Top Critic Average
It's those three minutes that really count, though, and it's there you'll find the genius and the joy of Splatoon. It's where you'll find a genre distilled, broken down and reassembled, with each piece snapping perfectly in place. It's where you'll find Nintendo charting new territory, and sharing with you the thrills of their own discovery. And it's where you'll find what happens when Mario's maker steps away from the comfort of the Mushroom Kingdom and tries something new: a true modern classic, and one of Nintendo's finest games in a generation.
Splatoon has arrived and very nearly delivered on every bit of the potential it showed at E3 2014. A bold mixture of classic Nintendo sensibilities and modern game design, Splatoon has planted its flag firmly in the ground both as an online multiplayer title and solo adventure game.
[F]or now, it's clear that Nintendo has succeeded in crafting a new, idiosyncratic take on the modern shooter. The bright colors, peppy music, and short bursts of action make it fun and easy to keep coming back. It's the sort of no-brainer we should have been playing for a long time now, and just like getting those hard and soft taco shells in the same box, it's sure to be a crowd pleaser.
Great style, refreshing gameplay, and lots of small, frequent updates, even if Nintendo's still squashing communication and hasn't learned everything about options and standard practices that make other online games successful.
Splatoon isn't perfect, but despite the faults it's a wonderful game, both online and offline. There's some fantastic ideas here that can be built upon, but as it stands right now, it's already superb. A little rough around the edges, but in the heat of the moment during a good multiplayer match, it's a whale of a time.
Sure, you won't find yourself blasting off headshots or shouting obscenities into headsets while playing Splatoon, but that's oddly refreshing and everything else is so rich and fun that you might not even notice.
Splatoon is not trying to corral unearned cool points with obscenity. Splatoon does not push us to accept its weirdness. Splatoon merely opens its suction-cupped palms to the sky and says, "Here," and we graciously accept, parched by the years of dusty, war-torn, bone-dry purveyors of damage masquerading as games. Each waterfall was in fact an oasis. Instead, Splatoon showers us with a heavy goop that feels amniotic. We emerge, new and refreshed. We are all squids now.
Overall, I think Splatoon is a much needed shot in the arm or tentacle for a genre that could really use some new blood. With its fresh core mechanic, a solid campaign and an addicting and buttery online mode, Splatoon delivers a new and wonderful experience while adding Nintendo's trademark gameplay to the shooting formula. I give two thumbs — and nearly eight tentacles — up.
Overall, Splatoon makes for an amazing online game, likely the most engaging online experience Nintendo has ever made. The multiplayer, regardless of its lack of voice chat or randomized parties, is sublime, successfully making a shooter that is easy to hop into but tough to master. The single-player might be short and linear, but it's a wonderful change of pace from the frenzy of online play.
Splatoon is yet another great new IP from Nintendo. It's fresh take on the shooter genre should please longtime fans, while feeling accessible to new players. One of the best games on the Wii U, which is already stacked with excellent titles.
In a sea of rock-solid single-player Nintendo experiences Splatoon is a standout as being an utterly sublime multiplayer endeavour. Everything is knitted beautifully and seamlessly together to create what is quite simply some of the most fun you can have online.
Splatoon is without a doubt one of the best games out there for the Wii U. The games unique paint mechanics make for great frantic, fast paced matches that anyone can get some enjoyment out of. Unfortunately it's disappointing how little content there is at launch - with only two online modes and short hero mode it leaves you wanting more. Yet the quirky nature of the game makes it highly addictive and something that'll keep you entertained for hours on end.
Nintendo's take on the third-person shooter is refreshingly original, with lots of impressive tools, skillful mobility, and creative maps to play with. Matches are consistently fun and tense, and the mechanics feel simple and fair enough that almost anyone can contribute positively. Not having voice chat is a bummer, but the great modes and maps feel polished and kept me claiming turf for hours.
Nevertheless, a month past its release, it's safe to say that Splatoon functions well enough, has an active community and continues to grow in the right directions, even if some obvious areas of improvement remain.
It's never been so fun being a squid! Grant that squid some ink-flinging artillery with a serving of friendly competition, and you'll find something rarely discovered on the video game scene: a paradigm-altering shooter where your main goal is not to kill, but to conquer. Splatoon is standing proof Nintendo still holds a deck of aces.
Splatoon has a huge amount of potential wrapped in an addictively bizarre visual style. That said both the solo and multiplayer aspects are relatively simple and have a lot of room to grow with DLC and updates. Hopefully Splatoon will get better with age but for now its inky competitive action should keep you busy for a month or two.
All good fun. Nothing really to complain about. There are some downfalls with lack of levels. On the other hand, the variations in weapons along with new levels coming keep Splatoon with its fresh, new take.
Is it perfect? Not quite, but none of the flaws matter when you're 15 matches in and the promise of doing something productive with your night is all but forgotten.
In some ways, Splatoon's online component is disappointing, and the lack of so many features will likely push other shooter fans away. But most of those shortcomings can be forgiven in my mind because of how damn fun it is. As a shooter it's refreshing, and as a 3D platformer it's up there with some of Nintendo's greatest creations. You'll quickly forget about the fact that you're playing Turf War over and over as you squid down an alley, leap across a gap, and shoot enemies in the air as you fall. All Nintendo needs to do is keep supporting Splatoon, because the foundation is fantastic.
Splatoon is a great game that may be outstanding in a few months' time. If Nintendo delivers in a big way with the planned free updates, it could absolutely be a must-have for the system. As it stands, Splatoon is a mechanically solid shooter set in a delightful world, but just doesn't have enough to it to truly make it exceptional.
Splatoon is clever, creative, and fun. The multiplayer is a fun twist on the team-based shooter. However, the single-player campaign is surprisingly the best thing in the game. It offers the kind of quality level design you'd expect from a Mario title, but with a healthy dose of shooter mechanics.
"Splatoon" is everything you could want out of a new Nintendo IP. It somehow manages to be both cute and cool. It freshens a well-traveled genre with a neat game mechanic. The only thing holding it back could be Nintendo: the Wii U Gamepad's battery life is weak, the online battle modes are presently limited by a rotation system that takes choice away from players and the overall amount of content is lacking outside of the weapons and gear customization. If the company supports "Splatoon" as they say they will, though, we could very well be talking about these Inklings for a long, long time.
Splatoon, then, makes me optimistic about what games can do not with pastiche or duplication-as-serialization, but with sampling. We don't have a genre convention to slot Splatoon into, and that's a rare and wonderful thing.
Splatoon is all about staying fresh, and despite its lack of content somehow manages to remain just as appealing after twenty hours as it was in its first. Its core gameplay is so unwaveringly solid that it's bound to only become better as more maps, weapons and modes are released in the months after launch, but even now Splatoon might just be Wii U's long-awaited killer app.
Nintendo have taken a risk with a new and original concept, particularly within a difficult market to crack. Effortlessly charming, compelling and a solid start to what may well become one of the company's regular franchises. There are niggles with the game's control and lack of offline content, but there is certainly plenty of potential for Splatoon going forward, particularly through download content. Whether a shooting fan or not, Splatoon offers a refreshing, intriguing multiplayer experience that deserves a go or two, or three, or four…
Nintendo takes a chance with this odd, risky rethink of the arena shooter. Splatoon moves away from guns and grit, offering a shooter anyone of any age can enjoy. The game's single-player is an absolutely amazing puzzle platformer that deserves some expansion. Multiplayer is a bit light on content at launch, but Nintendo is already promising more this summer.
Splatoon is the best online game to come from Nintendo. It's an innovative take on the third-person shooter genre, and a game that Wii U owners will have a blast with this summer. The multiplayer is pure fun, and the single-player is entertaining. It may be lacking in game modes and maps at launch, but new content will be coming soon. As it stands, there is a lot to love from this splatastic game and things can only get better. Now, if you'll excuse me, I have some Splatoon to play.
Splatoon may not offer much "content" out of the box, but it does offer enough reason to keep coming back to it, hungry for more. Despite a simple idea and a handful of maps, this eccentric shooter does – as the game's irritating in-universe TV hosts declare – "stay fresh."
Splatoon blows third-person shooting wide open with its wildly unique mechanics and uninhibited sense of fun. Approachable for newcomers and enjoyable for old hands, it's an impressive Wii U exclusive, though we'll have to take Nintendo's promises of free DLC and updates on trust.
While Splatoon isn't quite the revelation some were hoping for, it's stupidly fun. The only concern is longevity, with the brief single-player and only two main modes to play online. Whether it retains an audience will depend on the success of post-release support from Nintendo. For now it's a colourful distraction from the grey and brown battlefields of more traditional shooters.
Overall, Splatoon isn't a perfect game, but it's fun. Really, really fun. It's the start of a promising IP for Nintendo, and it's something unique for Wii U as an action-packed shooter that's also still capable of retaining its family-friendly image. It's the '90s paintball craze meets Call of Duty and it's totally da bomb and funky fresh.
In almost all respects, Splatoon is a satisfying game. It's an online game which is incredibly fun to play, and one which runs really smoothly despite tracking a lot of endlessly changing information. It's backed up by a really enjoyable single player portion, and from here you can see how people can pour countless hours into this game. It's all about covering the environment in coloured ink, and yet it's also so much more than that. It shows, if anything, that even a departure from their main cast can't stop the streak Nintendo are on right now when it comes to high-quality games.
Despite the lack of content at launch, the title is incredibly fun. Even if there are only two modes available so far, the gameplay is so unique that a purchase is worthwhile. I do believe it could have more potential if it included voice chat or an extra mode or two at launch, but past that, Splatoon has the kind of longevity that will keep me playing for a long time.
Splatoon is a breath of fresh air – or more accurately "splodge of fresh ink" – for those who like to shoot stuff, but have grown tired of the endless bloody churn of gritty, realistic shooters. It is the coolest game on the market.
Nintendo's newest cast of characters leaves their mark on the third-person shooter genre in Splatoon, one of the freshest and most exciting competitive multiplayer experiences so far this year. It's just a shame that we'll need to wait a few more months for some of the game's basic functions to be fully implemented.
Splatoon is a vibrant, colourful and innovative competitive multiplayer shooter that's beautiful, addictive and undoubtedly fun - but a lack of maps and modes could hurts its lasting appeal.
Many fans wanted Splatoon to be Nintendo's answer to Halo or Call of Duty, and I don't know if that is fair. If you are expecting that, Splatoon might not be the game for you. Splatoon is to shooters what Mario Kart was to racers: it emphasizes pick up and play fun. It's a fun and lighthearted game with some great mechanics and focus on elements of the shooting genre that have never been looked at the same way before. The world is alive with color and paint and is a treat for the eyes. While the initial amount of maps and modes may be deterring, the sheer fun of the game manages to outshine any strong negative feelings I had. It's not a perfect game, but it's fun: plain and simple.
I really like playing Splatoon online, and I'd love to give this game a higher score but I can't factor out the game's blemishes in its current form. You can't even perform basic actions like acquiring new weapons or outfits for your Inkling without being forced to go online, which is inconvenient if ever the servers are down. I really would have admired more modes for offline play, and I'm disappointed by a lack of content in the base game, but I am optimistic about future updates adding new content. But when Splatoon shines, it's a fantastic game. It's fun, it's competitive and above all, it's fresh.
I dove into Splatoon with high expectations and high hopes for the new Nintendo IP. But now, after playing over a hundred matches, I am torn between its pros and cons. For its merit, it has that simple, pure, fun factor that keeps me coming back, even after memorizing every nuance of each board. Yet with a sparse selection of maps, a single match type for each mode, and what feels like a dousing of turpentine on character customization and choice, in the end Splatoon feels like purchasing an expensive gallon of paint, only to crack open the lid and find just a quart of paint within. Nintendo promises to fill that can at no extra charge, but unfortunately that means day one purchasers will go home and start painting, only to feel like the job is half finished.
Splatoon is a novel title that is a blast to play. My biggest concern is longevity. With certain modes and features locked behind players reaching a certain level, I wonder how long its legs truly are. I want it to catch on, but with the paltry Wii U user base, and a quirky new IP at the helm, my fears are that no one will care about Splatoon in a month's time.
Splatoon is an example of a game that actually suffers from the fact that it doesnt have enough to offer. Quite frankly, I adore the game, and the only frustration I get aside from bad lobbies, is the fact that I don't have MORE of it to play! Splatoon was incredibly fun to play, but overall felt like an incomplete game from its launch date. I would love to see Nintendo remedy the situation more with future content, and I won't discourage anyone from buying it either. Maybe wait until the game has some more to offer, but don't miss out on it. I still think it's a really fun game overall.
A strong emphasis on its online mechanics means that most of Splatoon is to be experienced on a multiplayer basis, which would be at a higher level if all future options and contents were already available. Given the importance of cooperative online play and team work, it's also difficult to understand why there's no voice chat but despite this shortcoming, Splatoon has all conditions to become a must have classic, once all the contents are made available.
Review in Portuguese | Read full review
Splatoon is a wonderful concept with fantastic core mechanics and Nintendo's usual genius when it comes to visuals, scene setting and presentation. It's incredibly close to becoming the Mario Kart of Shooters that some people seem to think it is. Yet without more maps, a less restrictive approach and more inventive game modes, it might not hold our interest for more than a few weeks. With this in mind, we're downgrading the score to 7 until Splatoon is more fully fleshed-out. More content should be on its way this summer, and we just hope that addresses our concerns.
Splatoon is an inventive new IP, hampered by a lack of content and almost desperate need to appeal to kids despite having enough depth for all but the most hardened players.
Splatoon is a lively, vibrant, clever game that turns the shooter genre on its ear, and in the early going it's a blast to play. But unless Nintendo can quickly adapt to the fluid nature of these sorts of games and ensure it remains fun for all types of players, it might not find the long-term audience it deserves. Like a beautiful coat of paint on a wall that wasn't properly primed, the cracks are already beginning to show.