Fun hero designs and solid combat offer a promising start, but it needs to shed its grind and borderline game-breaking bugs.
Pagan Online is a Diablo-like hack-and-slash RPG with an alright story. The gameplay is enjoyable, but it's lacking in other regards such as shops, an open world, and so on. It's a nice cheaper alternative to Diablo if you don't mind the lack of depth.
Pagan Online's fast-paced action is weighed down by its disappointing lack of depth. If you want the thrill of being trapped in a barrel full of monsters all day, this game is for you. If not, then it's best to look elsewhere.
There's a great game trying to show its face in Pagan Online. Some questionable design choices stop it from realizing its full potential. There is no conceivable reason to have the classes gated off; the crafting system could be entirely removed and no one would even notice.
Fast-paced hack-and-slash with slavic gods is not as much fun as it should be. And do not be surprised, there is not too many players.
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Pagan Online is an ARPG developed by Mad Head Games and Wargaming.net. In it, you take on the role of a recently deceased hero in search of the missing gods. While the game is decent, certain elements are holding it back from being a new go-to replacement for already existing ARPGs.
Controller issues aside, Pagan Online has great potential for the long haul and to be up there in the ARPG go to’s with the likes of Diablo. The community on Reddit is active and so are the developers and with gold around the corner, I can see the player base becoming bigger. With Thunder and lightning raining down, I would give Pagan Online a Thumb Culture Gold Award.