Moons of Madness Reviews
Moons of Madness may be light on scares, but the great use of its setting and very strong storytelling make for a compelling narrative-driven experience.
Moons of Madness suffers from itself in many ways.
There really isn't much to say about the Moons of Madness. While it poses itself as a big horror game and that there is a lot to be excited for, it never quite builds off the initial hook. Often times you're stuck dealing with boring scenes that pad gameplay and do such a good job of keeping you guessing, you forget why you were interested, to begin with. For some, it will still be great but for many, it just isn't worth it.
A Lovecraftian horror title, Moons of Madness, is tense, and at times genuinely frightening. It does focus a bit too much on basic puzzle-solving. I did enjoy the stunningly haunting and interactive environments that you find yourself in. What other game allows you to escape from Lovecraftian cosmic horrors, and then proceed to pick up and fill a mug with coffee?
Moons of Madness is a concept that unfortunately missed that Elder God spot!
The console version of Moons of Madness is not on par with the PC ones on the technical side of things, but it remains a solid narrative based adventure to enjoy.
Review in Italian | Read full review
Moons of Madness demonstrates adaptation mismanagement of Lovecraft’s method to leave you haunted by his story’s horrific implications.
Thoughtful survival-based mechanics paired with some deeply unsettling Lovecraftian horror make Moons of Madness a must-have for fans of scary video games.
Moons of Madness capitalizes on the Lovecraftian principles that made The Secret World such a great game. Unfortunately, the game play itself can feel tedious, and overly detailed in all the wrong ways.
In this regard the horror aspects of Moons of Madness lie squarely within the realm of forces outside of both human control and understanding.
Inconsistent voice acting aside, Moons of Madness nails the eldritch ambiance and unmitigated madness that its Lovecraftian influence deserves.
Moons of Madness is a solid cosmic horror that knows how to tell a compelling story and promote well designed puzzles.
Review in Italian | Read full review
While very linear and completely devoid of replayability, Moons of Madness scratches that Lovecraft itch, melding science fiction and horror together extremely well.
Moons of Madness is a wonderfully chilling outing that blends horror and sci-fi to excellent effect, delivering a palpable sense of dread. Most pleasingly, it channels the spirit of H.P. Lovecraft without yelling “CTHULHU!” in your ear every five minutes.
Moons of Madness promises a lot but only delivers a rather intriguingly beautiful yet trudging cosmic horror title which is ultimately a disappointingly forgettable experience. With just 8 or so hours of gameplay, it somehow feels incredibly short yet overly drawn out due to woefully slow pacing.
Moons of Madness is a game whose parts do not end up integrating. The proposal is not bad and it has interesting moments that will provoke the worst of fears, however, its failures and limitations end up acting against it.
Review in Spanish | Read full review
Moons of Madness tries to offer a Lovecraft-style experience, and although it shows potential here and there, it doesn't feel like a complete package. The future seems brighter for the Norwegian studio Rock Pocket Games, and Moons of Madness, despite its shortcomings, is still a good game that can entertain the fans of the genre for a few hours.
Review in Persian | Read full review
As a fan of horror games I would recommend you play Moons of Madness at some point if you enjoy the genre.
Moons of Madness tries to fit in a genre of experience games like Everybody's Gone to Rapture or What happened to Edith Finch. The potential is there because of the sci-fi setting and the Lovecraftian tale. Unfortunately, Rock Pocket Games did not have the courage to let go of your hand and leave you to explore and discover the world for yourself. They wanted to control the narrative too tightly and also felt the need to introduce some superfluous gameplay elements. As a result Moons of Madness feels like it's trying too hard and trips itself.
At the end of the day, if you feel like getting startled and wandering around a horror atmosphere for a few hours, Moons of Madness will serve adequately. The visuals and sounds are well crafted and immersive. Just be aware that the game itself is mainly a walking simulator with a B-movie plot and some minigame puzzles mixed in.