Top Critic Average
I am not incredibly enthused to fight more baddies in Outward. I’m not that excited to speak to more of its cardboardy NPCs. I’m not looking forward to getting up from my chair to do some light cardio while I wait for my character to warm up by a campfire in the middle of a snowstorm, so I don’t get diseased and have to trek to the nearest village for a herbal tea and sleep for a day before I’m healthy again. But that travel, maaaaan. It absolutely nails it.
Great combat, goblins, angry birds, common cold, and who knows what else being thrown at you, Outward is a great game and I see myself coming back to it well after this review comes out and trying to perfect the combat roll! It is a great game and except for a few graphics issues (which once again I am being picky) it is a solid game. I am happy to give Outward the Thumb Culture Platinum Award and look forward to seeing it’s future!
In a generation focused on quick thrills and stories about an all-powerful hero saving the world, Nine Dots Studio chose to focus on the story of the average adventurers trying to make ends meet, and the fruit of their labor is a resounding success.
Overall Outward is a fun and unique experience for those who desire the harder type of gameplay reminiscent of Souls like games. The blend of survival with this combat and its different take on magic make for a fun ride. It's light story and issues in sound work detract from that though. At $40 USD though it can offer hours and hours of gameplay alone or with a friend.
Outward isn't a game for everyone. It's challenging, rough around the edges and you need to persevere during the initial three our four hours to finally see some progress. Slowly it starts to creep under your skin, each new region being its own reward, each new jaw-dropping landmark filling you with awe and a true sense of accomplishment. How you've grown, from someone in its undies into a daring warrior carrying a larger-than-life sword.
A resolutely no-nonsense open-world, survival RPG that forfeits the hand-holding and unearned grand destinies of other genre titles, Outward instead replaces such comforts with a thoroughly player driven affair where satisfaction and reward come in the completion of the smallest of tasks and everything must be earned.
Outward mixes elements of survival games and the old school RPG virtues, but its creators needed more time and money to create a memorable experience. It is a big map, there are many things to do and it is a difficult journey. However, all that is not enough for him to work perfectly. There are technical errors. If you want a challenge and remember another time of RPGs, enter in its spell.
Review in Spanish | Read full review
Outward is an impressive, fresh take on the open-world formula, and the option to play in split-screen or online multiplayer is something I’ve been craving in an RPG for a long time. If Outward had released a decade ago, I have a feeling it would have been an instant cult classic, but in 2019, it’s harder to look past some its more outstanding issues. But even with its long list of flaws, I’d still happily get lost in Outward again.
If you love the RPG old school genre, your feelings on the outside will increase, they will be valued in a greater esteem. A love that is perhaps blind in some aspects, but justified by what it can transmit. If you are not passionate about this type of adventure, we will not have enough patience to deepen your particularities.
Review in Spanish | Read full review
One of 2019's biggest surprises so far. Outward brings a whole slew of unique and interesting mechanics together to create a sub-genre of its own. With 30-40+ hours of content alongside a lower than normal $40 / £28 price-tag, it's hard not to unequivocally recommend the game. It's admittedly not perfect, but there's certainly a whole lot to like here.
For those players looking for a truly hardcore experience, Outward is more than happy to provide but for others, it may just be too much effort for too little payoff.
Outward is an ambitious, uncompromising game, sometimes to its own detriment. There’s a lot to like about it, from its unique take on player character death to its focus on the mundane aspects of adventuring. But every moment when it really shined was surrounded by drudgery and frustration. Outward is sure to appeal to some players, but it often undercuts its own best features.
There are many problems with Outward, but it also scratches an itch that many western RPGs simply do not. Outward will test the skills of any seasoned player, but the journey can be a rewarding one, if you want to risk it.
If you can look past what's skin-deep and come to terms with Outward's combat for what it is, you'll find the foraging, crafting, striving survival sim you're looking for.
Good ideas and interesting systems held back by clunky combat and the occasional bad design decision, Outward is an RPG for a very specific pallet. You will either really like it, or find it insufferably aggravating.
Though filled with interesting ideas and mechanics, Outward is let down by poor combat, dated visuals, and performance issues. Hardcore RPG fans are likely the only people who will want to delve into the nitty-gritty of this title.
Outward is simultaneously mesmerizing and full of missteps. What could have been a truly special game is damaged by how tedious and ill-advised so many of its design decisions are.
Learning to manage the game's many systems is the biggest potential stumbling block players will face. If you're the sort to revel in micromanagement and extreme challenge and enjoy the thrill of actually exploring and living in a place rather than wandering from objective to objective, then Outward could be something special for you from the get-go. It's a hard sell otherwise, with such overwhelming depth, occasionally misfiring combat, and rather grimy visuals. Then again, perhaps that might be the best way to deliver the purest form of Outward, a flawed, aggressive beast that requires time and patience. It would possibly lose something in being too refined. It makes adventuring into something different and intriguing, after all.
Taken as a whole, Outward practically screams "cult classic." Its consistent challenge, cumbersome combat, and co-op systems won't resonate with everyone. But for a particular type of player—ones that don't mind trading dozens of frustrating moments for open-ended experiences—Nine Dot Studios' RPG is sure to find a dedicated audience. Outward's aspirations are commendable, but just like its protagonist, the end result is just average.
Outward has a lot of potential, from the interesting death system to the complexity of the status effects, but the entire game is full of some big problems: clunky combat system, out-dated IA and rough (and superficial) gdr elements. Outward has definitely his little audience of early 2000-gdr lovers, and it's a bit charming in some ways, but in the end it's not even average.
Review in Italian | Read full review
A beautiful concept marred by poor fighting mechanics, lacklustre graphics and a punishing learning curve that sucks all the fun out of adventuring. Outward has the potential to earn cult status, but will turn away all but the most diehard of fans.
Outward is a cleavage game. Dated graphically, technically, austere in many aspects. But despite its many flaws, persevering role players can enjoy this search of sensations of yesteryear.
Review in French | Read full review
Overall I wouldn’t recommend this to anyone other than the most die hard RPG fans, there are some decent flashes of ideas in there such as the magic but everything and I mean everything in the game is a grind and lacked enjoyment for me.
Outward is billed as a survival RPG and that it is. The survival elements do make it an interesting adventure to an extent but sometimes it goes overboard and frustrates. The fighting is awful, the spells are too confusing and convoluted and as mentioned it’s really hard to give a crap about your character. Massive kudos to Nine Dots for embarking on a game of this magnitude and there is some great ideas here to make it stand out from the glut of other fantasy RPGs.
Outward isn't so much bad as it is outwardly bland. Bolstered by its genuinely endearing premise, and an emphasis on a more "human" approach to the RPG genre, the title is simultaneously held back by lacklustre presentation, an underwhelming combat system, and a main game that goes on far too long to justify the onslaught of hostility thrown at the player.