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Do you enjoy slower-paced, puzzle-driven horror games? Does the phrase “Lovecraftian horror on Mars” get your attention? If either or both of these is true, Moons of Madness is a horror game you shouldn’t miss.
Moons of Madness is the best of the recent rash of Lovecraft games. It isn't as dark or atmospheric as some of its macabre competitors, but it's well-crafted, nicely varied, and builds to a satisfying, pulse-pounding crescendo. If you don't mind your Lovecraft with a touch of Michael Bay, don't hesitate to blast off for the Moons of Madness.
Moons of Madness is a wonderfully chilling outing that blends horror and sci-fi to excellent effect, delivering a palpable sense of dread. Most pleasingly, it channels the spirit of H.P. Lovecraft without yelling “CTHULHU!” in your ear every five minutes.
I must say I enjoyed Moons of Madness quite a bit and I thought the length time of 6-8 hours was decent for the price. It wasn’t that scary to be honest, and there were times where the game would try and scare you with something, but I didn’t have my view on whatever it was, so would often miss these things. I only realised this when I watched someone else play through the game. The interactions between characters on the radio is really well done, keeps the story interesting and progressive throughout. Moons of Madness was very easy to play, with no real combat and with just the puzzles that really took a little time to complete, but I liked it a lot. My favourite part was the eerie atmosphere of Mars, always fascinates me what could be out their beyond our planet, and to have a little experience of what that could be in game form, it scares me more. As your character Shane at one point during the game says, “Mars sucks”….yes, yes it does Shane. I am awarding Moons of Madness the Thumb Culture Gold Award!
Moons of Madness manages to balance the stylistic elements of the walking simulator with some different game mechanics and its puzzles. Rock Pocket Games has handled the available Lovecraftian material as it should, setting up an adventure that can easily walk alone with dignity.
Review in Italian | Read full review
Though Moons of Madness isn’t the first game to do so and it likely won’t be the last, it’s a survival horror experience that succeeding in giving a grown man nightmares, which is something a zombie game just can’t do.
Moons of Madness is a pleasant and very beautiful adventure with nice puzzles and a well-written story, which includes references to the films "The Martian" or "Prometheus", and the legacy of the cult author. It is a pity that the oppressive atmosphere of sticky nightmare and horror failed because of not impressive monsters. Otherwise, if you are a fan of this format of games, it is definitely worth a try.
Review in Russian | Read full review
Moons of Madness is an engaging and atmospheric effort that feels like a Love(craftian) child of Half-Life and Dead Space. You'll be playing more for the cerebral rewards than the scares, though. Despite its seamless merger of cosmic horror and credible sci-fi, the game doesn't quite match its potential in the consistent emotional intensity of its execution. Plus, the ending feels rushed.
Still, there is a lot here to recommend. Moons of Madness delivers, and like the best horror experiences doesn’t outstay its welcome, or let you become too comfortable with your surroundings.
A Lovecraftian horror title, Moons of Madness, is tense, and at times genuinely frightening. It does focus a bit too much on basic puzzle-solving. I did enjoy the stunningly haunting and interactive environments that you find yourself in. What other game allows you to escape from Lovecraftian cosmic horrors, and then proceed to pick up and fill a mug with coffee?
The problem with all puzzle games is that they are almost always a single-play through experience, so that initial run has to be the memorable one. Moons of Madness has some jump scares and other surprises, but its biggest draw might be that it takes Lovecraftian elements into a wholly new environment and replaces combat with exploration, puzzles and a slow-growing sense of confusion and dread.
Moons of Madness brings us Lovecraftian terror on Mars, a curious combination that works very well, and that will delight fans of the genre. The first-person adventure lacks exploration and is forced to a linearity that will subtract tension from the action, something unhealthy for a horror game. In spite of this we will live some moments of nightmare, a good story, and a very well achieved atmosphere that will invite us to continue until the end.
Review in Spanish | Read full review
Moons of Madness tries to fit too many different ideas into a single game and that's the exact reason why this game is just average; not too scary, not too fun. Still, a nice alternative for those who like Lovecraft mythos.
Review in Turkish | Read full review
Moons of Madness needed to cut away all of the extra ideas on the periphery and figure out what it's about. There are so many themes and concepts shoved into the adventure that they sprawl all over each other, taking up time and space, and failing to scare anyone.
Moons of Madness capitalizes on the Lovecraftian principles that made The Secret World such a great game. Unfortunately, the game play itself can feel tedious, and overly detailed in all the wrong ways.