Top Critic Average
Sparklite is a fun rogue-like, yet feels like it's missing a small piece to make it truly epic. Hardcore rogue-like fans will grow bored quickly, but newer rogue-like gamers may fall in love with Sparklite. I hope to see a sequel in the future!
In 2019, I thought I'd seen everything that top-down action-rpgs could dish out. Sparklite is nothing short of a happy surprise, offering new spins on a time-honored genre. From its beautiful graphics to its addictive gameplay, giving this fresh entry anything less than a perfect score would be criminal.
'Sparklite' is a surprisingly fun game considering that it utilizes simple game mechanics to make it more targeted to young gamers. Older gamers will also find this quite enjoyable as it offers some resemblance to those beloved top-down games played on hand-held systems such as the Game Boy and Nintendo DS. 'Sparklite' offers an enormous amount of replay value and is very much ideal for playing as a group despite been predominately a single player game. Co-op is available but I recommend sharing the controller for the most enjoyment.
From the cog-shaped screen transitions to the endearing melodies, Sparklite is a delightfully well-crafted rogue-lite indie game with charming 2D pixel art and meaningful progression.
A charming Zelda-esque Roguelike with a compelling assortment of permanent upgrades. A few technical issues do detract from the experience, but the beautiful world of Sparklite is well worth exploring.
Sparklite is a fantastic rogue-lite adventure title that provides a nostalgia hit for 2D Zelda fans without feeling like a bad copy. The game's rich world fuses mechanics and story without it feeling obnoxious, and the cast of characters are lovable and well-rounded, with each one standing out from the crowd. By the end, players will be begging for more, even if the final road is a little bumpy with some awkward difficulty spikes. Geodia is a world no one wants to leave by the end, but it's one that's enjoyable to return to again and again.
This roguelite work with clear Zelda influences is certain to keep players concentrated on its marvelous and colourful game world and motivating gameplay, while the outstanding soundtrack does a great job at pleasing the ears. Anyone who enjoys exploring new worlds, catching items and some combat action will have all the reasons to get their hands on Sparklite.
Review in Portuguese | Read full review
Though levels are procedurally generated, Sparklite succeeds in building a cohesive world that feels as though it has been carefully designed, making it a great entry point for those apprehensive about this trait of roguelikes.
Sparklite is a challenging action adventure game and that is part of why it is fun to play. it merges successfully elements from the Zelda series with roguelite while adding its own touch.
Review in Arabic | Read full review
Sparklite is an impressive outing from mobile developer Red Blue Games. It’s visuals and core mechanics harken back to classic action-adventure titles. At the same time, cleverly designed and well defined systems provide for something fresh and exciting.
Sparklite is an awesome pixelated adventure for fans of Link’s Awakening or those of the top-down genre. With its soothing and upbeat tunes, this is an amazing game to vibe out to with a dash of challenges.
Sparklite is a fun Indie title by Red Blue Games that I found enjoyable from start to finish. I loved discovering new areas along with new characters in the game. The core part of the game does present a decent challenge with monsters and obstacles. Finding all the necessary items to progress had me searching like a hound dog hot on a trail. It’s cute, it’s well thought out and it’s very much what I expect from a good Indie title. The gameplay is addicting even when it feels like a grind at times. There are plenty of awesome things to discover, most I didn’t even talk about because it’s fun finding them for the first time. You can’t help but want more Sparklite so you can help Ada grow in skill and also upgrade other areas of the floating hub. The game does fall short with the Titans and the Baron. It’s painful to say when the design of them works so well for this game. In the end, Sparklite is a fun romp through Geodia with well-crafted areas and a cool upgrading system. Indie fans should find delight in this game.
Sparklite is a fascinating and enjoyable rogue-lite adventure title ripe with nostalgic elements for 2D Zelda fans without feeling like a rip-off. Geodia’s world maps are stunning, and the time-loop mechanism allows for almost infinite exploration without boredom setting in. Sparklite carves its own place in the rogue-lite genre and offers an almost perfect balance of gameplay.
The Legend of Zelda's inspiration, which developers don't hide, definitely benefits Sparklite. It's a fun 2D pixel game with a retro soundtrack that evokes a pleasant feeling of nostalgia in the player. It just definitely deserves a better local multiplayer.
Review in Czech | Read full review
A roguelike, very beautiful, very funny, very easy to play but difficult to master and with mechanics that mix the pleasant playable flavor of the great classics with the most current formulas
Review in Spanish | Read full review
One indie gem that I thoroughly enjoyed was 2018's Moonlighter. Sparklite is the "outdoor" version of that game, but doesn't succeed as well as it. This is a 2D Zelda roguelike that implements so much for its own good that it turned out a bit underwhelming in the end. The pixel graphics hit the spot, the music is soothing and evokes previous eras of gaming, and the controls are responsive. There's so much here, however, that no one particular element feels exceptional to another or as a whole, leaving many features of Sparklite feeling like they can be ignored. Red Blue Games is talented and sparked something good, but one should take the "lite" for its word.
Sparklite does an exemplary job of taking what works from the 2D Zelda genre but putting their own unique look and feel to the design. Where it falters is that the maps and dungeons that are a joy to explore in the Legend of Zelda have been replaced with dull and monotonous procedural generation. The discovery of new items and the different ways you can defeat enemies are enough to recommend Sparklite to those who are fans of the genre, the lack of meaningful exploration unfortunately prevents it from becoming a must-play title.
Sparklite is one of those games that can take you an hour or a year to complete! If you are a fan of the top-down action games of old, then you’re going to especially love this game! The joy of it as I said in my intro, is that it is clearly inspired by but not a gimmicky copy of the classic Zelda games.
Sparklite is overflowing with charm, and it is an absolute delight to explore the constantly shifting land of Geodia. While shallow gameplay, a lack of narrative complexity, and a few frustratingly random boss battles hold it back from "must-play" status, there's definitely something here for old-school Zelda and rogue-lite fans alike.
It’s okay. It’s fine. Its art is beautiful and its music wondrous, but somehow it’s missing its own magic. So if you have nothing going on, and it seems your jam, give it a go. It’s totally fine. Personally, I need something a bit more than okay these days.
Sparklite is a fun title that is born from a wealth of classic influences. However, it may test the patience of players in the latter half of the game due to it's procedurally generated world and crazy difficulty spikes that force you to grind as much as possible just to give yourself the smallest of advantages.
All in all, Sparklite is a pretty fun game. It's vibrant and cute and as a fan of pixel art, I admit that I may be a little biased. However, thanks to its rogue-lite elements, you can play in short spurts or sit down for a few hours at a time which is a real plus in my books.
Sparklite is a wonderful adventure that may be a bit short for those who have played lots of roguelikes before, but has wonderfully unique mechanics that make it well worth trying out.
For fans of the Rogue-like genre, Sparklite is a cute, easy-to-learn title. If you’re looking for a single-player adventure and you don’t mind spending some time grinding in order to upgrade your character, then this is a great title for you.
All in all, Sparklite is a nicely built game, if you scale your expectations to an indie title and you do not expect the bells and whistles of AAA game. There are flaws though, especially when it comes to the story. The narrative part occasionally feels neglected, Sparklite relying mainly on the thrill of exploration. Also even though it is fun, the game is rather short and offers no replayability, thus having a hard time justifying its price.
Sparklite is an appealing rouge-like action adventure that can entertain you for a few hours. If it wasn’t a bit short and if the developers gave it more development time, it could have become a AAA title and a main player in its genre.
Review in Persian | Read full review
The randomization is a blessing and a curse. Early on, the ever-changing world map allows for a real sense of discovery as you relearn where everything is, but it doesn’t take long before you begin to recognize how empty and featureless areas tend to be as a result.
Sparklite is a fun and visually beautiful game, but it lacks content. I'm sure they'll add to it in the long run, so I'm left with the good things about the title, a very solid playable base and a game that's a pleasure to play. And it's fun, which is what matters.
Review in Spanish | Read full review
Sparklite is a fun little game lifting inspiration from games like The Legend of Zelda: Link to the Past and Rogue Legacy. It’s not a particularly hard game unless you’re not strong enough for something just yet. After a while, you’ll have seen most of the screens the game can generate in the world, and then the world will start to become a bit less interesting and repetitive. I’ve had a fun time with Sparklite anyway, though. It is an interesting spin on Zelda-esque gameplay. I say Zelda-eque, because this is not really a Zelda clone. It just borrows a few core design ideas from that series rather than trying to be that series. It basically melds some bits of the classic Zelda formula with a bit of rogue-like and other elements. I’ve spent nearly 20 hours in Geodia at this point, and have mostly completed the game (minus a few side quest things and achievements). Sparklite is available on Steam for $24.99, or you can get the Deluxe Edition for a little more if you want the soundtrack and digital art book. You can also get Sparklite on Switch, Xbox One, and PlayStation 4. This review is based on the PC version. Can you overcome the obstacles ahead and save Geodia from the greedy baron?
The patch system is fun to mess around with as well, but it can help with the tediousness and make you feel weak because of the randomized nature. The final fight was the best part of the forgettable journey, but if you don't have the right patches, Geodia will be doomed.
There's much to love about Sparklite, and it's clearly been a passion project for the small development team, but my overall experience was a frustrating one. It's hamstrung by its half-formed and unnecessarily repetitive roguelite structure that undermines the positives of the aesthetic and challenging boss fights. A good roguelite gets better and more complex with repetition, but Sparklite just increasingly overstays its welcome.
Sparklite is a safe, stock-standard rogue-lite RPG that attempts to mimic The Legend of Zelda, but never manages to emulate it. An otherwise brief journey that requires some samey exploration to prepare for late-game hurdles leaves this adventure feeling a little stale.
Sparklite is a colourful rogue-like that yearns for the pixel-based games on the original NES. By removing most of the challenges generally found in rogue-likes, this puts itself at the top of the list for newcomers who want to dip their toes into the water. Aged fans of the genre won't find any surprises or challenges here, and the lack of a real contest or a risk-versus-reward system can be a turn off. Ada's journey can be a short one, as it can be completed in less than five hours, and it provides enjoyment due to an addictive gameplay loop, catchy music, and the ability to relive the pixelated days of old.
Overall, I did enjoy my time with Sparklite. It’s a lovingly crafted game with buckets loads of charm. However, it just doesn’t have enough variety to make it stand out from its peers. That said, Red Blue Games have shown a lot of promise here, and I truly look forward to whatever they do next. For now, though, I’d recommend Sparklite to fans of the genre looking for a short game to play over a weekend. Just don’t expect something you’ll keep coming back to. With this in mind, I award Sparklite a Thumb Culture Silver Award!
Sparklite has several aspects that are quite enjoyable and well made. The soundtrack is delightfully happy and well composed, the world can be a pleasure to explore and the gadget crafting system in the workshop provides you with so many cool things. All of these are held back by an endless grind for money. The 2 hours of content are padded with hours upon hours of painful grinding that will poison the experience resulting in a game you will loathe rather than enjoy.
Sparklite struggles to find its audience and its pacing. Sometimes relies a bit heavy on exploration, sometimes the boss fights feel like they’re the only redeeming quality. The end result is a game that is way less than the sum of its parts.
Review in Portuguese | Read full review
Sparklite is a painfully static game that can’t overcome its inspirations or its ambitions. Whether you’re looking for a retro throwback, a new obsession, or something in-between, there are far better options than this sleepy clunker.