Darksiders Genesis is by far the best game in the series. As someone who has played all of them, I can honestly say that this is more than a hack and slash game where you slay demons, but a kick-ass demon slaying game that has found new life by remixing what it does best and incorporating the best features of other games to create something new in the series.
Interrogation: You will be deceived is a game that some will play straight through for the narrative experience and some will for the experience of being a detective. Both offer an amazing experience that is elevated by the characters and strong narrative. I just wish that during the times of stress, the game made the player feel a sense of angst.
Dune Sea plays more like an endless runner than an adventure game. Soaring high above the ground and through obstacles as you try and reunite with fellow geese is a relaxing and sometimes effortless breeze. When the game wants, it's charming and has a lot of character, especially with its unique art-style and level design. Other times, the game mechanics and glitches will make you fall out of favor with your lovable goose.
Rune 2 is an impressive game that has a lot to offer casual and RPG fans. With its simplistic inventory and crafting system, it's easy for players to grasp. It often feels like a bunch of stories and ideas packed together to attempt to make a cohesive story. Along with the bugs and glitches, it was hard to get a consistent feeling of where the game wanted to go. Maybe with a few updates the game will offer a more consistent experience.
The Long Dark is an amazing spectacle of narrative brilliance and survival. The twists and unexpected turns of the story are complemented by the survival mechanics that are challenging and thought provoking. The Survival Mode gives players a sandbox to play in, and allows them to play and survive how they see fit. With the story being released in episodic expansions, there's always a reason to come back and play.
When you think of this game as an interactive, cinematic game, you can look past many of the shortcoming of this 3 ½ hour game. It teeters on wanting to focus only on a story while trying to maintain an interactive experience. The eerie feeling that the game creates is masterful, and its ability to make you feel like you're experiencing the world is better than most triple-A experiences. With a possible DLC in the works to explain the abrupt ending, maybe the developers can master the balance.
Himno is like listening to those free relaxation apps you can download to find your Zen. It never wants to be something it isn't. Its music, gameplay, and game mechanics all fit within the realm of serenity and relaxation, especially on the Switch. Sometimes it's good to just take a moment for yourself and let your mind be at peace.
Plants vs. Zombies: Battle for Neighborville is an amazing next chapter in the series. Its story campaign alone is enough to warrant a buy. It's not just the graphics, the characters, or the amazing multiplayer that makes it a must buy, it's the charm that the developers have dialed into this game. Every minute playing feels like you're on track to discover something ridiculously funny and over the top. Though there are a few key tweaks needed to make the battles spot on, it's the culmination of other things that make this a great game.
In recent history, we've seen a lot of indie games launch with hardcore combat with musical soundtracks that could be considered a good album. Down to Hell looks to create that same feeling but forgot to make a quality game in the process. The number of glitches and bugs are by far too many to ignore. They impact the game to the point where it's unplayable and not worth the frustration.
These are one of those times when games are simply made to capitalize on the license of an intellectual property. Though there is a lot of potential in the story for the gameplay and mechanics to flesh out, it never does. There are moments when you believe there's something special to experience, but then you're constantly loading into areas, slowed to a snail's pace, and burdened with unnecessary banter.