It Takes Two is a great coop experience which makes you think about what to do without being too complex.
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Story of Seasons: Pionners of Olive Town is a nice game with rough edges. It's well tailored for younger players or gamers new to the genre.
I still don't know exactly WHAT I played but I know that it was a unique experience. Play Genesis Noir when you really have time for it.
Abzû has a deep story that couldn't quite catch me.
I never expected a simulation like this to be so relaxing - especially because I didn't really get the resource management. I liked the mission to make Mars a planet we could live on.
I love Orwell's story and see good components in the game, but I think a few more months of work would have been needed to let this game really shine.
Sakuna is a game you shouldn't play because of its story but you should play it because of the freedom it gives you. Some elements are repetitive but I can choose on my own what to do on the beautiful island.
I had a lot of fun researching for the next big thing in Mars Horizon, but a lot less due to all the technical issues with the PS4 version.
The Pathless wakes a feeling in me that not many games do: The feeling that I'm free, can make my own decisions and do what I want. Some technical issues hold it back a bit.
What Comes After communicates one of the most important messages we need this year.