Top Critic Average
Death's Gambit does a good job of blending a beautiful pixel world with the challenge of a souls-like game while still managing to be easy for newcomers. Minor gripes keep it from being a solid A.
Despite its shortcomings, Death's Gambit is a strong game and has enough quality to be a possible contender for Indie of the Year. Highly recommended for Dark Souls fans and RPG gamers alike.
Death's Gambit is an outstanding and challenging 2D action RPG Metroidvania that has finally been released on PlayStation 4. It's been over three years since the game was announced as a PS4 release, and I'm happy to say that the wait has been worth it. This is a very addictive game that will grab you from the start and won't let go. Dying only fuels your drive to go back and do it all over again, as you learn from your mistakes and try to recover the last feather (or two) you lost in the process.
Death's Gambit saw the opportunity to take two genres and tweak them enough to make a new game out of it — and it worked. The core mechanics, while markedly unoriginal, are genuinely fun to play, and the stunning sound and visuals make it a treat to experience. This game is far from perfect, though, with a lacking story and unfortunately glitchy points, but is still worth the time and money to check out. While I wouldn't say that Death's Gambit is an improvement upon either Metroidvania or Souls-like games, it's a great addition to both genres.
Death's Gambit wholly embraces the Dark Souls way of giving players just enough leeway to barely survive against unrelenting adversity, for good and ill. A compelling story, smooth and frantic melee combat, and a robustly grim 2D world come together to form a game that's wholly unafraid to embrace the Souls-like moniker.
Overall, Death's Gambit seems truly beautiful though the creators have surly hasted in the creation. The story, the gameplay, it's graphics and music, they all seem proper and the whole experience will be worth your time, but be aware that this isn't a flawless experience either and it requires the player adjust themself with the game's core mechanics.
Review in Persian | Read full review
Though it's not the best platformer, the story and environment alone make it a must play for Dark Souls fans and retro Metroidvania junkies alike. There's plenty here to enjoy, with plenty of replay value for those it hooks.
Death's Gambit is a good attempt to make a 2D version of Souls with an interesting game mechanics and a large and well-designed world. The game captivates and makes you come back to it again and again, even despite kinda bland bosses.
Review in Russian | Read full review
Death's Gambit provides an interesting 2D challenge with its dark world filled with fierce enemies. While I can't recommend it for everyone, anyone who likes challenging 2D action-adventure games will enjoy this title.
Death's Gambit is buggy, unpolished, frustrating, and derivative. At the same time, it features some interesting bosses and unexpected storytelling tricks. It's sure to be a divisive game, but you may be won over by the atmosphere its fantastic art, music, and voice acting create, if you can overlook its flaws.
With its enjoyable story, melancholic atmosphere, competent gameplay and outstanding soundtrack, Death's Gambit is an enjoyable take on the Dark Souls series formula. Some flaws, such as floaty movement, weird hitboxes on select weapon types, and some mediocre bosses, however, prevent the game from being a masterpiece.
In Death's Gambit we find a "I want but I can't". It will like to the fans of the "soulslike", but they will stay with a bittersweet taste for its mistakes and lack of personality.
Review in Spanish | Read full review
Death's Gambit is 40 per cent trial and error, 40 per cent reliant on upgrades, and 20 per cent luck. Racing to the next level only to be stopped abruptly in your path by an opposing foe issues an element of surprise and delightful unpredictability, and exploring its pixelated medieval world feels both refreshing and nostalgic. Though the inclusion of a fully voiced cast and more platforming elements wouldn't go amiss, its difficult boss battle encounters are enough to keep you motivated, providing you have a great deal of patience, and are willing to put in some time upgrading your character and skill set. Just don't get mad if you die, like, a lot.
The visuals are pretty and the exploration is great, but the combat is unfortunately rather tepid, and hit detection can be disappointing with a slight delay to the attacks. Death's Gambit can also suffer from awkward difficulty spikes and there is a distinct lack of memorable boss fights, but it is overall an enjoyable product that is recommended for fans looking for a Souls-like experience.
That makes Death's Gambit worth seeing past through its more frustrating moments. It may not quite have the finesse of its inspirations, but it delivers a world that's no less fascinating to explore and bleak (though also hopeful, somehow) story that deserves to be uncovered.
Death's Gambit aimed to transition the Souls style of gameplay into an unforgiven 2D adventure, and for the most part, it has succeeded. I do feel that the controls aren't as smooth or fluid as they need to be. Ranged foes seem to have an unfair advantage, being able to instantly lock on to your direction in a heartbeat, which isn't fair. I also felt like I was fighting the controls every step of the way, making the experience that much harder, but I did appreciate the unique take on the genre. Dying doesn't mean the end of the world, and being able to watch new sequences and listen to additional dialogue after dying was a treat.
Despite lagging behind in certain key areas and roughly developing others, Death's Gambit is a relatively enjoyable romp for fans of 2D Souls-like hack and slash. Siradon won't beckon you like Lothric or Yharnam anytime soon but presents some enjoyable sights and sounds otherwise.
A great way to enjoy a great cocktail between the Souls saga and a metroidvania. Lots of time to die and an interactive death system are his main features.
Review in Spanish | Read full review
For Souls fans, there's a lot to love about Death's Gambit. There's a multitude of secrets to be found, shortcuts to be unlocked, and lore to be read from the cryptic item descriptions. When the game isn't being held back by the weird boss and level designs or technical issues, it can be charming and sincere in its own right.
Death's Gambit is a fantastically crafted game; the controls are tight, the bosses are memorable, and the graphics are great. However, the unrelenting difficulty makes it a tedious and sometimes painful affair. It's brutal challenge often feels like it's more of a test of the player's endurance and perseverance limits than it does supply an enjoyable experience. Each sitting is a grueling endeavor which can, unfortunately, be offputting all in all. It excels in a lot of situations and would undoubtedly appeal to fans of the Dark Souls series, but for everything that Death's Gambit does well it's unforgiving nature can take away from the game as a whole.
The gameplay is solid and the combat is weighty, with some decent platforming physics to boot. I enjoyed its sumptuous visuals and the inventive design of some of its creatures and characters.
Despite its flaws, I appreciate Death's Gambit and what it has accomplished. It offers a challenging, story-driven platforming experience that will reward the patient and methodical. Wrapped in a beautiful pixel art veneer and topped with a wonderful soundtrack, Death's Gambit is a treat for those willing to spend the time to master its combat and enemies. Will it appeal to everyone, absolutely no! However, much like games like Dark Souls, I don't really think that's the point.
These kinds of games are essentially love-letters to the OGs of the genre, and that sense of affection and praise is evident in the care that went into crafting Death's Gambit, and I would love to see this game become as polished as it deserves to be.
Whether you're a masochist or a hardcore masochist, Death's Gambit might have something for you. At the very least, you can see an amazing take on the character of Death wearing an apron.
Death's Gambit is a very blunt attempt to fuse two beloved games, Dark Souls and Castlevania: Symphony of the Night, into one challenging 2D action-platformer. Developer White Rabbit shows a strong understanding of what made each of them great but glosses over fundamentals that all great games need, such as responsive controls and an understandable game world, and falls short of its promise.
In the end, Death's Gambit resonates as a flawed gem, one I'm happy to have played. It's an uneven experience bogged down by technical woes and stilted combat, but if you can enjoy less-than-pristine games in spite of rough spots, it's worth taking a chance on. Just hold out for a few patches first.
It's worth a look because of its unique style, which really is a cut above the rest, and it is clear that White Rabbit have had a good crack at producing a game that tries to be creative with an established formula. However, be prepared for a journey that's a bit of a slog in more ways than one.
Death's Gambit is a fun game, it doesn't provide anything out of the ordinary and has some issues here and there. it's just an average experience after all.
Review in Arabic | Read full review
Death's Gambit never quite sheds its skin as simply a Dark Souls-inspired side scroller, and is done no favors by gutless, awkward combat. There's plenty to love in its visuals and designs, but ultimately it's a title that struggles to find footing in a saturated genre.
Death's Gambit is almost an above average 2D hardcore title, with challenging bosses and some solid environmental design. However the game lacks atmosphere and the story just doesn't quite take hold. The world is compact enough that repetition is unavoidable, and repeating the same steps can you wear down. Death's Gambit isn't a bad game but it simply doesn't have the spark that others in the genre do.
Death's Gambit had such promise. At its core, it is the blueprint to properly take risks and make attempts to improve a game design that we all take for granted. But it's just surrounded with poor quality of life choices, while missing some things it should have absolutely nailed. Weird animations, strange pacing, counter-intuitive combat, and way too many bugs holds this game back from being something truly great.
The game is simply not finished yet, and while I can definitely see those desperately hungry for this kind of game being able to look past a fair number of its faults, I would sooner recommend the myriad of other titles which scratch the same itch, without nearly as many caveats.