The Dungeon of Naheulbeuk is altogether an enjoyable romp that will land with you about as far as you can tolerate cringeworthy humor and a lite XCOM layer set in a Dungeons and Dragons setting. Also, do yourself a favor and mute the Elf. Permanently. The game has it as an available option; it’s like they knew how bad the humor might be. So do it and you’ll thank me later.
I truly wonder what will come next for Flight. Whether this simulator becomes a new defacto standard for this technology, or if Microsoft will take this marriage of game engine with satellite and real time data into something even richer as an experience. For now, I’m enjoying flying from LAX, seeing my brother’s neighborhood in Newport Beach, and heading southward to Maui to see the Road to Hana again.
A year later and a new package does little to boost up World War Z’s failings. If it’s on sale or you really need to kill some zombies with some friends it’s a quick way to get all the content and it’ll be brief and inoffensive enough to waste a few hours. If you’re like me and searching eagerly for the next successor to the 2008 classic, you are better served elsewhere.
Overall, the art style, the esoteric story setup, the charming character work and genre mashup make it a worthwhile experience to at least dip into. If you love pinball games and dungeon monster beat ‘em ups, this will be in your wheelhouse and you may find yourself losing out to just “one more run” mentality.
Overall, I enjoyed my time with the latest expansion. The level of detail on display is eye dropping, the enemy A.I. is still fun to battle against and most of all the loot just keeps coming. Whether or not I continue to play this expansion in today’s current pandemic with bullet sponge bosses remains to be seen when there’s more distant escapism to be had.