Top Critic Average
Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.
Review in Italian | Read full review
I think this is a game that for those liking the overall concept and ideas will be very enjoyable. For anyone not interested in mentally keeping track of things and simply moving counters around on a map, not so much.
Radio Commander's commitment to a visual-free military strategy game is an interesting concept, but the execution leaves a fair bit to be desired.
Radio Commander is a solid role-playing crisis manager game set during a compelling historical event, with great concepts and an interesting communications mechanic. However, the game is brought down heavily by an identity crisis in its core game design and inherent tedium and repetition.