Danger Zone 2
For fans of Burnout's crash mode and the first Danger Zone, Danger Zone 2 offers more of the same addictive gameplay.
By expanding on the explode-'em-up gameplay we know and love, Danger Zone 2 makes some nifty improvements to the formula. The new locations and more vivid art style vastly improve the game's looks, while the extended run ups add a little extra challenge to the levels. Performance can be a little choppy and vehicle handling lands on the wrong side of generous, but overall, the game still delivers on its promise of a Crash mode experience.
Beyond the addictive, puzzle-like challenge of hitting those high scores, there's a fantastic sense of speed here. When you're belting around in the F1 car, just scraping past trucks and getting through minuscule gaps in the traffic, things feel suitably rewarding. It's just such a kick in the airbags that for every time that feeling reveals itself, there are two more times when you'll be frustrated by one of Danger Zone 2's bugs or general inconsistencies.
Three Fields continues to slowly inch their way towards the Burnout successor everyone is clamouring for. At the end of the day, Danger Zone 2 is much too light on content to recommend despite scratching the itch to a certain degree.
Three Fields Entertainment showed how to mess up a simple task like expanding one straightforward game mode. What we've got here is strange physics, crazy collision detection and bad design choices.
Review in Polish | Read full review
Danger Zone 2 isn't quite as much fun as I remember Burnout being.
A great improvement over the original that almost nails the aesthetic and feel of the games it lovingly recreates even if it is a little rough around the edges. For those yearning for Burnout's Crash mode or that just enjoy score attack games there is a lot to enjoy here!
I had my fun with Danger Zone 2, but it was over way too quick. The graphics could use some additional polish, adding music would go a long way but the biggest improvement I could see for a sequel would simply consist out of providing a lot more content (a level designer could perhaps help keep the game alive). Ironically, the best parts of the game for me, where the bonus levels which asked you to avoid crashing and just wanted you to reach the finish as fast as possible.
In the end, Danger Zone 2 dips below the standard set by the original game. The addition of the run-up makes the levels feel deep, but the wonky physics and crash restrictions and presence of older issues negate all of that positive movement. The lack of modes is accentuated further by the lack of levels, and the middle-of-the-road presentation makes the game feel lackluster. This is the type of game you'll want to pick up at a sale, but if you're more patient, you might want to wait for the developer's upcoming Dangerous Driving to see if it can finally deliver a full Burnout-inspired game.
For what it is, Danger Zone 2 isn't a bad game.