Monster Hunter Wilds Dev Reveals Why Adding a New Weapon Type Would Be Difficult

Monster Hunter Wilds Dev Reveals Why Adding a New Weapon Type Would Be Difficult

From Game Rant (Written by Aaron McKinley) on | OpenCritic

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Monster Hunter Wilds promises to be the biggest entry to the series to date, but it won't feature any new weapons classes, and the game's devs have now explained why. The same 14 weapon types that appeared in World and Rise make a return in the latest game, albeit with some tweaks, and there's a purpose behind that relative consistency. While Monster Hunter Wilds may not offer any more variety in this area than previous titles, the game's creators believe that's for the best.

To be sure, the lineup is not exactly the same as it was in the past few Monster Hunter games. All the overall weapon types remain the same, but Monster Hunter Wilds makes major changes to bowguns and bows, alongside the usual gameplay adjustments fans would expect to see across the board. Thanks to some recent explanations from the people who worked on it, it's now clear why these changes have taken precedence over adding an entirely new weapon type.

Beta feedback has prompted a lot of weapon changes in Monster Hunter Wilds’ full release, and one weapon may end up being its biggest winner.

In an interview with PCGamesN, Monster Hunter Wilds director Yuya Tokuda...

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