Top Critic Average
Super Neptunia RPG is a fascinating spin-off for the Neptunia franchise. With a switch to 2D and a reworked combat system, you get a nice change of pace for the series. At the same time, the combat system is simplistic and might turn off some players.
Overall, while Super Neptunia RPG won’t be winning the top spot for the series, it’s still a decent entry. Being developed by another studio can always come with some curveballs but the ideas that Artisan Studios have put forward made for a fun enough time that I do hope to see more of down the line.
I feel like Super Neptunia RPG is a game every Neptunia fan will find adorably nostalgic. Sure, there is a clear lack of direction and side missions can become tedious, but in all honesty, I still can’t get enough of Neptunia, the Goddesses, and the pudding.
Super Neptunia RPG actually has more in common with South Park: The Fractured But Whole than it does more traditional RPGs, simply because it takes systems that can often be a little too complicated and makes them far more palatable for players hoping for a more casual experience. Combat can often drift a little too far into the casual zone – especially with the ability to speed up battles – but the strength of its environmental design and the light-hearted nature of its quests helps this spin-off hold a lot more weight than some of the throwaway cash-ins that have graced PS Vita in recent years.
Long story short, Super Neptunia RPG is essentially a 2D version of the game fans love. The quirky humor is there, as are some of the beloved characters and enemies, making for a solid experience. Sure, it could have a faster or slightly more elaborate battle system but it works fine in actual practice. And, while the motion could be a lot better, it has enough mindless fun to more than make up for it.
Super Neptunia RPG is a very good game but its not for everyone as it is aimed at players who consume a lot of Japanese media.my first experience with this series was satisfying: the combat system is solid with varied abilities and fun hunt missions like those in Final Fantasy XII and Final Fantasy XIII. the art direction is gorgeous. however, the Switch version is unfortunately not perfect and the technical performance is inconsistent.
Review in Arabic | Read full review
Super Neptunia RPG does a fine job of making them palatable to a wider audience. The interesting plot is backed by a unique assortment of villains. Then there's the battle system, which presents an impressive spin on familiar concepts
Without its flaws, Super Neptunia RPG manages to depict the whimsical appeal of Neptunia in a new, approachable way for newcomers. However, these same flaws bring many aspects of the game down. Combat and character development also lack a whole lot of depth. Conversely, that lack of depth comes with an ease of access that works for this silly endeavor. Consider this title a between-games RPG curiosity.
Super Neptunia RPG is a game I tried incredibly hard to like. Despite its stunning visuals and interesting ideas, the game falls short in far too many basic areas. From horrible loading times to lifeless NPCs, strange design choices, and an overall feel of a rushed release, it's something I can only recommend to the die-hard Neptunia fans out there that feel they must see it all. To you brave few, I wish you luck.
Super Neptunia RPG features great music, wonderful visuals and that kooky Neptunia storytelling and dialogue that fans of the series know and love. Unfortunately, the overall experience is taken down several notches by the gameplay, which features pretty basic platforming, a multitude of fetch quests and combat that could be more fleshed out. Newcomers will probably not want to nep to this particular beat but hardcore fans will still enjoy its very Neptunia-ish writing and dialogue
Super Neptunia RPG for Switch is a gateway for the youngest to the world of Action RPG thanks to their combat and their sense of humor: if we forgive their mistakes, we will be able to enjoy their virtues, which are not few.
Review in Spanish | Read full review
While the visuals are well-drawn and the series’ trademark gamer humor is alive and well, everything about the way Super Neptunia RPG moves and feels to play is a real drag.
Super Neptunia RPG is a fun but ultimately fairly average spin-off. Neptune and her friends are as funny and endearing as ever, but the story does them a disservice by bogging them down in needlessly long and boring conversations. If you're a fan of the Neptunia series then you'll certainly enjoy seeing all the familiar faces and the world in its gorgeous new 2D form, but for everyone else, this is a run-of-the-mill JRPG.
Super Neptunia RPG is a diamond in the rough. It has the potential to be the best spin-off to date, but is so marred by gameplay issues and bugs that its successes are often overshadowed. Unless you're in love with Neptunia, then I'd suggest waiting for a patch. Hell, wait anyway.
Super Neptunia RPG feels like the junk food of its genre, something easy and inoffensive to eat, but offering no real substance and resulting in something like regret. It’s unfortunate to say, because it’s not terrible, just bland and dissatisfying enough to leave it sitting beneath more compelling and accessible titles in the Switch library.
There's a bit of a love/hate relationship in play when reviewing a game like Super Neptunia RPG. Maybe a case of Stockholm Syndrome has crept in, but the time in this 2D world feels mostly well spent.
For those who have previously enjoyed the tales of Neptune and her crew, it's possibly worth a try, but for those uninitiated, this won't create any new Nep Nep fans.
Super Neptunia RPG is a weird game that, even being pretty, doesn't use the strong points of the series in which it is based on. The story and gameplay don't do anything to stand out and the visuals alone aren't enough to carry this entire adventure.
Review in Portuguese | Read full review
Unresponsive and loaded with framerate issues, Super Neptunia RPG isn't for anyone other than hardcore Hyperdimension fans who desperately need something to play until the next mainline installment comes jiggling downline the assembly line.