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While it can be argued that is entertaining, it also means those moments feel glossed over. Yet Ripples does keep your attention and its actual end really does set up a showdown of words that has great potential.
The Council – Episode 3: Ripples continues the tale of Louis as he attempts to figure out what happened to his mother and the enigma that is Lord Mortimer. Unlike Hide and Sneak, Ripples is a constant source of exciting moments and tense confrontations between political juggernauts. The episode soars until the final act then falls short.
In the previous episode, The Council proved to be more than a one-episode wonder. Now it's shown it can even avoid the dreaded middle episode slump that so often befalls episodic games such as this. With a huge plot twist, the story is beginning to take on a whole different shape. Meanwhile, smart RPG-infused conversations and more interesting branching paths keep it all well worth another trip to the mansion.
The Council draws on it's interesting story, events and it's puzzles to encourage players to continue playing. the second and third episodes both bring a memorable experience for the audience. in these episodes some of the questions that were left unanswered were answered and new questions rose. but the story isn't finished yet and we have to wait for the further episodes.
Review in Persian | Read full review
The Council – Episode 3: Ripples delivers the best narrative to the game until now and the episode flows kind of rapidly. The technical problems keep on happening on the third episode, but they don't mess the fun within it. The ending lets the player with high expectations for the closure of the story.
Review in Portuguese | Read full review
Overall The Council, Episode 3: Ripples is a great continuation to an already great series. With plenty of directions to go and ways to customize your skills, there’s more than one way to go through this series and you’ll need in order to see all variations of paths that you could have taken up to this point as we now wait for the next episode before finally being able to dive into the finale.
The Council: Episode 3:- Ripples is another great episode in the thrilling narrative adventure game from Big Bad Wolf. Unlike episodes 1 and 2, episode 3 focuses more on your purpose on the island and it begins to show you the various characters true intentions and motives. Ripples may not be a deep as the previous two episodes, but don’t let that put you off if you’ve liked the game so far. What it lacks in puzzles, it makes up in branching dialogues and interactions. One thing to take note of is the fact that this episode has a number of bugs and issues, as of writing this review.
Despite suffering from a gamut of technical issues, Ripples is a solid bounce-back for The Council. The plot continues to unfold in an interesting way, and the stronger focus on character interaction was a welcome development for this episode.
Unfortunately, the episode is plagued with glitches - one that can't be solved except for reloading the game - coupled with the choppy graphics and popping audio portions of the game that ruins what is otherwise the best story-driven episode of The Council yet.
Ripples can be a divisive episode for some. The big reveal doesn't seem so grand, and the switch from somewhat realistic to something more fantastic can be jarring. Some of the events show that the game isn't playing around when it comes to having choices matter, and there is some intrigue in regards to where things will go next. Let's hope the game performance doesn't regress further.
The Council - Episode 3: Ripples gives a little more attention to dialogues and intrigues, leaving puzzles and riddles in the background. The ending, again, is not intriguing enough, but we already complained about this when reviewing previous episode.
Review in Russian | Read full review
Ripples doesn't quite hit the heights of The Council's first episode, but it's worlds better than the second one thanks to the simple act of actually moving the plot forward.
After being soured by the last episode, Episode 3 of The Council, Ripples, does a decent job at getting us excited for the game again. Colour us cautiously optimistic for the rest of the series.
After the awful showing of Episode 2, I had absolutely no expectations going into this one. But hey, I came away relatively pleased and somewhat looking forward to what is to come next. The underlying issues that have plagued every episode thus far still persist here, but at least The Council is finally utilizing its strengths in the best way possible, despite its flaws.
Ripples took my every criticism of "Hide and Seek's" core experience and fixed it, focusing more on The Council's incredible dialogue system than the puzzles of the manor.
The Council - Episode 3: Ripples finally provides players with the answers they desire, but at the same time, proposes all new questions. Things are not as simple as I thought they would be, and an unseen power comes to light that genuinely has me excited for the remaining two episodes. The technical issues are such a drag, and by this point, I was hoping at least some of them would be resolved, but it appears like things are getting worse.
A few steps above decent, and a few steps below very good, Episode 3: Ripples is another chapter of The Council that is enjoyable, but at the same time a bit disappointing, as it doesn't seem to know what its strengths are. On the bright side, the story finally decides to move a bit faster, making players eager for the next one in line.
This third episode of The Council contains a large amount of technical issues, among which the many and tedious loading times, making the exploration less pleasant than it should be. Despite all this, the plot is finally moving on and all the choices made by the player seem to have a real impact on the story as a whole.
Review in French | Read full review
Continuing to be one of the most intriguing narrative adventure series you can buy right now, Ripples furthers the narrative in a variety of interesting ways but nonetheless shows that The Council is in dire need of some fresh locales with which to embrace.
The good news is the story is finally going in the right direction, despite the poor and abrupt ending. The bad news is that Big Bad Wolf have some serious problems to overcome for the last two episodes. If lines are being skipped and the subtitles are unreliable, how can they tell a story? And even then, if decisions are being ignored, what even is the point? That completely wipes away the illusion that every action has a consequence. Ripples has inadvertently exposed The Council at a core level and leaves us deeply concerned for its future.