Top Critic Average
Developer: Ubisoft Montpellier
Genres: Action, Sports
If you thought space was hostile before… just wait until you play in the Dirty Bowl! Death comes fast and hard from all directions as you speed & fight through Orbital Arenas (“Orenas”) designed specifically to kill and built to thrill!
You are now part of the elite Tribes of gun-slinging Spacers who battle it out in Team Deathmatch, Free-for-all, Duel, King mode, 1v1, or 2v2.
WEAPON VARIETY IS THE SPICE OF… DEATH?
Insane weapons, from Sunblasters to Bioguns, let you use different angles and both of your hands to combine your weapons of choice when stalking and taking down your opponents.
FULL VR NAVIGATION IN SPACE
Full VR embodiment allows you to use your hands and body to dodge, weave and fly through hostile space environments and 360° orbital battlefields!
Situational awareness gets vertical as opponents come at you fast, hard, up, down, sideways and backwards!
Space Junkies: LIVESTREAM - Launch | Ubisoft
Space Junkies - Space Training #5 - Ricoshaker
Space Junkies: Space Training #1 – Sunblaster Weapon
Space Junkies possesses a strong foundation. It’s frantic combat and responsive weapons no doubt appeal to those looking to spend quick bursts of game time in VR. Developed in-house by Ubisoft, it’s also one of the best VR experiences one can have in terms of comfort and ease. However, the admission fee alone for this arena shooter might turn away potential fans, and with an already low player population, it remains to be seen whether Space Junkies is here to stay.
Space Junkies is an incredibly competent multiplayer arena shooter that dodges the VR matchmaking bullet by flexing its cross-play capabilities, but it suffers from inadequate implementation. There's plenty of bullet-blasting action to keep you engaged, but the limited control options only let you partake in a fraction of the fun when compared to your PC brethren.
Space Junkies is a fun arena-style shooter, with an unfortunate control scheme. The addition of cross-platform play helps to get a game going, at the expense of any sort of balance. PC players have the advantage of a much better control scheme. Move controller compatibility would go a long way towards rectifying this, even if it's still not an ideal control mechanism. As a technical showcase, Space Junkies looks and attempts to play as a fast-paced arena shooter, and it mostly gets that part right. It's just a shame the controls get in the way on console, making the PSVR version feel lesser.