Simple words can’t alter the fact that this game is irredeemably bad and so far beneath DONTNOD’s previous efforts that it’s hard to believe the same studio is responsible.
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
"Vampyr" is a game with one foot in the grave and one on solid ground. Though the game's combat feels rooted in the past, learning its citizens' secrets and uncovering their social networks makes for an alluring proposition in our age of oversharing.
Finally, Vampyr is a well thought out story with very real themes, allows play style options, and grips players effortlessly. I appreciate the amazing music, gritty atmosphere, and realism of the game given the time period. Out of ten I'm going to give this game a full score because the lore was done correctly, research was done on legitimate human ailments, and the atmosphere is perfectly portrayed. I love the attention to detail with respect to the posters littered throughout the game. Vampyr's graphics are beautiful, the music and sound are done properly, the story enthralling, and I will be playing this game until its end.
Vampyr is a brilliant game from Dontnod which I’m sure is bound to be up for awards in its storytelling, atmosphere, music, and design. Will you embrace the hunger within yourself and devour all of the citizens in order to make yourself stronger, or will you remain mentally strong and resist the urge as you investigate the source of the strange epidemic? It may take you a while to become accustomed to the controls if you’ve not played a Souls-like game before, but once you’re used to them then the game becomes a lot more fun to play. There are many interesting and unique characters to meet, lots of side quests to work through, and tonnes of places to visit as you wander around early 20th century Victorian London in the dead of night.
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
Review in Italian | Read full review
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
Review in Spanish | Read full review
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Vampyr is to date, 2018's most interesting and ultimately satisfying release. Stunning world-building, detailed and interesting non-player characters, enjoyable RPG level-building mechanics, and an intriguing story mixed with the district management features have yielded an excellent action RPG title that is a bit deeper than your atypical affair. Moody and brilliant, Vampyr is a must-have for any fan of the non-sparkling vampire variety.
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
Review in German | Read full review
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Review in Portuguese | Read full review
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
Review in Italian | Read full review
Vampyr might not be to everyone's taste being heavily narrative-driven with its long dialogues, bland textures and repetitive combat sequences. But if you can overlook these little faults, you'll find a refreshing title worth savoring.
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Seeing your actions have real effect on the world was a treat. Overall, if you are into vampires, history, well written stories, or all of the above, do yourself a favor and check out Vampyr.
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
Filled with moral dilemmas and an unexpected strategic depth to its city system, Vampyr is a vampire RPG that isn't afraid to bite back. Although some characters are quite stiff in dialogue, it's still a great game overall with intense confrontations, fast-paced combat and a thrilling story.
VAMPYR without a doubt is one the best action RPG that I’ve played in this generation and it is like a hope light for gamers that are really care for deep and amazing story telling in video games. VAMPYR tells you a unique beautiful deep story and it is the best game that has ever made with the vampires subject. VAMPYR is a mixture of amazing story-telling with various and fun gameplay elements in a dark world. VAMPYR is all about choice and consequence, good and evil, black or white, but in the end you see that everything is gray and maybe it’s all about choose between bad and worst. London is beautifully created in this game and you feel dark and heavy atmosphere of this town and miserable life of its people in every step of the game. VAMPYR also has some graphical issues and long loading pages that may hurt your experience a little bit but in the end, all of this issues are forgivable because VAMPYR has a very long list of amazing and positive points that make you one of your best adventures that you had in an action RPG game with great story, unique art style, replay value, fun gameplay and combat and various gameplay elements and features. VAMPYR is absolutely worth your time and money, So Go drink some fresh blood!!
Review in Persian | Read full review
Vampyr might not please everybody, but if you're looking for a lite action-RPG experience with plenty of Dontnod excellence when it comes to story, charaters and narration, you're in for a treat.
Vampyr is a fun action RPG that dives deep into horror lore to put you in the shoes of a brooding newly minted vampire who explores the dismal streets of Victorian London. You can build up an impressive array of abilities throughout, and by the end, you’re one tough undead fellow.
Vampyr is vampire game that we've longed for some time and it is one of the best games of the year. I just wish the combat system was a bit more polished. Then I could've said that we were facing a true classic.
Review in Turkish | Read full review
Vampyr offers up a very intriguing take on the iconic monster, while also offering up one of the deepest morality systems ever featured in an action-RPG. This is a game worth experiencing.
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London. The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Review in Spanish | Read full review
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
I don’t feel like I am crossing the line in saying that Vampyr is clearly the best title which Dontnod has ever developed, and most definitely the best game which Focus Home Interactive has ever published. If you are looking for the next big RPG to scratch your role-playing itch, then you don’t have to look further, as Vampyr has been crafted especially for you, and if you happen to also be a fan of the Soulsborne series then you’ll simply be in heaven with this particular game – even with all its slight imperfections.
Vampyr drives the desire of the player against the will of its protagonist. It creates sharp edge, and the ensuing conflict has the power to bore, excite, and infuriate an audience. Depending on your admiration (and patience) for its rampant ambition, Vampyr is either an unassuming action game or a garrulous gothic network of austere vampire folklore.
Vampyr is a game of saturation of the vampire love within us, puts us in positions and makes us think about the dimensions of our choices, and we ask whether we are killing to make our lives easier, or whether we should keep people alive even if they do not deserve it. You will enjoy the stories and the dark game world, but you will not find a combat system that makes you excited to fight, but I will come back to the game again to try new options, like killing all human beings or not killing anyone.
Review in Arabic | Read full review
A number of glitches and the occasional obtuse plot point stop Vampyr from truly exceeding expectations but it’s a well crafted, expertly designed game that’ll likely be talked about for many months to come.
I want to like this game, I really do. But it's holding me back from doing so. Reading into it, I find a lot of near-depth, but nothing that the game actually employs has much depth to it. There are a ton of amazing aspects that boost the game, but its larger ambitions lies just outside the reach of its execution. But it is worth a try, and an admirable achievement. In truth, I think this game is more a 7.8, but I feel the current rating it has adequately describes its qualities, while acknowledging its flaws.
The story of Vampyr is as good as a fantastic British drama which contains vivid characters and twisted plots. However, the clumsy gameplay is too bothersome to keep me enjoying the story.
Review in Chinese | Read full review
Vampyr has a few issues, but its top-notch storytelling and voice work drive a dark, intriguing narrative accentuated by memorable characters and a believable world.
Vampyr is a game marred by a mediocre combat system, but you know what? I don’t care – It’s the first game in a long time that made me think Vampires are cool again, with an incredibly interesting story that has me unable to stop thinking about what’s happening next.
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
When it comes to feeling like being a Vampire, Vampyr really shines. Story is great and NPCs play a huge role in gameplay. But the problem is that Vampyr tries to be an all-around, perfect game, and that’s where it starts to fall through, as lame combat and graphical and technical issues prevent it from becoming a hit.
Review in Persian | Read full review
With a protagonist seeking to balance his dark instincts with his remaining humanity, it's interesting how Vampyr faces an inner struggle of its own. On one hand, the storytelling is excellent, delivering another great narrative from DONTNOD that forces players to make tough choices. On the other hand, the combat is a bit uneven and doesn't quite reach the same heights. It certainly has promise, though, and hopefully marks a return by DONTNOD to making games that add action to its narrative touch.
A healthy and fun experience that steps outside of the realm of indie and AAA titles. Barring a few foibles and crashes, a genuinely good experience, once you see it as an RPG first and a Bloodborne analogue second.
Vampyr is a dialogue heavy ARPG, and it's these interactions that make the game truly shine. Excellent voice acting and interesting NPCs have made for a truly memorable experience. Unfortunately, Vampyr is also plagued by various bugs and a general lack of polish. While most of these problems are very minor, they are numerous enough to impede the player's experience. Should you choose to look past these issues, you would find Vampyr's dramatic world enjoyable and entertaining.
Review in Persian | Read full review
Vampyr is worth your time if you forgive some of its big shortcomings and put your attention on its strengths. It seems to me like a beacon of light in a gaming era where full single-player RPG games are becoming more scarce by the minute.
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
The gameplay inconveniences are easier to overlook than the rush of endgame exposition, but both of these issues are slightly outweighed by the narrative hits, which come along more frequently than the game's misses.
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Vampyr is an ambitious action RPG that manages to sell its basic premise really well. It offers good world building and lore but a weak combat system gets in the way of its compelling story and characters.
The developers did a lot of work to keep the immersion intact, like not allowing me to use abilities while in areas with NPCs for instance. This makes the map feel unnaturally bare when moving between districts and also makes one particular series of option quests feel off. Occasionally, I came across helpless humans that I had to save from enemy creatures. When I did so, the NPCs didn't seem to have noticed that I totally vamp'd out and ripped their assailants apart.
Vampyr would've been far better as Jonathan Reid's Point and Click Tale of Moral Adversity than what we got, which was essentially Jonathan Reid's Mashy Exercise in Combat Frustration Sparsely Sprinkled With Plot. Games do not need combat sequences if those sequences do not serve the game's themes and story.
What's struck me most about my time with Vampyr is that it manages to turn you into a predator through its mechanics as much as it does with its storytelling. It does collapse under its own weight by the end, but the fact that it so effectively seduces you, almost trance-like, into roleplaying a villain makes it worth biting into.
Vampyr managed to create a rich story, but it falls short when it come to translating it to fun gameplay. Which makes me think how the game will be if it just focused solely on the story.
Review in Arabic | Read full review
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
Review in French | Read full review
Overall, I cant state that I am fully satisfied with Vampyr as the next game from the studio that has made Life is Strange. But this game has many valuable features in it that are worth experiencing. Maybe it can be seen as an unripe fruit that still has a long way to go to be a fully mature product, but can still be enjoyed with some overlooking. And due to this reason, is recommended to all Role-Playing and adventure fans.
Review in Persian | Read full review
Vampyr is an interesting game that walks a fine line between being average and being good. When conversing with NPC’s and going out on investigations, the game is really good. When engaging in combat and trying to move around from one area to another, the game is average at best. It’s unfortunate, because Vampyr shows a lot of promise, and there’s a lot to enjoy in this 15 to 20 hour experience. If you were at all remotely interested in the game leading up to its release, give it a chance. If you were on the fence or just didn’t care, then it’s probably skippable.
Fans of Dontnod Entertainment will find plenty to like with how the team has developed this action RPG. If you want a game that delivers an engaging plot, great character building and memorable personalities, while offering choice above the often black and white "choice matter" options, which give a sense that the NPCs have meaning to its world, its characters and the player, then this is for you.
Vampyr is a game I feel a lot of people will be discussing in a few years. It will be remembered fondly with its interesting ideas and brilliant storytelling. I wish the hindrances were not so apparent though. I feel like a lot of people will be turned off by the poorly paced intro and combat. Still if you are like me and can look past those blemishes, Vampyr is an amazing ride well worth the journey.
Vampyr is not a perfect game by any stretch of the imagination, but what it tries to achieve is infinitely commendable. Its melding of difficulty with moral decisions as you play a vampiric doctor thrust into an impossible situation is ingenious and the world feels populated with deep characters that you'll get to know. The narrative is certainly its strongest aspect with everything ranging from small domestic disputes to grand schemes that would shake up its early 1900s flu-ridden world. Vampyr is a curiosity that you should at least give a shot.
Rarely are games as beautiful and lovingly crafted as Vampyr. Jonathan's quest to find his place in a world gone mad is haunting and worthwhile, in spite of a combat system from the bowels of hell.
Overall, the game is enjoyable when you don’t encounter the game breaking bugs which more than often happens and it can be frustrating when they do. Even in the current patch when I tried to update the game, those bugs have still not been quelled. I hope that in the future that they can fix the PlayStation port because I feel like they did not really give that much attention to it and just focused their resources more on the PC release.
Ultimately, Vampyr is definitely a game worth playing, even if just for the moral choices and the fine character building Dontnod managed to achieve. Don't get this one if you're expecting a combat-heavy RPG with your favorite vampire character.
Vampyr is a far cry from perfection and suffers from lack of detailing in almost every aspect of it, but none of this issues are unbearable as long as you enjoy the originality of the story and gameplay.
Review in Persian | Read full review
For those looking for a unique, dread-filled experience in the RPG realm, Vampyr offers a type of game seldom seen. But much like the streets of 1918 London, expect a few bumps along the way.
Despite the strikingly different premise from Life is Strange studio Dontnod, the team’s expertise in characterisation and world-building dovetail neatly into this vampire romp.
Vampyr is another fantastic concept from DONTNOD that falters ever so slightly in its execution. The story, the world and its characters are all oddly compelling, despite some visual and technical shortcomings. Despite its issues, Vampyr is a rare instance in a game where I felt like my choices meant something and had consequences. It's a huge shame that repetitive combat and exploration means it doesn't keep up that momentum from beginning to end.
To take the evil path and embrace the vampire side of Jonathan, is to kill what life there is in Vampyr. Although it is important that there are consequences to your actions, some of which do have an immediate impact to the world, there isn't enough to balance it out and make being evil fun or interesting.
I definitely look forward to more Dontnod games, while this one was enjoyable in some parts, if you're looking for a game that has a good combat mechanics you might want to steer clear of this one.
The most troublesome thing is that the game has big and great chances of success, but it is killed because of some laziness or attention to the side and neglect of another side, maybe if the Combat System was good and fun to describe this game as one of hidden gems of 2018, Although the Social Link is one of the best systems I have ever seen and which competes with a system like the Nemsis System, but like in Shadow of war it has been corrupted and placed in a weaker form that does not rise to its level
Review in Arabic | Read full review
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
Review in Russian | Read full review
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Vampyr is a collection of wonderful ideas held back by a limited budget and a dated engine. The lack of expression and emotion on the faces of London's many characters, and often disjointed lines of dialogue, plague any hope of being fully immersed in this dark re-imagining of London. A fluid and well designed combat system, alongside the infinitely appealing aspect of battling with morality as a creature of the night, offer plenty for those looking for a new angle on the vampire story, but for those wanting a more complete experience, it may not make the mark.
I yearn to give this game an 8. It fulfills many of its promises and I enjoyed my time with it. However—speaking for my Playstation 4 review copy (v1.02)—when you take the above alongside grammatical errors, UI errors, crashes, continually pausing to load, combat clunk, and perhaps its narrow interpretation of replay value, what could have been minor and forgivable grievances deal some objective damage.
A vivid sense of time and place, and a fantastic central idea, soon turn pale with repetitive combat and a forest of conversation trees. But what's here is different, and spells good things for the understocked vampire genre's future.
Vampyre's issues lie deep within the core gameplay design. DONTNOD shouldn't have attempted making an RPG. Vampyr would have been much better off as a shorter, adventure or action-adventure production such as Remember Me. It's a great shame that this exquisite artistic vision and superb atmosphere were in the end squandered.
Review in Polish | Read full review
The expectations for the follow-up project after the great success with the Life Is Strange series of the French developer studio Dontnod were high and at least partly justified, because if they can do one thing, they will tell stories and force players to make decisions, which will sometimes have devastating effects on the further course of the game. The rest of the game remains rather mediocre. The wooden graphics and the repetitive fighting actions, which are especially unpleasant for "boss opponents", the tubular level design and the especially in fighting situations with several opponents questionable camera work cloud the quite positive first impression of the game after a few hours of play. Vampyr doesn't reinvent the genre and also doesn't present anything that hasn't been seen in other RPGs before, yet it's one of the games that manages to cast a spell over you in spite of some flaws and especially grant you many nice hours of gameplay with some surprising twists in the story. At the next sale you could strike, but you don't have to.
Review in German | Read full review
From Remember Me through Life is Strange and now to Vampyr, Dontnod Entertainment has striven to introduce new ideas to each genre it dabbles in. However, the team's latest project is also the one in which that desire feels the most diluted. Novel mechanics including the social web and that core conflict between the Hippocratic Oath and vampiric urges hold immense promise for a project to carry weighty consequences, but the potential is never fully achieved in Vampyr. The need to ground these ideas within familiar, saleable gameplay leaves the title lacking. While the game is enjoyable and engaging, the apparent lack of courage in the strength of its more unusual ideas is slightly disheartening, leaving it feeling slightly toothless.
What Vampyr has in style with its looks, it lacks in consequence. An overall interesting direction mostly let down by uninteresting characters, quests and pacing issues.
Review in Portuguese | Read full review
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
Vampyr is a game that's mainly focused on telling a good story and developing its characters, which it does respectably. That being said, things such as combat, mission variety, and even hardware, end up getting put to the wayside. All in all, it's a rather bleak experience.
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.