Top Critic Average
Controller issues aside, Pagan Online has great potential for the long haul and to be up there in the ARPG go to’s with the likes of Diablo. The community on Reddit is active and so are the developers and with gold around the corner, I can see the player base becoming bigger. With Thunder and lightning raining down, I would give Pagan Online a Thumb Culture Gold Award.
Pagan Online is a Diablo-like hack-and-slash RPG with an alright story. The gameplay is enjoyable, but it's lacking in other regards such as shops, an open world, and so on. It's a nice cheaper alternative to Diablo if you don't mind the lack of depth.
Pagan Online's fast-paced action is weighed down by its disappointing lack of depth. If you want the thrill of being trapped in a barrel full of monsters all day, this game is for you. If not, then it's best to look elsewhere.
There's a great game trying to show its face in Pagan Online. Some questionable design choices stop it from realizing its full potential. There is no conceivable reason to have the classes gated off; the crafting system could be entirely removed and no one would even notice.
Pagan Online makes an attempt to dovetail two different genres—the ARPG and the MOBA—with mixed results. While the different heroes each have interesting abilities and character designs, the game is bogged down by an unfortunate series of grindy, free-to-play mechanics inexplicably built into a buy-to-play game.
Pagan Online is an ARPG developed by Mad Head Games and Wargaming.net. In it, you take on the role of a recently deceased hero in search of the missing gods. While the game is decent, certain elements are holding it back from being a new go-to replacement for already existing ARPGs.
Pagan Online’s Slavic fantasy pulls from mythologies that are slightly off the beaten path, but so much of the game feels like familiar — and what’s worse, less successful — tropes, mechanics and ideas gleaned from other ARPGs, MOBAs and mobile games.