Assassin's Creed's Iconic Walking Assassinations Return In Shadows

Assassin's Creed's Iconic Walking Assassinations Return In Shadows

From TheGamer (Written by Jack Coleman) on | OpenCritic

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There are thirteen games in the Assassin's Creed series - far more entries than most video game franchises get. The nature of a long series means that mechanics come, go, are refined and then return. This is the case for walking assassinations, which were added in Assassin's Creed 3, removed in Assassin's Creed Origins and finally brought back for last year's Assassin's Creed Mirage. They've also returned for Assassin's Creed Shadows, which has gone down a treat with fans.

In a recent gameplay video designed to show the differences between playing as Naoe and playing as Yasuke, we can see Naoe approach a guard at the front entrance of a castle in Kyoto and assassinate him in one quick movement without breaking momentum. As AO12AO12 points out in the comments of a Reddit thread about the return of walking assassinations, "They're smooth and badass."

Assassin's Creed entries tend to be constructed around their protagonists. It makes sense that a shieldmaiden like Eivor may not be the subtlest assassin, but Naoe? Her years of shinobi training will have given her a completely different skill set. Walking assassinations are also present in Assassin's Creed Mirage, after not appearing in...

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