Kids is a brief-but-effective example of using game mechanics to impart concepts and ideas, even if those ideas are simple
It’s almost unfair to assign a score to KIDS, because the experience is just so subjective. What you take away from it depends entirely on what expectations you have. Those looking for traditional gameplay elements or a cohesive story with a beginning, middle, and end will be sorely disappointed. But if you’re up to experience something wacky and stylistically unique, KIDS is well worth your time, even if you walk away confused about the meaning behind it all.