Ricky Knight
Desctruction AllStars had a chance to deliver some creative car combat and it mostly set it sights on being mediocre and forgettable. Granted it’s free for PS+ users so it’s not a large barrier to get into. But down the road this is not a game worth a price of admission unless they prove they can do something better. It’ll likely be forgotten in the eventual ocean of other PS5 exclusives that release down the road.
A Shady Part of Me is short and could be completed in an evening or two, so it’s much easier to digest what’s on offer before the simplicity of it wears you out. Overall, I would love to have seen more complexity in my time with it, or simply deeper twists on an already crowded genre. If not mechanically then emotionally. LIMBO and INSIDE were standouts not only because of the mechanics but the world-building and tension as well. Likewise, Braid was an homage that never squandered on difficulty. I hope that what comes next from this studio is a bit more daring than what came before it, as A Shady Part of Me inspires confidence.
Demon’s Souls established what came next and it’s all due to its first-class design decisions that are still in Souls games today. For those of you who missed it and came in later through Dark Souls, you’ll be right at home here. Don’t miss out on the PS5’s showpiece if you can. You deserve to experience Demon’s Souls with Bluepoint’s elevation of it. I can’t wait to see what comes next from Bluepoint, From Software, and the PS5.
It all ends up coming across as an ‘almost’ experience. Pacer is almost a successor to Wipeout, but poor track design, a lack of strong audio design, and lackluster weapons all add up to a ho-hum experience that leaves you wanting for the early Wipeout days. If you really need something to scratch that old itch, then give Pacer a whirl. If you’re looking for the next S-Class zero-g racer, you’ll likely want to dust off an older PlayStation.
All in all, Ring of Pain is a different enough take on the card game genre that it’s definitely going to be a good time. While not perfect, it has enough lurking in its depths to keep you thinking “Okay, well just one more run!”
The Dungeon of Naheulbeuk is altogether an enjoyable romp that will land with you about as far as you can tolerate cringeworthy humor and a lite XCOM layer set in a Dungeons and Dragons setting. Also, do yourself a favor and mute the Elf. Permanently. The game has it as an available option; it’s like they knew how bad the humor might be. So do it and you’ll thank me later.
Star Renegades is a love letter to tactical RPG fans who have been craving a rogue-lite experience that keeps on giving. While not quite at the mastery of Into the Breach in terms of depth, Star Renegades has enough to be excited about.
I truly wonder what will come next for Flight. Whether this simulator becomes a new defacto standard for this technology, or if Microsoft will take this marriage of game engine with satellite and real time data into something even richer as an experience. For now, I’m enjoying flying from LAX, seeing my brother’s neighborhood in Newport Beach, and heading southward to Maui to see the Road to Hana again.
Overall, Othercide is a solid remix of the tactical turn-based genre.
All in all, CrossCode is a love letter to fans of the pixel days without skimping on the gameplay.