With an approachable learning curve and a forgiving flight model, Air Combat 7: Skies Unknown welcomes players new to the franchise as well as veterans of previous versions. Beautiful graphics and fast-paced action are the very hallmarks of an Air Combat and number 7 delivers plenty of both.
The cars respond realistically in VRC PRO, so don't make the mistake of thinking it will be easy, especially if you aren't willing to invest the time to practice and the funds to get a suitable controller. If you do choose to do so, VRC PRO will reward you with the opportunity to use them to prove your mettle against either AI drivers or in online multiplayer races.
Transpose treads new ground in the world of VR puzzlers, breaking away from the tried and true room escape types of puzzles that are such an obvious fit for VR. The solutions to the puzzles are dependent on the player performing and recording actions to create "echoes," then combining those echoes into a full solution. It makes good use of VR, although there are aspects of it that can cause problems for people that suffer motion sickness when playing in VR.
Deliver us the Moon: Fortuna provides a believable setting and various modes of movement in normal, low, and no gravity that work believably and easily, and puzzles/solutions that aren't overly complex. There are also vehicles that get to drive on the surface of the moon. The story, if not edge-of-the-seat engaging was interesting if not compelling, but the lack of a final chapter is deeply disappointing.
Achtung! Cthulhu Tactics is competently built, attractive to look at in some areas, but rather bland in others. The gameplay was approachable and the difficulty curve was shallow, so players experienced in the genre may find it to be too easy to provide a meaningful challenge. Conversely, players new to the genre, or those that aren't especially good at it, will likely find it to be more engaging.
Blind is basically a room escape game that does an excellent job of taking a fairly common type of game and making it extraordinarily uncommon. It uses an innovative simulation of blindness to add a large measure of personal discomfort and stress to truly make the player feel as if they MUST get out of that building, but doing so is going to be next to impossible with their unexpected and frightening affliction.
As a tycoon game, Megaquarium strikes a very nice balance between having too much complexity vs. not having enough depth to remain entertaining. While micromanagement is not required, you do still have a lot of decision making to do. Fortunately, no in-depth knowledge of fish is required.
Although it has a few quirks, the Ultimate Fishing Simulator does provide a believable environment paired with what seems to be a very accurate fishing simulation. While you have to play by a few rules and use defined reeling methods, there is still a good amount of personal technique required to land a fish. They put up a good fight and can be very devious in their fight to break your line - even the smallest of the fish can escape if you aren't careful.
Vroom Kaboom brings a lot of raw energy and fast action to those that want it. The rounds are similar to jousting: they don't last very long, but there is a lot of action to be had. A precise aim is going to make a world of difference, but there are few levels of complexity beyond simply shooting at your opponents. There is some level of strategy involved in determining the most suitable vehicles to put in your deck, but the focus is primarily on the tactical element of making sure you kill their tanks before they kills yours. Whether this is good or bad is purely a matter of taste.
As a free-to-play game, the PvP version of the online multiplayer Mech-based battle arena Archangel:Hellfire is an obvious must-have for fans of the mech genre. The co-op version requires the purchase of the Archangel single-player campaign, but that too is a pretty good deal. While the campaign is a rail shooter, which won't please players that prefer to have a bit more control over the path they take, it is quite good too. The co-op battles are a lot of fun, but an inefficient means of setting up the gaming sessions can be burdensome.
GNOG is something of a "mechanical" puzzle game in that you solve the puzzles by manipulating various switches, knobs, sliders, and buttons, but the overall experience goes far beyond that. With a trippy art style reminiscent of the LSD-enhanced art of the 1960's and a unique musical sound, GNOG is a game that doesn't take itself too seriously and encourages you to just play with it, and maybe even solve a puzzle now and then.
Wreckfest offers the eRacer something not available anywhere else: the ability to race on the computer in cars and at tracks that are accessible to the common man. Don't let the 70's era rust buckets fool you, though - the driving and damage physics are quite good, the damage models are entertaining, and the racing is close and brutal. It's astonishingly fun!
It's easy to scoff at the idea of VR making any appreciable difference in a VR game, but you would be wrong to do so. Moss, a combination platformer/audio book, is exactly that, and it is very, very well done. If asked if I would have enjoyed it as much "flat," I have to say that I wouldn't have. The VR aspects are subtle, but still make large contributions to the overall game play. It appears to be a small kid's game at first, but the difficulty does ramp up to a fairly challenging level.
While it is provably true that VR can be a good fit for shooting games, it is not true that a game can simply be built for a VR platform without putting a lot of thought into the vast differences between a flat, finger-based model and the VR model. Sniper Rust VR does not demonstrate that any such thought went into at all. Do yourself a favor - try the free demo before paying for this one.
Prime Mover provides a programming/puzzle game based on a handful of logic components. The puzzles start out with a shallow difficulty climb to get you used to the mechanics of the game, but ramp up quickly as you get deeper into the game. The 4-bit artistic motif makes screen legibility an issue, in addition to it being a "love or hate it" kind of look. If the low-res graphics don't offend, this one is worth a look for the puzzles alone.
While notably short, 39 Days to Mars is a lot of fun, delivered in an attractive artistic design. It's really more puzzles than adventure, but the puzzles are satisfying to solve and never caused one of those "how was I supposed to know that??" moments.
With choices between flat or VR, solo or co-op, and Explore vs. Engage, Downward Spiral: Horus Station can be tailored to the player's preference. I found the solo VR mode to be an amazing VR experience that amply demonstrated the incredible immersion value of VR in a spooky, broken space station. The Engage mode, which translates to "you get shot a lot" when playing, was not as compelling - the shooting aspects weren't all that good and served only to detract from the somber, creepy mood.
Starship Corporation has the features you would expect from a vehicle designer / guy-in-charge game, provided in an easy to use set of menus and helper screens. A thorough tutorial gives the player a good background for moving forward. We did encounter some stability issues, though.
The pieces were all in place for ARK Park to be something brand new and highly compelling in the VR market, but fails to maximize on the opportunity. While it can be spectacular to look at, the gaming elements just feel tacked on as if there was a checklist of features to build in, whether they made sense or not.