Light No Fire is shaping up to be an incredibly ambitious game, with an Earth-sized sandbox full of Earth-sized setpieces, and that doesn't just mean monumental mountain peaks that rival anything we've seen in an open world game before.
As reported by PC Gamer, in the wake of the No Man's Sky Voyagers update—which allows players to build custom starships big enough to house entire crews, essentially serving as mobile bases—Sean Murray revealed that Light No Fire will feature vast, life-like oceans for us to explore.
"Much of the technology we're introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world [...] with real oceans to traverse, needing large boats and crews," Murray said. "We love that we get to share this technology with players early."
In practice, it sounds as though charting the oceans in Light No Fire will be the equivalent of exploring the vast depths of space with our custom-built starships in No Man's Sky, truly putting into perspective the sheer scale of Hello Games' newest title.
As you might expect, that wasn't an easy feat to pull off, and getting a similar system to work...