Switch 2 Uses DLSS and Supports Ray Tracing, Nintendo Confirms | TechRaptor

Switch 2 Uses DLSS and Supports Ray Tracing, Nintendo Confirms | TechRaptor

From TechRaptor on | OpenCritic

Nintendo has revealed that the Switch 2 uses some form of Nvidia's DLSS upscaling technology, and that the console will also support ray tracing, although the Japanese gaming giant is being a little cagey with details.

IGN got the chance to talk to Nintendo reps about the Switch 2 during a roundtable yesterday, and in that discussion, Nintendo exec Takuhiro Dota said the Switch 2 "use[s] DLSS upscaling technology", which he describes as "something that we need to use as we develop games".

Apparently, it'll be up to individual developers how the Switch 2's DLSS capabilities are used; Dohta said that "the software developer can choose" whether a game outputs in 4K natively or whether upscaling is used.

Dohta went on to say that the Switch 2's GPU "does support ray tracing", and that like DLSS, it'll be up to developers whether or not to implement it in games.

As for the GPU's specs, tech exec Tetsuya Sasaki says Nintendo "doesn't share too much on the hardware spec" and that the company prefers to focus on "the value that we can provide to our consumers".

He did, however, say that Nvidia, which is providing the Switch 2's...

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