Oblivion doesn't have perks like its successor, Skyrim. Instead, you level individual skills and unlock abilities at each mastery level: for example, a journeyman archer can focus their vision while aiming, and an expert marksman even has a chance to paralyse targets. It's a simple enough system, but Virtuos' remaster has made some changes to how lockpicking works, and it's not going down well with fans.
"Security milestones in the remaster are functionally useless," u/ABSOLUTE_RADIATOR posted to over 2,000 upvotes. "Pretty surprised I don't see this brought up more often. In [the] original Oblivion, each milestone in the security skill made it so that one more pin in the lock stays up on failure. So if I'm picking a hard lock with 52 security, every time I break a pick, at least the first two pins will stay up.
So that's what it is! I thought something seemed wrong, but it's been a literal decade, so I couldn't tell what was off — u/Al3jandr0
"The remaster has flipped this on its head, and the milestones dictate how many pins fall instead of how many stay up. In the same example, the remaster sees your journeyman security and...