Moons of Madness Reviews

Moons of Madness is ranked in the 30th percentile of games scored on OpenCritic.
Mar 25, 2020

It's not that Moons of Madness is without merit, but it does come across as a game where the development team never quite reached creative cohesion and weren't able to quite work out what they wanted to achieve with this game.

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6.5 / 10.0
Nov 17, 2019

Moons of Madness tries to fit too many different ideas into a single game and that's the exact reason why this game is just average; not too scary, not too fun. Still, a nice alternative for those who like Lovecraft mythos.

Review in Turkish | Read full review

7.5 / 10.0
Nov 9, 2019

Well-made adventure that strives to be more than just average walking simulator.

Review in Russian | Read full review

TrueGaming
Top Critic
6 / 10.0
Nov 3, 2019

Moons of Madness is a good interactive, adventure game but the story wasn't explained in the best way possible, and there are technical issues.

Review in Arabic | Read full review

64 / 100
Oct 29, 2019

Moons of Madness needed to cut away all of the extra ideas on the periphery and figure out what it's about. There are so many themes and concepts shoved into the adventure that they sprawl all over each other, taking up time and space, and failing to scare anyone.

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8 / 10.0
Oct 29, 2019

Good cosmic horror mix of Lovecraft, and The Secret World universe on Mars.

Review in Slovak | Read full review

Unscored
Mar 24, 2020

Funcom brings to us this horror adventure that reminds SOMA but it's not alike it. An unoriginal story and simple puzzles. Good overall game but its mark is discreet

Review in Spanish | Read full review

9 / 10.0
Oct 25, 2019
MOONS OF MADNESS - REVIEW | LOVECRAFT HORROR at its best [2019] video thumbnail
6 / 10.0
Jun 17, 2020

If you're looking for a good horror experience, you'd be better served looking beyond Moons of Madness.

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4 / 10.0
May 20, 2020
Moons of Madness (ACTUAL Game Review) [PC] video thumbnail
7.6 / 10.0
Apr 9, 2020

Moons of Madness, as an adventure game, as a walking simulator and as a thriller Sci Fy is a fabulous game that you will enjoy from start to finish. As a horror game it is quite weak and mediocre. Too bad it's been touted as a game where you'll feel the horror of space. But it is curious that failing in this they have made a quite interesting game in another way. Graphically and soundly this game is not wasted. Most of the time you are amazed at the quality of details that it has in terms of visuals and sound.

Review in Spanish | Read full review

8.5 / 10.0
Apr 8, 2020

Moons of Madness perfectly balanced the various gameplay mechanics to create a creepy, cryptic exploration-adventure horror game. The audio and visual quality helps immerse you within the dark fantastical world the developers have created, making you feel like you’re all alone, isolated from everyone around you other than the nightmares which live within your head. The story is engaging, the scares will make you jump, and the puzzles are fun to solve, what more could you want from a Lovecraft-themed horror game set on Mars?

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Mixed
Mar 30, 2020

This story driven game inspired in the works of H.P. Lovecraft falls into to many tropes to stand on its own.

Review in Portuguese | Read full review

Mar 31, 2020

Even with the stage properly set, Moons of Madness ultimately fails to reel you in and demand your attention. It has a pretty high production value, and the setting is interesting. However, I never felt any sort of attachment to the main character and ultimately cared more about the otherworldly environment.

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7 / 10.0
Mar 29, 2020

In the end, Moons of Madness was an interesting game that certainly fed my psychological horror hunger. The game was great at building chilling atmospheres that play with the themes of isolation and paranoia, but small changes to some of the game mechanics would have made this game even better.

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8 / 10
Mar 24, 2020

It won’t revolutionise either the horror or walking simulator genre, but it’s a strong entry nonetheless.

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70 / 100
Nov 21, 2019

Moons of Madness brings us Lovecraftian terror on Mars, a curious combination that works very well, and that will delight fans of the genre. The first-person adventure lacks exploration and is forced to a linearity that will subtract tension from the action, something unhealthy for a horror game. In spite of this we will live some moments of nightmare, a good story, and a very well achieved atmosphere that will invite us to continue until the end.

Review in Spanish | Read full review

Oct 28, 2019

Do you enjoy slower-paced, puzzle-driven horror games? Does the phrase “Lovecraftian horror on Mars” get your attention? If either or both of these is true, Moons of Madness is a horror game you shouldn’t miss.

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8 / 10.0
Nov 12, 2019

I must say I enjoyed Moons of Madness quite a bit and I thought the length time of 6-8 hours was decent for the price. It wasn’t that scary to be honest, and there were times where the game would try and scare you with something, but I didn’t have my view on whatever it was, so would often miss these things. I only realised this when I watched someone else play through the game. The interactions between characters on the radio is really well done, keeps the story interesting and progressive throughout. Moons of Madness was very easy to play, with no real combat and with just the puzzles that really took a little time to complete, but I liked it a lot. My favourite part was the eerie atmosphere of Mars, always fascinates me what could be out their beyond our planet, and to have a little experience of what that could be in game form, it scares me more. As your character Shane at one point during the game says, “Mars sucks”….yes, yes it does Shane. I am awarding Moons of Madness the Thumb Culture Gold Award!

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Oct 30, 2019

The problem with all puzzle games is that they are almost always a single-play through experience, so that initial run has to be the memorable one. Moons of Madness has some jump scares and other surprises, but its biggest draw might be that it takes Lovecraftian elements into a wholly new environment and replaces combat with exploration, puzzles and a slow-growing sense of confusion and dread.

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