Damsel is far from being a bad game. It looks nice, controls well, and has a decent soundtrack. But its moment-to-moment action grows tiresome when played for a considerable length of time. It’s a game best enjoyed here and there – a handful of levels at a time – otherwise it just gets overly repetitive and your interest starts to wane.
The game lives up to this award, as one of the best independent developed games I’ve played, and so near and dear to my heart that it is from our homeland of Australia. It serves itself well as a casual title that appeals to a niche crowd that absolutely have no love lost for their platformers. Damsel is an intense experience, that will leave hardcore devotee’s for their love of platform shooters, coming back to this title for years to come.
Damsel will seep hours from your timestream. If you're up for a fast action game like the days of old, Damsel has you covered
Damsel is a mixed bag of emotions for me. I came into this really excited for another experience like Katana ZERO and games of a similar fashion, especially because that is still one of my favorite releases in 2019. While there are elements that I enjoy, I can’t get behind the game as much as I initially expected I would. The odd technical issues and way too repetitive missions holds this back into the good department, instead of thrusting it forward into the great department.
There’s lots to love about Damsel and on Switch, it’s perfectly suited to playing on the train, tram or backseat of the car
Damsel is a fast paced and stylish affair that keeps your heart racing with intense gameplay, despite some eventual repetitiveness.
Overall, Damsel is a cute little game that anyone can get into.
Slaying creatures of the night are something many of us gamers are quite familiar with. Whether we used swords, magic or guns, it always gives a bit of a rush and frankly quite fun.
Damsel delivers a fairly solid experience with a narrative told through neat comic book style strips prior to levels.
Damsel gets a middling recommendation. If you’re looking for something you can file under “slightly difficult to get used to, eternity to master” then this would be in that rather specific category. As I said at the start, this won’t look out of place on the Switch or Steam library, as those two are bread and butter for this kind of game. Whereas on the supposed powerhouse that is the Xbox, it just seems like a waste of potential. Granted, this is only an indie title, so there isn’t going to be mass dollar behind it. It’s just that the end result on the Microsoft flagship is a bit of a damp squib.