Felix Wong
Journey For Elysium is a competently designed VR title with the right ideas, if just slightly underbaked. Considering the entire experience clocks in at a brisk hour and a half, I can only wonder how much better it could’ve been if it slowed down and took the time to flesh things out. For a first-time effort from developers Mantis Games, though, Journey For Elysium is a great start.
Though a bit bare-boned, Battlewake will satisfy those looking for a solid VR seafaring adventure.
A game about the clashing forces of heaven and hell deserves to be far more interesting, if not in gameplay, then at least in story. Devil’s Hunt fails to deliver on both fronts.
Every component of GORN, from the huge assortment of weaponry to the strange physics, comes together to deliver exactly what is promised: bloody, melee carnage. It’s a no-frills experience that doesn’t concern itself with anything extraneous, like moral questions or a narrative.
As it stands, Penn & Teller VR will please only fans of the titular duo.
Despite no attempts to evolve the series beyond its simple roots, Lovely Planet 2 is still just that; lovely. Jumping and shooting your way into the high scores is fun and challenging, and the art style has plenty of charm, accompanied by a wonderfully quirky set of tunes.
It’s almost unfair to assign a score to KIDS, because the experience is just so subjective. What you take away from it depends entirely on what expectations you have. Those looking for traditional gameplay elements or a cohesive story with a beginning, middle, and end will be sorely disappointed. But if you’re up to experience something wacky and stylistically unique, KIDS is well worth your time, even if you walk away confused about the meaning behind it all.
For those with a big couch and with three other friends to play with, it will no doubt provide plenty of silly fun. Until we get a sequel to Castle Crashers (if ever), this just might be the next best thing.
Witching Tower has an interesting setup, but sadly misses the opportunity to expand its story and magical world. The focus here is on action and puzzle-solving, but neither of work well enough to carry the entire experience. Clocking in at a length of two hours, even that felt too long, as it’s clear the game runs out of steam.
Space Junkies possesses a strong foundation. It’s frantic combat and responsive weapons no doubt appeal to those looking to spend quick bursts of game time in VR. Developed in-house by Ubisoft, it’s also one of the best VR experiences one can have in terms of comfort and ease. However, the admission fee alone for this arena shooter might turn away potential fans, and with an already low player population, it remains to be seen whether Space Junkies is here to stay.
Necro Mutex wants to be an old-school shooter but it fails to capture the elements of what made those games special and fun.
Angry Birds: Isle of Pigs recognizes the appeal of its predecessor and delivers physics-based puzzles in spades. There are no gimmicks here, just good old bird-flinging fun.
Skyfront VR is a perfectly serviceable, run-of-the-mill shooter, bearing little difference to the ones you’ve played many times before. The developers miss an opportunity here to expand and innovate upon the idea of zero-g arena combat, lending to an overall feel of “been there, done that”.
Transpose is by no means perfect, but it’s unique take on physics puzzles is compelling, not to mention a great fit for the VR platform.
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Blind takes a novel VR concept and does nothing interesting with it. There is little here that you won't be able to find in better alternatives of the genre, even if we're only talking about other VR titles. If Blind was shorter and had less aggravating puzzles, it may be worth a try out of curiosity alone. But when a game is this testing of a player's patience, it's very hard to recommend.
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Archangel: Hellfire may be exactly up your alley if you're looking for a pick-up-and-play VR shooter.
Even with all its flaws, Seeking Dawn is definitely deserving of your attention.