Top Critic Average
Developer: Ratloop Games Canada
Genres: Racing, Strategy
Vroom Kaboom has a great core concept, but doesn't do anywhere near enough with it. If you want to see what this game is all about then get the free version and think of it like a demo. Just keep in mind that the chances are you are going to find the experience as flimsy as a Vespa in the face of Tank.
Vroom Kaboom brings a lot of raw energy and fast action to those that want it. The rounds are similar to jousting: they don't last very long, but there is a lot of action to be had. A precise aim is going to make a world of difference, but there are few levels of complexity beyond simply shooting at your opponents. There is some level of strategy involved in determining the most suitable vehicles to put in your deck, but the focus is primarily on the tactical element of making sure you kill their tanks before they kills yours. Whether this is good or bad is purely a matter of taste.
With that, we're back where we started. VROOM KABOOM has big ideas, but I don't think it's a matter of execution. I think these ideas are just disparate enough that it makes putting them together naturally problematic. It's sort of like the opposite of peanut butter and chocolate. Putting a gun on a car is a pretty good idea, but trying to drive three cars while managing a card deck, paying attention to what the opponent is doing, and accomplishing objectives is just too much. I would happily play a Mad Max-inspired tower defense, or a competitive, on-rails car combat game, but both at the same time is not a great fit.
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