Top Critic Average
Developer: Tiny Bull Studios
Publisher: Fellow Traveller
While the premise of using sound to traverse a mansion is great on paper in practice it eventually wears thin. The puzzles themselves aren't too difficult, which could be a positive or negative depending on your view, and while the art style is great the story is far from interesting despite a set up that could have been used for a unique feeling thriller. If you are looking to play a puzzler for a few hours in VR then Blind could be worth a look at, but it's far from an essential purchase.
Blind is so keen to out-think the player that it too often leaves you, for lack of a better term, completely in the dark. It's got some fascinating ideas on how to present blindness in VR that give you just the slightest bit of understanding of what life can be like for people that have no sight. But the infuriating puzzles that often carry solutions far too specific to be truly enjoyed keep it from reaching any deeper meaning.
Blind is a wildly uneven, generally disappointing trip into virtual reality. Its main sticking point, echolocation, shines when used to its fullest, but more often than not, it doesn't get put to any real use. In between each of the game's good puzzles, you'll encounter large stretches of walking, and probably a smattering of technical problems as well. But hey, at least it won't take too much of your time. The ending impression with Blind that we were left with was largely one of disappointment. We hoped for, and expected, more.
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Blind – Announce Trailer | PS VR