Atomfall was revealed last summer, and was immediately billed as 'British Fallout'. It's easy to see why, as Atomfall gives us an open world to play around in, with the backdrop of a nuclear disaster. The gameplay does a good job of setting itself apart from these inspirations, but it's still something that is drawing people into Rebellion's latest project.
However, Atomfall could have been very different. Speaking with TheGamer at a preview event last week, game director Ben Fisher walked us through Atomfall's development, telling us that it was almost more of a Metroidvania.
Atomfall's game director Ben Fisher walks us through the games development, from creating a very British apocalypse, to letting players kill everyone.
“One version of the game was structured more like Metroidvania," Fisher explains. "We had a sequence of sandbox maps where you would find skills or clues or work with characters that would help you get to the next location. You'd gradually open this world [up] over time, but you were sent through in quite a choreographed sequence."
The devs tried this out, but just didn't like the lack of freedom that came with this structure. "We asked the question, what happens if we...