Moons of Madness
Top Critic Average
Moons of Madness has a cinematic flair to its Lovecraftian horror, but the chore-like gameplay does nothing but get in the way of that.
Moons of Madness is a welcome addition to the wider Lovecraftian catalogue, and its cosmic aspects really get to the heart of the mythos' insanity. While there are annoying moments when the developers see fit to include some of the worst excesses of modern horror games, the quality of the writing and the atmosphere is enough to justify seeing things through to a conclusion that is as epic as it is satisfying. This is one trip to insanity that you shouldn't pass up.
The Lovecraftian narrative and setting of Moons of Madness have tremendous potential that, unfortunately, is not accompanied by gameplay to match.
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An unsettling and beautiful experience, with a pace that's just too slow. If you can get past the walls of text and all too familiar puzzles though, Moons of Madness is good for a few scares.
Moons of Madness plays more like a cinematic experience than an actual game. Its immersion visually is sublime, and though objects are intuitively interactive, the story lacks the emotional pull needed to match the tone and mood set forth. You will undoubtedly feel as if you are on an alien planet, but that's it. The imbalance of story, gameplay, and interactivity with the enemy becomes apparent the more you play. And with much of the story being told through accessing terminals and listening to banter dialogue, I often felt as if I was no longer interested in what was occurring around me.
Lovecraft fans will have to look elsewhere. While Moons of Madness has some exciting ideas and goes a long way on its premise alone, the story is too dense, and the gameplay is too simple to make it worth your time... unless you need to kill five hours.
In the end, I think Moons of Madness is an ok game that could have used a little more fine tuning with both the story and the horror/survival mechanics.
There is something engaging here, but it’s marred by weak scares and, less forgivably, dull as dishwater gameplay.
It’s just too bad that, for what Moons promises, it so rarely delivers.
Moons of Madness is an okay horror game couched within a super science fiction game. While this identity crisis may be a bit off-putting (and there are a few sections of the game that make you wish it would just get on with it), there is some fun to be had with the nice visuals, great writing, and solid puzzles. If there weren't so much Cthulhu, this would have been an even better game.