Car Quest starts running out of gas through its failure to recall where you're going next. New areas are unlocked one at a time, often as small openings revealed via speedy cutscenes. These are very easy to forget, especially if you put the game down for a bit. So, I found myself searching through overly familiar looking sections hoping to stumble upon my next path. This became worse after the first few hours, as the world continued to grow.
It's a simple game built on a simple premise, but its focus on getting the fundamentals right means it delivers where it needs to. It's fun, relaxing escape, and sometimes that's just what you need.
Car Quest was certainly something on Nintendo Switch that I was not expecting.
Despite the controls being strange and not very responsive as long as you pace yourself and try to account for them they don’t sink the game. The real issue is simply that it’s dull. You’ll drive somewhere to get a shape, a new area will reveal itself, you’ll try to remember where you saw that before and drive there, lather, rinse, and repeat. There’s an attempt at an odd story of this land you’re trying to restore and how you got involved but it, too, is just not terribly interesting. Given the pacing perhaps it would work out for a more casual audience since it isn’t very demanding but as a package Car Quest is a bit of a clunker.
Car Quest led on a promise of an epic adventure, but with highly monotonous gameplay, coupled with a visually dull world, and car handling that felt less like a sports car and more like a boat, there just were not enough redeeming features for me to say it’s worth $9.99. You’re better off not buying this car from the lot.